[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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I have gotten this display a couple of times before, I just always thought It was a little bit of a graphical glitch, nothing major.  Its just kind of random thing.  I don't know what the special property of the attack is as the only one I can think of doing something similar is Ruby's eject attack.  Its possible the game just doesn't display it property sometimes as its not really the natural attack it was supposed to go with.
 
Ruby's whirlsand removes the target, but I don't think it use the "remove-target-animation" on the target (3rd byte). I believe the target is removed due to the animation id (14th byte). Just as the entire party becomes invisible during a summon attack.

I use this hurt animation on many attacks. I've never seen it fail. :P It's the same hurt animation used in the midgar Zolom attack used to eject a character before it uses beta.
 
I tried replicating it and it happened again (I even cleared my caches just in case). But that's not my main concern. My main concern is that when there's only one character left in the party (whereas the others have been "needled" away) and that character dies, I get a game-over screen. I've uploaded the video on mediafire here.

As an aside: are you talking about the kernel.bin's attack data format when you mentioned the "3rd byte"? So toggling that byte turns on/off whether a character flinches from a hit?
 
I tried replicating it and it happened again (I even cleared my caches just in case). But that's not my main concern. My main concern is that when there's only one character left in the party (whereas the others have been "needled" away) and that character dies, I get a game-over screen. I've uploaded the video on mediafire here.

As an aside: are you talking about the kernel.bin's attack data format when you mentioned the "3rd byte"? So toggling that byte turns on/off whether a character flinches from a hit?
Yes, your party get wiped out, thus game over. You should kill that bastard quickly before it owns you.
And, yes, I talk about attack data. Attack data in kernel and scene has the same structure. Changing the attack's target animation (hurt animation), will not change the actual effect of the attack though. The remove effect is set on the 19th byte. This also flags the target as dead if hit. In the midgar zolom fight a slightly different effect takes place. The target is removed but not flaged as dead. The difference is one bit.
 
Ok, I thought you only get flagged as "escape" when you get hit by a needle.

Thanks for clarifying that bit.
 
The only thing that I felt was really lacking this hack was an interesting Ultimate Weapon battle (was any form of Ultimate Weapon altered at all?). So, I made my own one:


I am afraid it is much harder than Omega, unbeatable rather, I think.
 
If you mean Dolph Lundgren, apparently there is more than 1 Blonde muscly Dolph.
 
UW is changed. It could be harder though. I'llprobably make it a bit harder in the next release.
 
I guess that double ultima weapon will get easier with 9999 limit break, so it's ok.
 
Can you make the first ultima fight last longer than 3 rounds?(Mideel)

Also increase his power ridiculously, so that this point in the game is a vert hard fight that HIGHLY threatens to kill you.
 
Do you know how I can uninstall or get rid of it? It has cause problems for me. In the beginning the first thing you fight is a goblin that does 1300 damage and of course that's an automatic KO lol.
 
Open the scene.bin w/ Proud Clod and click "Create KERNEL.BIN". Then click yes an yes.
 
Thank you VGR! It was so frustrating starting the game and the first thing you fight is something you'll never win against at entry level. :D
 
Hmmm, are there problems with the kernel not updating? The patch should update it automatically. Of course, if one use another kernel after the the patch is done, there will be problems.
 
I don't know but that might have been the issue gjoerulv. The patch was perfect until I restarted the game and encountered that issue.
 
When I try to install the Hardcore Mod 1.04 on a 32bit Windows XP machine, I get the error "The application failed to initialize properly (0xc0000135). Click on OK to terminate the application."
I've had no trouble installing any other mod on the XP box.
Is this normal?
 
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