[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

  • Thread starter Thread starter gjoerulv
  • Start date Start date
Status
Not open for further replies.
Ah, hadn't heard of that one before. Suppose it WOULD save me time from having to keep alt-tabbing to find 6 values - HP and MP. So far, Ive gotten to the second boss that blows up the walkway after being defeated and...well...it's not going so well. Figured I'd try outhealing his Big Bomber so he runs out of ammo but ffs, Rear Gun and Counter-Ram-Attack is a bitch. and I even have them in the back row! WITH NO MATERIA except for linked Cure-All. I like the difficulty, but damn...this shit is HARD. Or perhaps I just suck at coming up with strategies.
 
What would I need to download in order to edit battle.lgp to decrease enemy damage?

I'm guessing Hojo and ProudClod?

Edit: Nvm, found what I needed. Gah....that's alot of enemies to go through o_O
 
Last edited:
Is it safe to use the Reasonable Difficulty mod with this to replace the scene.bin?
 
By new bosses, do you mean the bosses that were already in-game or the ones that he added himself?

If the latter, could I simply replace the new flevel with my backed up one and everything will be hunky-dory?

I don't much care for the new bosses that appear after picking up summon materia.
 
Well, not so quite, i'm afraid. I also had to replace the scene.bin for the original one for RDM to install. Think I may have just a smidgeon of a problem, though :P I'm in Shinra mansion and I unlocked the safe and I fought 2 Ancient Dragons and as a random encounter whilst in Shinra Mansion, I had to fight Godo, the last boss at the Wutai Pagoda. Not quite a crash but alarming to say the least lol
 
Update the kernel by opening your scene.bin and choose to create scene.bin then click Ok 2 times.
 
Well, not so quite, i'm afraid. I also had to replace the scene.bin for the original one for RDM to install. Think I may have just a smidgeon of a problem, though :P I'm in Shinra mansion and I unlocked the safe and I fought 2 Ancient Dragons and as a random encounter whilst in Shinra Mansion, I had to fight Godo, the last boss at the Wutai Pagoda. Not quite a crash but alarming to say the least lol
If you don't want new bosses then don't patch flevel. Restoring a backup should work too.
If you restore a scene or kernel however you''ll probably get wrong encounters (restoring both will work fine). Same if you edit scene.bin without updating the kernel.
You can fix this by patching the files you want again, or do as Vgr said. I assume he meant Proud Clod?
 
So, I've restarted with renewed hope and I guess you just need to do a bit of powerleveling beforehand and it is still quite challenging but doable. Although I still need the use of a trainer on some area's. Now I know what he meant by wait till I fight the Soldiers >_>
 
I really need to include a guide to added bosses (and perhaps the Jenovas). People seem to have problem with these in general.


A tactic I used against them (yet another):
Preps: Have Barret and Cloud on limit lvl 1  (Cloud's lvl 3 could also be useful to end the battle) and equip Barret with a cover materia. Start the battle with him at full limit. Tifa and cloud should always stand by with a cure.

You need to poison Venus (RED) and Theo (PURPLE). Locke (BLUE) can't be poisoned. Use deadly waste item to poison. Poison RED firs (important) then PURPLE. When you get a limit with Barret, use Mind Blow on BLUE.  Use Cloud's Cross Slash Against PURPLE. Cross Slash will paralyse him (you can't paralyze the others). When Barret get another limit, use Mind Blow on PURPLE. The third time use it on RED. When Cloud gets a limit, only use Cross Slash on PURPLE and only if PURPLE is not paralysed.
Other than this, defend and cure only. Watch RED and PURPLE die by poison. After that BLUE should be easy to take down by any means.
 
Here's a question.

I plan to install 1.02, Aali's graphics, Phoenix Rejuv., and Team Avalanche's mod in that order.

At what point should I install the hardcore patch to avoid conflict.
 
Hi, new poster here! I started playing this mod a few weeks ago, and I gotta say it rocks so much. So many fights that made me almost come out of my seat. Now I've ran into a problem though. I just visited Gelnika for the first time, and it seems the monsters are often doing 9999 damage here with physicals... I didn't read thoroughly enough into this when I started I guess, so I hadn't removed the 9999 damage cap and now it's getting kind of hard to play. I did change it from ff7opengl file now, but it doesn't seem to affect my savegame. Is there any way past this?
 
Status
Not open for further replies.
Back
Top