[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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I think it means an already YAMP patched ff7.exe, not a 1.02 patched ff7.exe. I think YAMP actually requires 1.02 to work correctly but I may be wrong.

This is how you should do it from the beginning:

Install ff7 maximum/full install.
Get the 1.02 patch.
Add mods (by any means).

Please, anyone, correct me if I'm wrong here.
 
@Boooster:

I'm still not fully clear on whether or not to patch to 1.02 before running bootleg or if that is done automatically...  The version I have is 1.00 - should I patch beforehand?

[list type=decimal]
[*]Final Fantasy 7, english, Maximum Install
[*]Start BFE.exe (Bootleg Front End) and select what you like
[*]Hit the big red button  > Run Bootleg <
[*]Now the Bootleg installer does his job (Patch 1.02, Aali's driver, mods, ...)
[/list]
 
Messed around a bit in the Ancient Forest, wasn't getting very far so I continued with the story for a while. Completed Disc 2 now.

A common problem I noticed in Midgar is that enemies seemed to be very "glass cannon"-y. They can dish out insanely high damage, but they fall with very little damage themself.

Anyway, for the bosses... the Turks were pretty much the best example of the glass cannons. They pack a punch, but fall far too quickly for this to be a worry.

Proud Clod seemed to be the exception to this. He took quite a while to take down, but was practically harmless. Nothing special really.

The fight against Theo, Locke and Venus was a bit easier than their other two were, I think. Again, glass cannons.

Now, Hojo gave me a good run for my money. His first form doesn't appear to attack (except Capsule), but the samples are deadly. But, also vunerable to Sleep. One Bad Breath and you're basically free to buff up your characters, drain back some MP, then very quickly beat Hojo down. Helletic Hojo was another glass cannon - hitting me for around 13000 damage in Sadness, when I only have about 14000 HP. A torrent of 2xCut and Ultima quickly takes care of him though. Now, Lifeform was where things got interesting. It took me a while to realise his counterattack had Dispel, even longer to realise that this even extended to dispelling Resist. His MP Drain was also annoying, until I realised it could be Covered; since Yuffie is a purely physical attacker, I gave her Cover. I also had Counter Attack and Counter-Morph on her to get some counterattack damage in; eventually I let this become my primary method of offense once I realised how efficient it could be (Combo can lead to up to 8 counters). It was only once I got that idea I was able to beat him. Very nice battle.
 
Could anyone give some advice on how to advance in the battle arena?  I've collected 3 of 4 huge materias and would very much like to get Omnislash but I can;t even get past the 3rd or 4th round most the time.  Hell, sometimes I wipe at the first with the grand horn enemies.  I have Cloud at 12k HP, lvl 63 but I can;t earn more than 40 GP per battle.  Saving 1k for the pre-emptive materia seems like a very long time, and Omnislash a near impossibility.
 
Okay so this is my 5th time trying out this mod with Bootleg (keep on uninstalling kos i suck) but now i am sure i will stick to this no matter what (to help from bombing mission i gave myself 10 Hi-Potions and 5 bolt plumes + 3000gil) and won't do this anymore unless i desperately need to later on :D if you get what i mean :) this mod is awesome now when i play ff7 it just feels much more different to play and not the same thing all over again :D
so my question is if installing this mod does it automatically fix the "mdef fix"  or do i have to manually in ff7opengl.cfg set it like this
# include armor in magic defense calculation
mdef_fix = yes ?
 
Hey guys,

I feel really stupid for asking this, but is there a way to uninstall this mod? Doesn't it overwrite the original vanilla?

Any help would be greatly appreciated!  :)
 
generally the best way is to restore the backup of your files that you made before you installed the mod.
 
Thanks for the quick response, I'm pretty sure I've lost my original files, since I messed around with other backups - are they archived anywhere?
 
Thanks for the quick response, I'm pretty sure I've lost my original files, since I messed around with other backups - are they archived anywhere?
sorry idk about this mod in particular, i was just giving you some general advice.
 
Ok thanks anyway, I had a look around the ff7 directory and I do see some files that haven't been changed recently, however I'm not sure which ones to touch >_<

Maybe a reinstall would just be simpler xD
 
Sorry for double post, got it working by renaming the necessary patched files with the n_ ones, my weekend is sorted!!
 
I think I found a bug in a battle at shinra 65e floor (the one where you first encounter Venus, Locke and Theo).

In one of the random battles, you fight a hammer blast and two sword dance. The battle "crashes" each time I kill the hammer blaster first. If I kill one of the sword dance first, it's fine.

I put "crashes" in quotation marks because the battle freezes, as if the script was waiting for something. I can give orders to my characters, but nothing happens (as if someone was going to attack, but the attack never comes, so basically I can't continue the fight and have to alt+f4).

I'm using last version of this mod, Aali's driver, and that's all. I have a savegame where the first random encounter is always this specific battle, I can send it to you if it helps.
 
Im on the bit on Disc 1 where i raid Sector 5 and i must say Air Buster is so f***in hard! his attacks are just too bloody strong any help?
Cloud lvl 11, Barret lvl 11, Tifa lvl 9 + i cheated and put at least 2 guard sources on each and 5 luck sources on each with Black chocobo and having a hard time :/
 
I killed him using mainly limits. Use your limits on back attacks and he will take about 600 hp each time. He has 5000 hp.
Be careful, you can "back attack" him when he attacked someone on the other side, not when he turns around. I mean, he can be facing you and still receive a back attack: what matters is the last person he attacked.

When you are not using your limits, just heal yourself. Don't attack him using bolt or normal attacks, it is not powerful enough compared to limits, and you receive counter-attacks when doing so, which means extra-healing...

It's a shame you already cheated, though... You are not supposed to "give up" that early :p
 
I killed him using mainly limits. Use your limits on back attacks and he will take about 600 hp each time. He has 5000 hp.
Be careful, you can "back attack" him when he attacked someone on the other side, not when he turns around. I mean, he can be facing you and still receive a back attack: what matters is the last person he attacked.

When you are not using your limits, just heal yourself. Don't attack him using bolt or normal attacks, it is not powerful enough compared to limits, and you receive counter-attacks when doing so, which means extra-healing...

It's a shame you already cheated, though... You are not supposed to "give up" that early :p
Hmm hey thanks this seems like it could work kos i was wondering about how that counter attack occurs, well cheers will do this next time i play and well i would'nt say i am cheating lol think of it as some help since i didn't over do it and make them too powerful or give them stuff they're not meant to get yet ;)
 
One way to deal some nice damage to Air Buster is save some Bolt Plumes from the first reactor. You can win them off those Sweepers, which when you encounter them alone, are fairly easy to beat. (And when you encounter them with others, you use a Bolt Plume to one hit KO all enemies, and you win another one off them plus EXP and maybe a couple of Potions).

That aside, back attack him with Limit Breaks. I do think Bolt is worth casting when you don't have limits, though. But only have one person using it, the other two should be ready to cast Cure as needed.

Really, I think my one piece of advice for this mod is don't underestimate white (healing) magic in it. Its usefulness is limited at best in vanilla, but it's very hard to live without here. You want Restore-All on everyone ASAP, and whenever possible put the combination into a double or triple growth piece of equipment, certianly never on a None (unless they're already mastered). Revive-All and Heal on at least one character is also pretty much essential, again, you want to be levelling these up ASAP. I wouldn't go out of my way to put All with Heal, but once you get Mega-All you may as well put Heal on the character you give Mega-All to. (This is mostly because against anything that can status everyone at once, you're probably going to want to be dealing with it via Resist rather than Esuna anyway, and Resist can't be all'd). You also want to learn White Wind as soon as possible; you can get away with dropping some of the Alls on your restores once you have it (but I'd reccomend still keeping at least one Restore-All combo, if nothing else for Regen-All). Do keep in mind that you still want to have Heal once you get White Wind, because in this mod White Wind no longer heals most status effects (except for Sleep and Confusion). However, if you're using Resist, make sure you cast any positive statuses you want (mostly Sadness, Haste and Regen, barriers have limited usefulness against bosses where you need Resist as they run out) before you cast Resist as it also makes the target immune to *positive* statuses too (Dragon Force and Hero Drink still work after resist, though).


...on that note, I actually have a minor technical question. If you cast Resist and then Death Force on a character already under Death Sentence, they won't die when the death sentence runs out... but what causes this? Does Death Force still work even under resist, or does Resist just protect against death too? (I always thought it didn't, but I haven't actually checked.)
 
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I think I found a bug in a battle at shinra 65e floor (the one where you first encounter Venus, Locke and Theo).
...
Yup, a bug. I can't remember  putting a hammer blaster in this fight. I think I may have added an encounter... Thank you for noticing.

@e1sunz
LJH posted something helpful above. Cure on all characters is a must at this stage. Only attack him from behind with limits. Everyone should stand by healing (eventually defending). I find that on some occasions the big damage from behind doesn't happen, but it's still the best strategy. Remember that it counter attacks.

@Jayke
The installer has a "restore backups" button. If you made backups when you patched you'll get a list of available files when you click it. Unless if there only are 1 backup of all/some of the files available. In that case you'll simply have to confirm (I think I did it like that). And, obviously, if you did not back up the files you can't restore them.

@LJH
I know what you mean by "glass cannon". Still, I feel some battles have to be this way to avoid an overkill of strategy. However I'm not satisfied with these enemies yet. I must admit.
I wouldn't classify  The soldiers as "glass cannons" though.
Remember, some people complain about too much HP on the enemies.

Since there is a bug there will be a fix. Do people still get that glitch against Mighty Grunts? I was never able to reproduce it.
 
Which mighty grunt glitch? I could not find any in pages >= 50

Maybe you are talking about this glitch where you win the battle but there was no death animation? It happened to me when they don't "morph" to their second form.
If you want me to check some known issues, since I'm starting the mod all over again (right now I'm leaving midgar), tell me.

EDIT : btw, what's wrong with Reno? He is damn too easy! I mean, I understand why you made an easy Aps (long cutscene), but you can save right before Reno, and he only has 1k hp? Hell houses have 1450 and you kill them easily with only Cloud and Aeris, plus they hit harder than Reno... Seriously?
Hojo's specimen is also too easy if you grabbed all the accessories available so far (they all prevent from poison, that means only RedXIII can take heavy damage in this fight).
Other bosses are OK, you can't make fights too hard at this point of the game anyway since you don't have enough materias or items to come up with a decent strategy.
But please fix Reno ;)

LAST EDIT : do you have some kind of "level planning"? I mean, at which level are you expecting players to beat each boss? Right now I left Midgar, my party is lvl13 to 15, was wondering if it was too high or too low?
 
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@Jayke
The installer has a "restore backups" button. If you made backups when you patched you'll get a list of available files when you click it. Unless if there only are 1 backup of all/some of the files available. In that case you'll simply have to confirm (I think I did it like that). And, obviously, if you did not back up the files you can't restore them.
Yeah I did that but I messed up the backups so I was just restoring the same setup.

All has been fine so far, however I've hit a bump! When I try to enter the rocket at Rocket town I crash, the APP file displays this:


Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
GLITCH: missed palette write to external texture field/rcktbas2/rcktbas2_15
WM_CLOSE
ERROR: unhandled exception

Any ideas? Thanks!


EDIT: I went to the directory where that message displayed, and saw that each image had a _00 after it, and since the message didn't display that I went ahead and deleted the _00 from rcktbas2_15, I then tried again and got the same crash however the log file displayed the same error but with rcktbas2_16, so I repeated the process and it wanted the same for 17 too so I did it.

After doing this the crash was still the same, but the log showed this:

Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
ERROR: unhandled exception


So my stab in the dark proved unsuccessful! I've restored the rcktbase2_ that I edited.

EDIT: fixed by reinstalling mods, on to the next one xD
 
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