[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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edit 2: suggest author opens kernel,kernel2 and scene bin in proud clod and wallmarket and saves, then uses the resulting files in the mod to figure out why they differ to the hardcore versions.  The current 3 after patching by this mod are incompatible with touphscript.

edit 3.  Proud clod wont even save the scene... some error with the scene?
It's a while since I looked into the compression method. I guess I didn't imagine someone would try to work with these files. I'll look into it, but I'm pretty busy atm  :'( so I can't promise a swift response.
Keep in mind that the user can choose to not patch kernel (or any other file). The application updates the lookuptable accordingly.

@edit3. Saves fine at my end. Both with PC 1.4 and 1.5. Is there a newer release?

For kernel2 I used theio. I haven't touched it in at least 2 years.
 
When your files can be opened with touphscript I will support this in the retranslation.  When you get time have a look at the things luksy mentioned and see if you can fix them :)  You can always send the new scene and kernels to luksy to see if you have it right.  If you simply replace kernels and scenes in the game, surely you can just open/save with proud clod and wallmarket and then use those?

Dan
 
In the later releases that is what I've done.

I'm guessing the problem is when the patch checks the lookuptable in the kernel. It's not needed to check this if the user patch both scene and kernel, but there may be a mistake in there somewhere, meaning it'll check anyway.  :P

I'm going on a trip today. I'll bring the files with me and maybe sneak some time in to take a look.
 
I've picked this back up lately. I went ahead and got everyone up to 99, and now I'm working on fighting some of the weirder enemies before trying the Northern Cave again. I killed the dragon in one of the Materia caves, but the dragon in Mt. Nibel is a tougher customer. I figured out pretty easily that Guivere's Aquarius is a water attack, and you need to be prepared against Confuse/Berserk. After that it's just figuring out how to survive the insane physical damage it dishes out. No luck so far- knocked it down pretty well and then it attacked me 3 times in a row. (Also, one time I had hit it for maybe 35k- not much at all, really- and it killed Cloud and then died for what seemed like no reason. Is this a bug?)

Are there any other boss-type monsters running around the world that I've missed? I have decided not to even try to deal with the boss for KotR. (Saw a youtube video for it...ugh.)
 
There is the Jumbo cactuar. Also the golem in cosmo canyon.

The dragon may be harder than the KOTR boss. On the KOTR boss in the video I was slacking of on purpose to show of it's attacks. If you, for instance, have barret with a missing score with high ap materia and 4x attack, you'll probably 1-hit kill it every time. The trick is to prevent it from attacking while it's visible and time the attacks accordingly.

The dragon counterattacks in counter mode. It may have countered your attack before it died.
How much HP total had you dealt? It has around 250 000 HP.

Also, the dragon in the materia caves was supposed to be like the one in mt.nibel. Will be updated in next release.
 
Also, there are the Synergy Souls in the Whirlwind Maze. In the version I was using when I played through the hack for the first time, they were  invincible when they appeared in groups of more than two... I do think, however, this was changed in later releases, right?
 
When it randomly died? Not very much at all- I think I had hit it for maybe 35 or 40k damage. It was in action mode at the time. I keep trying it, but I get to a point where I've done a lot of damage and then it starts attacking over and over again without changing turns until my whole party dies.

I'll look for the Jumbo Cactuar (I assume on Cactuar Island) and the golem in Cosmo Canyon, which I hope is out on the field and not in the Gi dungeon.
 
The dragon have a 50% chance to do additional attacks when it's HP is < 10% of max HP. It can turn over to counter mode if you attack it.
One trick you could try is to absorb holy elemental and buff your characters. I haven't tried it myself, but it may help.

The jumbo cactuar is outside the purple materia cave. The golem is outside cosmo canyon. There is also the turtle on the beaches outside wutai and the dragon rider on the rocky area outside fort condor. All appear in random battles.
 
Took out the dragon, legit this time. An all-covering, max HP/defense Barret, a max magic Vincent hitting it with Pandora's Box when not healing, and Cloud healing/Omnislashing took care of business.

Killed the Jumbo Cactuar (so that's where the Tetra Elemental is!) and the Golem (which was probably scary back when I was level-appropriate). Now working on Omega. If he has a form after green, I'm going to cry...
 
Hi, I recently got your mode as part of the "Remix" pack, it was all running well until I got to the first Jenova fight (in Shinra HQ), instead of fighting Jenova I fought the boss you fight in the elevator (with Aeris, Barrett & Red) and then suddenly Rufus appeared and I fought him as well. Since then the boss fights have been all out of sync:

Instead of Cloud fighting Rufus it's Cloud versus the boss after the Motorcycle minigame
Instead of that boss I got a random encounter in a cave
In the cave after the Midgar Zolom marsh I fought the beach boss at Junon (random encounter no less)
At that boss I fought a random encounter.
Currently I'm on the way to Costa Del Sol and the same issue occurs, (Boss is a random encounter, random encounter instead of boss)

I checked the version I was using and found it was out of date, so I upped it to 1.5, tried it again and I got another random encounter instead of Jenova (and the setting was the cave under Cosmo Canyon).

I read the first few pages of the thread and some people had the same issue with your earlier versions but you seemed to think you'd fixed them. I haven't read past page 6/7 (at 55 pages I don't think you can blame me) so if you have got a fix I'm sorry for wasting your time. However if you aren't sure of what's causing the issue could you let me know how to remove the mod safely as it is really jarring.

Thanks for your time.
 
Intresting...

I assume you used my patch when you updated. I don't support the remix version.

Did you patch all the files? If no, what files did you leave out?
What FF language are you playing (if not english)?

Wrong encounters = error in the kernel lookup table. The patch should update this for you. If you edit the scene without updating the lookup table, the encounter will be messed up like this.

You can try Proud Clod if nothing else works: https://www.ff7catalog.com/threads/5580/
Open scene.bin with Proud Clod. Edit anything you like(optinal). Then file -> save (create scene bin). You will probably be asked to check the kernel. Click "yes" if so.

Is there a option in the remix to turn of the hard mod?
 
I'm having a strange issue with this mod, somehow similar to Kelios' one.

I installed it with Bootleg 0038, using the "multi-mode" option.
So, I started BootLoaded and started a new game with the "Hardcore" option selected. But the game was normal (Cloud starting at lv06 and the normal weak enemies in the reactor). So, I saved, closed the game and restarted.
The encouters were strange: I met red panthers and other enemies I'm pretty sure I shouldn't have found until later. I assumed the higher difficulty was part of the mod, but they still felt "off" (the enemies models were completely differen from the ones you normally find: even the first scripted encounter with the two soldiers somehow turned into a fight against four red panthers).
Then, I suddenly met Air Buster as a random encounter.

I closed the game and started a new one, and again it's completely normal, as if I didn't select this mod.

I don't know if it's an issue with the hardcore mod or bootleg, so I'm posting this here hoping the problem has already been found and resolved by someone else...
 
Have you tried running my patch? I have never looked into the bootleg, but I guess it doesn't hurt to see if someone else has similar problems using bootleg.
As I said, I've never used it. I can't really give a good answer.
 
In Bootleg 0038, Hardcore mode switching is broken when using Menu Overhaul.
This is fixed for 0039.

Kelios' issue may be due to the UAC/DEP problem.  Is it a Windows Vista system?
Run the Hardcore installer as administrator.
 
The patch requires you to run as admin (it can't not run as admin), but it doesn't hurt to right click -> run as admin.
 
In Bootleg 0038, Hardcore mode switching is broken when using Menu Overhaul.
This is fixed for 0039.
Thanks!
But... it's probably me, but I can't find a download link for version 0039...  :-[

Also, do I have to make a new clean install of FF7 and then use Bootleg 0039 on it?
 
I understand.
For now, I solved the problem by reinstalling bootleg without the mode switching.

Loving the mod so far! Had a few difficulties with the first boss, but after I went back to the first area and gained a few potions, I defeated it without many problems.
Now that the materia system is open, I'm looking forward to a more strategic gameplay!
 
Aside from patching to the 1.5 version I was unable to choose what was installed as part of the Remix Patch. I'm using the  English language.

Reading further on into the thread however I get the impression that I was playing a completely different difficulty mod, I did not start at level 1, enemies weren't much tougher and item drops aren't much different. I suspect the problem comes down to the packaging and mixing of patches for Remix. Seeing as you don't support that version I can only assume it was down to a conflict.

I have since reinstalled and I am giving Bootleg a try.
 
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