G
gjoerulv
Guest
I would suggest Touph Script (ts https://www.ff7catalog.com/threads/7970/) to easily change all text, but there seems to still be some problems with some of the opcodes in my scene.bin file. Also kernel2.bin have a wrong length indicator at the beginning. Most of these things are fixed, but not released. In other word: Don't use ts to translate my mod in this release (1.0.5).
You can change battle text with proud clod: https://www.ff7catalog.com/threads/5580/
Item, commands and summon text with Wallmarked: https://www.ff7catalog.com/threads/5149/
And field dialogues with Makou Reactor: https://www.ff7catalog.com/threads/6481/
Wall Marked and Proud Clod can only work on 1 file so they're pretty straight forward in this regard.
Makou reactoor too, however, inside the flevel archive there are several files. These will be listed once you've opened flevel with Makou Reactor. Here are a list of files where the dialouge is changed by my patch:
Code: [Select]
It may look like much, but most of these files do not contain much dialouge.
Of course, translation takes time.
You can change battle text with proud clod: https://www.ff7catalog.com/threads/5580/
Item, commands and summon text with Wallmarked: https://www.ff7catalog.com/threads/5149/
And field dialogues with Makou Reactor: https://www.ff7catalog.com/threads/6481/
Wall Marked and Proud Clod can only work on 1 file so they're pretty straight forward in this regard.
Makou reactoor too, however, inside the flevel archive there are several files. These will be listed once you've opened flevel with Makou Reactor. Here are a list of files where the dialouge is changed by my patch:
Code: [Select]
Code:
zz5 zz6 zz7 zz8 qd blin65_1 trackin nvdun1 nvmkin21 farm convil_4 gnmk slfrst_2 anfrst_2 anfrst_5 hyou5_1 hyou8_2 hyou13_2 trnad_2 zcoal_2 md8_32 las2_3 las2_4 las3_2 las3_3 las4_0 las4_4 las4_42
Of course, translation takes time.