[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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During the fight against Schizo, I found something strange. I don't know if it's a bug or it was intended, but I'll write it just in case.

Schizo's breaths remove a bunch of statuses, mostly positive but which include Stop (I confirmed it with ProudClod); but if a character absorbs the element of a breath (for example, my Tifa had a fire ring), the breath will inflict all those statuses instead.
I can't say if it makes the battle easier or harder (I found myself with a fully buffed character that was rarely debuffed, but she was also out of commission for a while because of Stop), but it doesn't seem "natural"...
 
Thank you Cozzer, I'm aware.
I wasn't before 1.0.5 though. On the reason why that is. I will removed the status effect from those attacks, as it causes too much confusion. If anyone know a workaround I would like to know. :P
 
Backstory for my problem (skip if its boring you :) )

Hey everyone. this is my first post i just joined. I had a question though, I ABSOLUTELY love this hard mode (You're awesome gjoerulv!). pardon the comparison but I feel like im playing ninja gaiden its so tricky. My only problem is im at the end of shinra hq and i finish the bike mission every time with flying colors (thanks to my childhood ;) ) but when i get to the hell roller thing at the end i get creamed on impact. my chars are around lvl. 17 which isn't good for this mod at that point im told? anyway he kills at least one person right off the bat and i have NO more phoenix downs. doesn't normally happen to me but there was only the one shop that sold them and that was only when you first arrive at the HQ. plus like no emenies i ran into there dropped them :(

Anywho, I was wondering if I use kranmer's trainer (forgive me if i misspell someone's name) would i safely be able to teleport back to a shop or a group of enemies who drop them, stock up, and teleport back and start the minigame? or is there a simpler way to simply add at least 1 maybe 3 into my inventory directly JUST so i can overcome this obsatcle and leave stinky ol' Midgar?

Thanks in advance, happy modding!
 
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Use Blackchocobo to edit your save game
And I always end up stumped how people manage to run themselves into problems like this
this mods difficulty is far from ninja gaiden btw
 
Thanks for the reply, and the tip. and maybe its because its significantly more difficult than vanilla FF VII. and really? thanks, i didn't know that. I mean I've beaten both and that comparison came completely from experience. it's really not much different in difficulty unless you flat out suck at ninja gaiden.

EDIT: Also, doesn't this mod enable you to control sephiroth's actions during the flashback sequence? I just got to it and during the battle with the dragon he simply revived cloud twice as he died and then automatically attacked the dragon for like 22000 damage. I didn't even get a turn :'(
 
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Hmmm, did you patch all the files? Seph's AI is in kernel.bin.
I'll try to check it out later today if there are any screwups from my side.
 
with a standard install of bootleg, Seph is not controlable
well not that it matters much
 
Great mod this Hardcore, but... not too hard ?
I'm at the second boss, the 'air-breaker', I'm something around 470 hp max with Clad / tifa / barret, but he hits me at 300 +, and it's so HARD to stay alive..
Did you succeed ?
Need farming xp same at the beginning ?
 
I played through this mod at ease once or twice. Could be that I stopped the second playthrough somewhere on CD3 because i just couldn't be assed to farm materia anymore.
If you grind even a little, it's not that hard.
you don't speedrun hardcore mods. you just dont.
 
Great mod this Hardcore, but... not too hard ?
I'm at the second boss, the 'air-breaker', I'm something around 470 hp max with Clad / tifa / barret, but he hits me at 300 +, and it's so HARD to stay alive..
Did you succeed ?
Need farming xp same at the beginning ?
Keep curing 'til it has used up those bombs ("operation 2" or something like that), and try to use the defend command at full hp. Attack it with limits from behind. Make sure you only hit it from behind, as it does plenty damage (sometimes it's facing direction may fool you). Lightning also works.
 
off I see. I didn't had the good strat. Thanks. It's good to have challenge cause the normal mode is very too easy
 
btw Gjo, after messing with the enemy and then looking at the AI, I think a specific enemy you added might be permanently invulnerable
that thing is called Qwim and its setting physical/magical immunity flags in the AI frequently. when I checked and looked for when it de-sets the flags, I still dealt 0 damage with absolutely everything, even attacks that ignore defense and status defense on top.

The enemy in question is called Qwim, formation info 01EF, present in scenes  54, 55
 
Whenever it's "taking a break" its protection is on. It is beatable, I just defeated it. Try to attack it after it attacks you.
 
Oh, hello there qjoerulv!
Im currently downloading a bootleg0039 and curious about the version of your mod, used in that modding programm (it sounds like it's 1.0.5 currently, or maybe i take it wrong somehow), so i wonder about the way i can replace 1.0.5 to 1.0.6, which you done already, if possible, can you help with an advice, please?
And big thanks for all the work you done with that modding stuff and for opportunity to freshen the most loved game of my childhood, really cool! :-)
GL!

Upd: Also, would it be playable (it terms of beating game fully) when mixed with "difficulty items" mod?
 
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I think bootleg uses 1.0.5, but I'm not sure. I don't use it. For update to newest you could dl the patch from this thread and update scene.bin (and kernel2 if you wish). I'm not sure how bootleg does things however.

What do you mean by mixing with "difficult items"? Mixing the files (ie, my scene and DI kernel)?  Simply mixing files are possible if you make sure you update the lookuptable in kernel.bin. Else the encounters will be messed up. The easiest way of doing this is to 1st mix the files then open scene.bin with Proud Clod (see "tools" section in the forum). In PC after scene is open go file -> create scene. Then select yes when asked to update kernel.
 
For previous thanks, i patch game to 1.6 normally :-)
And one more question, where can i get info about all overpowered custom monsters (not bosses), like HELLRIDER VR2 (which lurks around junon and has pretty much hp for the moment)? I just want to fight them all at first chance to meet them.
Or do you remember their "game names", then i just look by myself via hojo 1.1 programm. (but it would be gooder to just know their locations, not the characteristics, so ^^).
 
hmm, so far theres one at the kalm beach
one at the condor mountain
one at nibelheim area
at rocket town area
and nibelheim area
havent checked further than that but theres prolly more
just fight a couple of fights everywhere you go in every type of location and you'll find them
 
The Golem outside cosmo canyon has been beefed up. Also the Adamantaimaitaitai on the beaches of wutai.
Don't forget the Dragon on mt.nibel. The Dragon is not beatable the 1st time around. Run like hell.
 
I didn't notice the golem being more meaty
How much did you pep it?
And the adamantaimai is pretty useless since you can manipulate it
Maybe add a different adamantaimai to the land encs?
 
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