[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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Okay, good. I only wanted to know if the old formula's still applied. I knew the attack power was lowered, but that doesn't matter in this case.

I like playing around with Powersoul and Master Fist for Tifa as well.
 
Hey Guys,
i played the hardcore mod one year ago and it was just awesome.. i got until the end of cd1 (precisely: to the kujata-boss) and had to pause there because of my study etc. .. now i wanted to continue but (SHOCK) my savegames are gone.. i forgot to transport them to my new laptop...
does anyone have a savegame-file around this point? could be a little bit earlier, too..
i dont even know which level i was or what materias I already got =/ so it would be hard to just modify a savegame-file to match my recent one.
it would be reeally nice if somebody could help me. Thx alot and greetings from germany
 
Hi. I've seen a video with thew fight against Sephiroth and I noticed that the Supernova attack wasn't used. I mean I know it's nicer and all, specially because it's a really long fight and I haven't even tried that with this hardcore mode but... what about people who would still like to see the Supernova attack? :(
So my question is, is the Supernova attack really left out with this mod? :(
 
By doing this, will it replace or delete any attacks or anything else made for this hardcore mod?
 
I've just seen how the program is. I guess it won't replace anything after all. :D
Thanks gjoerulv.
 
Hey, so I just recently started playing this. Awesome mod, insanely fun. I have to ask, is the limit breaker mod required to do some things in things or no? I haven't needed it yet. I'm up to the Midgar Raid and I've done some side stuff (quadra magic cave, sunken plan turks fight are some of the hardest I've done so far but I beat them. Probably only difficult because I want to do as much as possible with as little grinding as possible to keep it challenging) with average levels of around 65 and no real materia grinding yet. Want to avoid the grind as long as possible. I'm using the 2012 re release and didn't turn it back to the 1997 version because I didn't really feel like it. It seems like with some grinding I should be able to do everything though but I'm afraid the 9999 limit might end up hurting me in the end. Just curious about the matter.
 
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No, it's not required. If anything it becomes easier with the limit breaker. More HP and more damage.
 
No, it's not required. If anything it becomes easier with the limit breaker. More HP and more damage.
Dude, glad to see you're so active still. Thank you for the quick response and I do have to say it's really fun. I bought the 2012 re release specifically to play this mod.
 
So a couple of questions. I am coming up on the end of the game now with some side stuff left to do yet (Mime cave, HP <-> MP cave, Knights of The Round cave, Emerald Weapon, Ruby Weapon, Forest of the Ancients, Hades boss) before I go in to the North Crater. Just finished up with the Midgar Raid (that last Locke / Venus / Theo fight was awesome btw. Such a pain to steal everything and beat it).

Anyways, question one. Where is a good place to farm sources with the Morph materia? I noticed the tank things by the Gongaga reactor no longer morph in to power sources so they are out and the main thing I am after is power sources.

Question two, where is a good place to grind AP before north crater? I know this mod changed AP values from mobs. I remember the forest outside Mideel being the best place and it still seems to be pretty solid but if there is a better place that would be good. I want to make sure I have all the low AP materia I want mastered before North Crater (extra counter attacks mainly)
 
The sunken gelnika is the place for source morphing.
AP levels are seldom lowered. If you found Mideel good to grind before it should still be. The important thing is to find a place you easily kill the enemies and get much AP for it.
 
Hello, this mod is really great and i enjoy playing it alot, but i have been stuck for some time now.

sorry if this has already been asked but looking throught 60 pages will take more than a hour i recon, strategy for the Jenova Death? all previous battles i have managed some way or another but dam this b!tch is crazy! multiple status attacks and very strong non elemental attacks really bend my lv 54 party to their knees. i should have bought a TON of hp materias right away..
What is your suggestion for showing her whos the daddy?
 
Death force is a good friend in this battle. The tricky part is to apply it to all your characters before she uses Death, and then stay alive through all the beating (if you die you must apply it again). Or you could use destruct materia + added effect or safety bit.

One way to avoid MP rape is to absorb fire/wind.

You also have to deal with confusion and Silence some way. Prioritise Confusion. The dual status can be avoided with Poison Ring. If you have Resist, use it.

Jenova is weak towards physical attacks and have no physical attacks of her own. Which means back row/long range materia is unnecessary. If you have Dazers you could try to keep her paralysed. Cross Slash works too, but you obviously can't use that all the time. You can also use Slow on her.

And, of course, regen, haste, mbarrier (unless you use ribbons; only haste works).
 
Hi Gjoerulv,

just recently bought the 2012 rerelease just to play this mod, thanks for it, its great so far.

Just wondering is there any document that goes into more detail as to exactly what has changed, where the new enemies/bosses are, what glitches have been fixed if any, or even any tips for this version i.e. i've seen a youtube video where the guy is spamming dragon force enemy skill against a boss, i've no idea what it does but im sure there's good reason for it.

kinda hard to read thru all 64 odd pages here to gleam info from.

Thanks
 
@PaMcD

There is a "info" button in the patch application.

There are 40+ new enemies. Most of them should be easy to discover by chance alone. Check beaches etc, and every area you know of there are distinct encounters. Many areas have one new enemy.
 
So if there is a part of the patch I don't like, can I remove the affect by removing the kernel bin? Or will that just messed up the game?
 
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