[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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I'm grinding out at the battle arena and man is it tough! I finally beat the return to midgar now I just need to get w summon omnislash and final attack to move on.

Here is my questions though, the red pyramids in the battle arena how the heck do i kill them? Anytime i attack them with physical or magic it does very low damage and then it forces me to attack myself using causing a one hit kill.
 
Those red pyramids only counterattacks (to ANY move). They will heal you if your hp are not full and kill you if your hp is full.

The easiest way to kill them would be to use the '? ? ?' e-skill when you have lost more than 1000 hp.
 
I noticed something weird in the northern crater where the "mega all" is supposed to be i picked it up and it says received mega all but the materia i get is an mp absorb. Where is the mega all?
 
Can anyone recommend me a good way of farming sources in the crashed plane without cheating or other mods? Progress wise I am just before the raid in Midgar at the end of disc 2 and have a gold chocobo.


Very good work with the mod by the way, always wanted FF7 to be a lot harder and now I got my wish! :)
 
Speed and Luck sources can be gotten from the Bad Raps & Poodlers in the Gelnika's corridor (where you fight the Turks). Problem is, they've been beefed up considerably and are usually accompanied by a new enemy called Basilisk (which doesn't morph into anything). As Speed and Luck are the quickest to farm for, and provide some excellent benefits when it comes to surviving a certain super-boss, you'll want to start there.

First off, equip yourself to guard against Earth and Fire (Elemental Materia or Escort/Minerva armour are good bets). Have Yuffie holding Morph with a Conformer and Slash-All/Mega-All if you have them; also give her a Gigas Armlet and a Power Wrist to boost her damage. Have a tank with Cover and maybe a Protect Ring (or Protect Vest) while your third has Gravity-All equipped; if you have W-Magic then this is a great plus as well. I think Quad overrides the All effect (not sure) but if so then All is the better bet as Quad is unfocused.

First, have the tank use Defend as he'll be getting hit for a lot of damage. You'll want to hit the enemy group with Demi3-All until they're weak enough for Yuffie to sweep them with Morph. If Basilisks are in the enemy team then they'll counter with a tail attack that I think deals damage equal to 1/4 of your max HP. If you're low level then this might be tough going but these enemies offer up a lot of EXP which'll help. Also, take plenty of Tents down there with you, have an Exit Materia equipped, and save often; there is a pincer encounter you can run into which can be very dangerous even for a max-level team.
 
Cool thanks. Any tips for the other sources?

Also what enemies can I learn dragon force from? I can't get back to the cliffs to learn it from blue dragon.
 
The Unknowns (1-3) on the Gelnika are all vulnerable to Sleep, Poison etc. so stick them with Bad Breath/Frog Song/Sleepel to start. Then hit them with Quadded-Demi/Demi2 to break their HP down quickly. If you have W-Magic on top of that you can hit them 8 times. Either way, once their HP gets low enough hit them with the Conformer to finish them off. Nastier status effects to watch out for are Paralysis & Confusion (Unknown 2), Instant-Death (Unknown 1) and Poison (Unknown 3).

As for Serpent, he's immune to Gravity but he's not immune to the Dual-Drain status that LV4 Suicide inflicts. This might take some timing; stick it on Active ATB and try to get a feel for when he's about to die (count the number of turns he gets, for instance) then hit him with the Conformer. It's not 100% reliable but it's much faster than whittling him down from 90,000HP. If you don't have LV4 Suicide, then Poison is a slower alternative.

Finally, Dark Dragons in the North Crater have Dragon Force; they're sort of common in the first spiraling area of that place. Try to manipulate them quick; they hit hard. Blue Dragon has dragon force but he's immune to manipulation if memory serves. It might be available elsewhere from other enemies, lot of new guys running around in this mod, but I never ran into that e.skill anywhere else.
 
Hello evrybody.
I'm level 50 approximatively, and I can't beat Jenova death, with Tifa, barret & cloud.
At the begginning, I go with Tifa max lvl3 limit( 6 hits at 3k ~ ), so 18k damage.
Clad, has ruban accessory( immunised against all negative effects ), so no death problems.
But Tifa and barret dies alaways at jenova's death spell. And the red lighting hits me at ~3k, and I don't have time to maintain them all alive and full life. Tried so many times.
I have approximatively 4 / 4.5k hp on my characters.

Do you have tips for beat her ?  ;D
 
Yeah, she's a tough one. When the fight starts she can open with a Death spell which'll knock someone out more often than not. Red Light hits with Confusion, Fury, and D. Sentence while Tropic Wind hits with Silence, Dual Drain, and generally wipes out MP on the entire team.

Jenny Death is vulnerable to an element called 'Cut' which is on a lot of Cloud's weapons. Equipped with a Gigas Armlet and a Power Wrist (with Mystify+Added Effect in the armour, as well as some Long Range Materia) you can be hitting for about 4000-5000 a hit depending on the weapon; kind of a necessity as she has roughly 180,000HP.

Your other two party members should focus on healing and defence. Give one a Fire Armlet and the other Fire+Elemental (it'll negate/absorb Tropic Wind), along with some Peace Rings (anything that can protect against Confusion but NOT a Ribbon unless there's nothing else). These two should work on maintaining MBarrier on the team (switch to Wall when the 'All' runs out), Death Force, and healing. Note that Barriers won't work on anyone equipped with a Ribbon. They should also throw Slow at Jenny to buy some breathing space between attack waves.

For healing, White Wind and Regen can be effective in tandem, with the latter fighting off the Dual-Drain that Cloud will be taking from Tropic Wind (the other two won't get hit by it if they're immune to/absorb Fire).

An alternative strategy might be to deplete her 1700MP. Gear someone up with a Wizard Bracelet/Four Slots, Magic Plus, and an Earring then have them chuck out Magic Breath (with the other two supporting him/her) to deplete Jenny's MP in no time. Haven't tested it, but she doesn't absorb any elements that I can remember so it should work. Should disable all of her attacks, just like in the regular game.
 
Thanks for your answer. But : Mystify+Added Effect in the armour, what's the goal ? Why not in the weapon but the armour ?
 
Placed in the armour, Mystify+Added Effect will give you protection against Confusion (and Berserk). It's a good way of rounding out status protection or freeing up the accessory slot for something else. You can try Destruct+Added Effect in the armour too, to give yourself protection against Death but Confusion is probably the status effect you should guard against for this fight; Red Light is too disruptive otherwise.
 
Okay, thank you again. Yeah red light is a big problem, it hits so hard... But with protection against confusion, it would be nice.
But I didn't understood how can you hit so much with cloud.
I have Tifa who mortal strikes at 2k( 1k at normal ). But cloud, not hits very much.. So my unique nice way to deal damage today is Tifa
 
Jenny Death is vulnerable to an element called 'Cut' which is on a lot of Cloud's weapons.
This is true, but in the newer version Jenova are weak to all physical elements (weapons). So anyone could be used as a dd against her. The best way to damage her, as you suggested, is to get your attack as high as possible. And long rage or front row of course.
 
If I remember correctly Jenova Death does absorb magic breath so if you are going to drain mp away then use magic hammer (grass creatures on the wutai island to the south, grass area).

I think the tactic I used was to use the item Dazers to induce stop while I set up Wall, Haste (or big guard), Regen and death force (turtles from wutai beaches I think). Then induce Slow on her. I also stocked up on a few hp plus materias, at least 1 per character and leveled them a bit so they have at least 6000 hp.

This is the only boss that I had to back track to get enemy skills as I didn't have death force, magic hammer, big guard or white wind when I first encountered her. Getting these 4 enemy skills will make the fight much easier.
 
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Okay, thank you bigmac. I haven't those ennemy skills yet, and I'm only at ~4500hp, so as you can imagine the fight is pretty hard  ;D
But I re-run from the beginning of ff7 now, but in english( with american spelling ), for working my english, and evict that so horrible french translation from japanese( ahhh thoses frenchies who don't know anything ekse than french..  :mrgreen: )
The first boss in hardcore is just an horror ! lol.
I only have 3 potions and 1 phoenix tail's, and I fight hard :D

Edit : The solution was to kill some sweepers to have the bolt item :)
Is it normal that the scorpion doesn't drop the weapon for barret as usual ?
 
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Dude just wow. I've been watching guys like you,  brutal,  garland (I even made a youtube video about him once ha ha) ett and a few other people for years now I finally have a pc version and had the balls to patch it and I am amazed. Thank you so much for making this.


*Spoilers alert*

 nibelheim flashback was much more fantastic, the reactor scene especially,  I was sitting there thinking please be a boss battle please be a boss battle and you had indeed put one in, and even with sephy there were a few parts where IIthought id had it.. simply brilliant.
 
First, thanks for the enormous effort gjoerulv, the mod makes this a new game.

I'm quite advanced and so far I have not had serious problems (in mind the difficulty, I mean), but now it is making me very frustrating. Consulting the Sega Chief videos really seem to be a different game or very different version(the videos have two months, so I dismissed the idea).

Example, video 36, Adamantai combat, the Light Attack inflicts about 2500 damage points, to me up 4000. Ziedrich armor imagined what I would reduce this attack, although Sega says use the Minerva Armor, but I've tried it, and does not change the damage taken.
But no way, I could go up a few levels and face, but is the feeling that something is wrong, it is probably something I do not know, but I'm lost.

Any idea?
 
There is a version difference. I used the older v.1.0.4 while the newest one is v.1.0.6. I was curious about version differences so I've got myself two data folders, one with the v.1.0.4 and one with the v.1.0.6 so I could compare the two. However, when I compared both Adamantai between versions using the Proud Clod tool they appear to be identical; Lv60, 180 Strength, 220 Magic, and Light Shell has 48 power (on a magic calculation) with the Shout element.

I've included the stats of Tifa that affect defence here so you can compare. If you're using the old version of FF7 PC (without other mods like Aali's Custom Driver or YAMP patches) then it might be that you have the MDEF glitch still kicking around. Otherwise it might be a difference in characters, but I can't see the difference in stats being pronounced enough to cause a 2000-ish damage discrepancy.

Tifa's Stats
Kaiser Knuckle
Minerva Band (57 Magic Defence)
Reflect Ring
Lv: 57
Vitality: 46
Spirit: 65

Defence: 106
Mag Defence: 122

On a last note, I didn't pick Minerva Band because it gives better defence. In fact, the Ziedrich would effectively half the damage of Light Shell because it has an element (Shout). I picked the Minerva Band because it nullifies Earth and if you nullify an elemental attack that has a status ailment attached to it, then the spell misses you instead of dealing 0 damage, and that means it isn't reflected back (Adamantai is fully healed by the Earth element so had to avoid reflecting Break back).

Let me know what your stats are and what version of FF7 PC you're using so we can work out why the damage is different.
 
It is clear, the problem is, my character has almost exactly the same stats, Tifa Lv56, same everything except magic defense is 63 (counting with Minerva Armor already equipped, 59 base of Tifa). Physics defense is correct (105 with  Minerva Armor, 45 base of Tifa).
The problem is that magical armor the Minerva(63) does not add to the character's base armor (59), leaving only 63 overlaps the base magic armor. 59+63=122 , agrees perfectly with your magic defense 122.


I have ONLY 1 mod plus gjoerulv besides, it makes the characters look less big heads and improves chocobo, only affects "WORLD_US.LGP", "CHOCOBO.LGP" and "CHAR.LGP", anything that may be affecting. I have FFVII PC 1997(not 2012).

Yes, I understand the choice of Minerva Armor, a magnificent idea, interestingly, when I wear ziedrich armor this reduces the physical damage so incredible, but magic damage is exactly the same, imagine it's the same problem.


Thanks for your help and videos ;). Will investigate the problem, now that I have identified.
 
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