[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

  • Thread starter Thread starter gjoerulv
  • Start date Start date
Status
Not open for further replies.
No worries. There's definitely a patch for the Magic Defence glitch floating around somewhere; Aali's Custom Graphics Driver has it enabled by default in the version I have (0.7.10b). If not, it can be enabled through it's CFG file in the FF7 folder once it's installed.

Good luck with the rest of the mod!
 
There is a link to the mdef bug fix patch at page 1. Use Ali's cgd or the other one. I doubt it's harmful to use both.
 
Little problem here with the new bosses added by the mod.
When I install bootleg, the console command says to me( error message popup ) : couldn't find gjoerulv's.exe. No problem, I click ok, I finish bootleg install, and then apply gjoerulv1.06.exe manually.
In game, the difficulty is effectively hardcore, but I haven't the new extra bosses added by gjoerulv. I picked choco-mog materia, and nothin' happens.
Somebody encountered same issue ? I have a gjoerulv.exe in windows path, but still this error message at bootleg install( never had it in bootleg0039 ), but with the last 0040, always had it.
 
Oh, yes, I have solved the problem, and now it works perfectly.  ;D

Gjoerulv, maybe you should further specify the problem does MDEF(not only the solution, I mean), for someone newcomer as I have no way of knowing that the game is almost impossible without this, it is just a suggestion, thanks for the help and hours of fun.

I completely ignore everything that does not have a proper description, so I ignore also the Ali's Custom Graphics, no description, zero attention, hehehe.


Greetings to all!
 
I precipitate my finding, although such values ​​appear perfectly correct, there are still discrepancies, now Adamantai Light Shell hits me 3500 damage in Tifa, significantly lower than before 4500, but far from the 2500.

I continued and I have faced Aita (video 47), his attack of "Above of the Dead" harms me 9999 points in every character except Cloud that with the Warrior Bangle(total, 168 physical defense) stand suffering around 9000 damage.

Is this perhaps deliberate? Or my game is definitely buggy?
 
Last edited:
I've been enjoying this mod alot. I've been playing it as Solo Cloud Challenge. I just defeated Hojo and I gotta say it was really tough.

I still got bunch of stuff left to do and I'm not sure if they're all doable.

-Emerald, Ruby and Omega Weapons
-Battle Arena for W-Summon and Final Attack (Definitely doable)
-Typhoon materia boss
-KOTR materia boss
-Sephiroth (It's been ages since ive actually done the final boss in any ff7 playthrough, forgot the mechanics but I think it required multiple parties?)

One thing thats really bugging me is magic evade. When playing solo I have to rely on magic counter+full cure alot which means I can't really stack luck or evade. I'm pretty sure some of these bosses will require me to do so. Maybe it'll be different when I get final attack and phoenix combo.
 
Little problem here with the new bosses added by the mod.
When I install bootleg...
I'm really sorry. I don't use bootleg, and I don't feel it's my responsibility to answer any bootleg related questions. I understand the challenge to support as many mods as possible, as bootleg does. I can nothing but admire the determination and effort put into it.  :)   

...
Gjoerulv, maybe you should further specify the problem does MDEF(not only the solution, I mean), for someone newcomer as I have no way of knowing that the game is almost impossible without this, it is just a suggestion, thanks for the help and hours of fun...
I'm happy to hear you like it!  ;D I could make it clearer that you would want the mdef bug fix, but imo it's right there at the 1st page, thus very clear. Maybe in the next release, I'll be include the bugfix in the patch.

One thing thats really bugging me is magic evade. When playing solo I have to rely on magic counter+full cure alot which means I can't really stack luck or evade. I'm pretty sure some of these bosses will require me to do so. Maybe it'll be different when I get final attack and phoenix combo.
Interesting to hear you doing challenges. Keep in mind that this is not really suited for challenges. More power to you if you pull it off though.

On another note (if I havent't been clear), this mod is not aimed for the "perfect game" lovers. That is, getting a 100% score when you finish the game (stealing every item, getting all e.skills as early as possible etc.). But, of course, play the game as you want. My main goal (besides making it as I want it) is to make a refreshed gameplay that stays true to the original.
 
I love the mod gjoerulv; it's been refreshing to play a JRPG with genuine difficulty. One possible tweak is to add the Blue Dragon enemy into some later areas in the game so one has the option to acquire dragon force if they happened to miss it in Gaea's Cliffs. I mostly played without a walkthrough so I was unaware that such a mandatory spell was available there. I ended up adding it in with Black Chocobo but it would be nice to have another opportunity for those that don't know the game inside out.
 
You can pick up Dragon Force from a Dark Dragon in the Northern Cave on Disc 3.
 
You can pick up Dragon Force from a Dark Dragon in the Northern Cave on Disc 3.
Yeah, I knew about that. I was speaking more for the time between leaving the Cliffs and reaching the North Cave. But perhaps it is already reasonable as it is; it's a hardcore difficulty mod after all.
 
Hey, I just beat the midgar raid and I was a little curious how the final boss stacks up to some of the some of the sidebosses.  Like if I played to the point where I could beat emerald and ruby weapon before I finished the game would it make the final boss relatively easy or is he about as powerful as the two weapons?

Thanks for the great mod by the way, I've played ff7 so much I could beat the regular game with no problem and this has given me a run for my money at some points so it makes it a lot more enjoyable.
 
@Tray
I believe the final bosses are on par with the weapons. Some people find the Materia cave bosses harder though. Imo Emerald and Ruby are tougher. The materia bosses should be beatable as soon as they are accessible (before Midgar); the weapons are not. It depends on how much you grind etc.
 
Is there support for the 2013 Steam release of FF7? Or a way to get the current methods to work with that release?
 
Gjoerulv, did you increased the difficulty / and or max HP of emerald and ruby weapons in your mod ?
 
How many HP for emerald approximatively ? I believe than in 'normal' game, it is about 1.000.000 is it ?
 
Oh, the Steam release... Well, you can't mod it as long as it's under the Steam folder... You need to separate it.
 
Status
Not open for further replies.
Back
Top