[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

  • Thread starter Thread starter gjoerulv
  • Start date Start date
Status
Not open for further replies.
Ok, next question, does this mod make Vitality and Spirit completely useless?  Seems that way to me.

Also, did you mod do anything to Yuffies appearance rate? Im at friggen lv 24 now and have yet to get Yuffie to appear in the forests before Junon, and I remember clearly in the PS1 version I would normally find her after 6 to 9 battles. So far its been about 45 battles and still havent seen her.
Vitality and Spirit are still good but the mod did change stat growths somewhat I noticed. Barret has a high natural Vitality as usual and he does take less physical damage than other characters. As for the Yuffie encounter rate, still seems to be the same to me. You are just getting bad RNG. The encounter rate around Junon is 12.5%.

Also I figured out the answer to my own question just so everyone know. The mod still works fine with the PC 2012 version having patched to 1.0.8.8. Had a friend with the game try the mod out himself to see if it worked mostly because he was interested in trying it too.
 
All limits ignore rows... If I remember correctly. That goes for vanilla as well.
 
Hi, please help me name your mod properly. i downloaded it as is and bootleg still can't find the proper file
 
I'm not sure I understand what you're asking. If it's a bootleg related question maybe you should ask in that thread. I've never used bootleg.
 
Hello gjoerulv

Is there anywhere I can find a list of information regarding your mod? Like exact changes from vanilla, weapon stats, materia stats, etc.?
 
Gjoerulv, I've been meaning to ask but do you still have copies of the old/original versions of your Hardcore mod anywhere? I've been itching to try them but haven't had much luck finding them (sorry if I've asked this before and forgotten).
 
If you got 1.0.4 and 1.0.5 there aren't any reason to try the older ones. They are easier and contains more bugs. The lvl 4 limits ignoring defence is one of the few contributors to actually making it easier in the later versions.

In other words: they are more or less exactly the same.

If you still want to try I'll post some links. The problem is that I don't know what versions they are since I didn't label 'em in mediafire. :P
 
Really? Damn. I'd heard from a few people that the very early versions of the mod were ungodly hard so I'd been hunting around for them. If they're more or less the same as the later versions then no worries.
 
I apologize if this has already been answered somewhere but... What do I need to do to get this to work with (Link removed. Let's not give this mod thief traffic.) coudystrife's graphic overhaul? Or is there another compatible graphics mod with steam? I know you mentioned renaming the files added to battle.lgp, however I do not have a way to open that file, unless there is a free program I can get for it?

Edit: the game crashes after getting a battle near where guard scorpion boss battle occurs. It works alright up to that point. I assumed there was a new model added that your mod doesnt seem to agree with
 
Last edited:
Don't use Cloudy Strifes (hijacked) mod. I have seen many of these models in detail and they are far away from looking acceptable beside of the texture.
Also some of these models are ripped and he isn't even giving credits to the original authors of the models. So some people thinks he has done a real great job.
Anyway here is a legal one: https://www.ff7catalog.com/threads/9769/

If you install the hardcore mod at last it should work with it.
 
Oh really? Well that's good to know... I had no idea he was not the maker of that mod :x Thanks for the fast response, I will try the one you mentioned
 
He had his work with it, but it is actually a tweaked version of the UltraHD Fan Made Remake.
 
Out of curiosity, are there any hd models based on Advent Children that would work with the hardcore mod? I rather liked the AC models, although the ones posted by Template are not bad either'

Edit: I only really care about having the AC models for Sephiroth, Cloud, Vincent, Barret, and Aerith so if there is a specific mod for those it would be great. I am also seeing if I can do it myself with that uLGP thing, so I might get it going on my own  ;D
 
Last edited:
I am also seeing if I can do it myself with that uLGP thing, so I might get it going on my own  ;D
I think your best bet is the LGP thing, that way you can insert mods manually and have greater control over how your game looks/runs (which can come in handy in the future if you see a better model for a character or if you want to mix and match models). Just remember to use Gjoerulv's battle.lgp when inserting the character models as it contains new monsters that the mod needs in order to work (none of the old monsters/battle models were overwritten though so for the most part replacing a character's battle model should work fine).

If you don't have this bookmarked already, then this will be invaluable: http://www.alhexx.com/documents/other/battle_database.txt

It lists all the battle models in the battle.lgp. Basically, battle models are grouped by the first two letters (so every file starting with 'RT' in the battle.lgp belongs to Cloud's regular battle model). So to insert a new Cloud model, you'd basically 'unlgp' the battle.lgp, copy-replace all the new Cloud parts in, then 'lgp' the file again so that it can be read by the game. If you can get it working, Borde's Kimera tool can let you see battle/field models before and after you've moved them to see if you've done it right.
 
Got it working perfectly now  :-D

Thanks for the help everyone
 
Last edited:
Status
Not open for further replies.
Back
Top