[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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I never found a solution but it does look like the exact same error.  Looks like it is a known bug at least.  Any luck?
It's the exact same issue for sure. Nah, luck won't help. I'm not very into it, so I bypassed the scene by using "No random encounters" and "Save/PHS everywhere". Got past the screen and saved, later I still encountered the same monsters on other scenes, so the issue has nothing to do with the monster, but rather with the exact scene 581.

I searched up all the threads with some customized Google Searches but found nothing that would help. Eventually, I just accept it for now and hope it will be fixed on the next 7H catalog update, so future player can enjoy all scenes without issues.
 
Maybe I should do some research before I post this, but do you know how 7H works? If it simply replace files you can try open scene.bin with Proud Clod and see if there are any errors in the AI.

If it's a story mod the only thing I see they could do in that scene is to edit Kyuvildun's AI where it displays strings. ie "A Chocobo!", "Caught a Chocobo."
If they altered the length of those strings the AI may point to bad locations in the new enemy.
But that is just from the top of my head, I'll need to look into both 7H and the other mod.
 
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How would you guys compare this mod to the New threat mod? Im probably going to use Hardcore mod cause it is compatible with Reunion. just curious though.
 
New threat has lots of new stuff. My mod is a "simple" hard mod, closer to the original. I dunno how compatible it is with reunion: see posts above :P. I don't know if this is a 7H thing exclusively, that is, if you use these mods without 7H it may work. Haven't tested. Will as soon as I've got some spare time.
 
Maybe I should do some research before I post this, but do you know how 7H works? If it simply replace files you can try open scene.bin with Proud Clod and see if there are any errors in the AI.
It doesn't replace files. It uses memory injection on original game files, which are applied in real time as the game runs and accesses the files. When you exit the game, the memory injections are cleared and your original game files are still intact. If you were to use Proud Clod, you would need to use the unpack tool in 7H to unpack the IRO file that contains the scene.bin, modify the scene.bin, then repack the IRO file to use with 7H.

I don't know if this is a 7H thing exclusively, that is, if you use these mods without 7H it may work. Haven't tested. Will as soon as I've got some spare time.
You don't have to do any research or testing. Files used for the memory injection are not modified. They are taken straight from the download links found in the mod OPs. You would be wasting your spare time trying to check on issues that are almost always a simple user error with the 7H setup (e.g. load order or mod incompatibilities).
 
...You would be wasting your spare time trying to check on issues that are almost always a simple user error with the 7H setup (e.g. load order or mod incompatibilities).
Haha too late xP.

I tested applying this mod and Reunion (without Weapon) and was unable to reproduce the error. Everything went smoothly in Mt. Nibel, and other areas I tested (didn't test everywhere).

For people who are only interested in the story mod and this mod, I suggest patching R05c (without Weapon checked) first, then use my patcher without kernel2.bin checked. The story mod will not be 100% this way. There will be 2 scenes in the game without retranslation: Sephiroth's first appearance in the truck, and the scene with Sephiroth and young Cloud in the Mt.Nibel reactor. +A few spells/items descriptions will be wrong.
If you don't care about item/spell/equipment name and descriptions being retranslated, you should use my patch WITH kernel2.bin checked. This way the names and descriptions will match the effect they have but not match how they are named in the field (for example when picking up a retranslated item from a treasure chest).

Edit: However if this is the only bug, then using 7H should be fine if you're willing to deal. It's a small part.
I'll eventually get around to check out 7H but it seems I need to re-install the game to a different location in order to use it.
 
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It doesn't replace files. It uses memory injection on original game files, which are applied in real time as the game runs and accesses the files. When you exit the game, the memory injections are cleared and your original game files are still intact. If you were to use Proud Clod, you would need to use the unpack tool in 7H to unpack the IRO file that contains the scene.bin, modify the scene.bin, then repack the IRO file to use with 7H.

You don't have to do any research or testing. Files used for the memory injection are not modified. They are taken straight from the download links found in the mod OPs. You would be wasting your spare time trying to check on issues that are almost always a simple user error with the 7H setup (e.g. load order or mod incompatibilities).
So in other words: 7H is a memory modder. You did not change any files, you did not make any new rules, you just inject the mods in the given order and only packed files will be overridden, not whole packages. So there must be an incompatibility between Hardcore mod and Reunion if you did not change any files at all.

I tested applying this mod and Reunion (without Weapon) and was unable to reproduce the error. Everything went smoothly in Mt. Nibel, and other areas I tested (didn't test everywhere).

For people who are only interested in the story mod and this mod, I suggest patching R05c [...]
7H does not use the latest files of the mods. The latest catalog is using R03c and maybe even an older version of your mod. Since Alyza is telling us those files in the IRO catalog are not changed for compatibility, I think the incompatibility is already fixed, because your test has succeed.

If you don't care about item/spell/equipment name and descriptions being retranslated, you should use my patch WITH kernel2.bin checked. This way the names and descriptions will match the effect they have but not match how they are named in the field (for example when picking up a retranslated item from a treasure chest).
And this, my friend, is the exact reason why mod injection is our seventh heaven (now I understand why you called it after Tifa's bar, Alyza). It would be a strong limitation to define any patched package for one mod only and patching by hand would be a real mess.

Sometimes I don't get people complaining this takes long on other platforms such as YouTube. I remember when I was getting into GTA San Andreas modding, it had its tools, but most things had to be done by hand.
 
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Hi there :)

I have played this mod long ago, along with some others from here. (separatedely)
I dont remember, is this mod completed for the entire game?
 
I suppose it is, from what ive been reading :)

Does someone have a list of Steals and Morphs? Im kind of a completionist and i dont want to miss anything
 
The steal/morph is 90%+(ish) the same as original game. Sadly I have no list. If you used my patcher you could use ProudClod as a bestiary.
 
I can't even get your patcher to find my steam install version of the game that has been treated with 7nth heaven. It also can't locate my raw, clean steam install.
 
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I can't even get your patcher to find my steam install version of the game that has been treated with 7nth heaven. It also can't locate my raw, clean steam install.
That's probably because the game converter used with 7H will change registry locations after its use. It's meant to make your computer think you have the original copy installed, which had to be done for compatibility with certain mods. Try selecting the other option in the HC mod installer. I can't remember what it's called off the top of my head (1997/Original Copy?).

But, if you're using 7H, why use this installer? It's already an option to select from the Catalog.
 
Is this mod balanced around the idea that people are going to use the w-item dublication glitch or does that make any difference anyway?
No, you should be able to beat the game without, but I don't consider it cheating if you replace grinding items by exploiting the glitch. If you can grind items in an efficient way, just use w-item to save time.
The only boss that assumes you have maxed everything is the super-cheap mega boss of this mod. See screencap in 1st post.

I can't even get your patcher to find my steam install version of the game that has been treated with 7nth heaven. It also can't locate my raw, clean steam install.
See answer above. Select the original (1997/8) option.

Why you want to run this patch with 7H? It's already included in 7H.
 
Download the Gameplay and Difficulty category, Activate, Configure to use Hardcore Mod.
 
It seems that the ultimate weapons for the various characters have been modified somewhat? I'm using this mod alongside ro5, conformer has like 14 damage, and vincents death penalty is at 42 damage despite him having around 5000 kills?

And what's the deal with heals missing more and more often?

Also is the "recovery" adamantai gets from his own break hitting him healing him back up to FULL? His mana as well?

I killed adamantai before my post got moderator approved- with lvl62 cloud, heavens cloud, reflect ring, MANS armlet, gravaga+hp absorb, and a mix of casting magic hammer and white wind to heal as any other heal needs a potion or reflectable spell. Break is the spell that needs to miss you, it takes a while but once he starts healing himself you have to brave the prospect of spamming the small self heals you get from hitting him with gravaga in order to constantly deal 9999 damage until his ai breaks the chain of self healing/lightshell spam attacks with a forced cast of elemental chain that will almost most certainly kill him with the reflected damage.
 
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This mod is awsome.

Is this mod compatible with the psx version ?? Maybe using CDMage in order to replace Kernel.bin and Scene.bin or this can cause crashes in the game ??
 
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