[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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As far as aita goes any encounter that has a HIGH RNG component of an unblockable i-win button is just bad, sorry joe. This fight is trashy and annoying  >:( >:(  >:(  >:(  >:(

I did manage although to kill him in about 2 minutes after optimizing my crap, BUT STILL DAMN HE WOULD KNOCK OUT VINCENT EVERY TIME I TRANSFORM HIM.
 
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This mod is awsome.

Is this mod compatible with the psx version ?? Maybe using CDMage in order to replace Kernel.bin and Scene.bin or this can cause crashes in the game ??
Not without some work, no. The problem is the new enemies with new battle models. As far as I know the models are not compatible. I suspect if you, for instance, only use the kernel and scene (saw your PM), whenever the game encounters a new battle model, it will crash.

It seems that the ultimate weapons for the various characters have been modified somewhat? I'm using this mod alongside ro5, conformer has like 14 damage, and vincents death penalty is at 42 damage despite him having around 5000 kills?

And what's the deal with heals missing more and more often?
Something is wrong if that damage is consistently low. Was it against an enemy with high defense? What is ro5? I'm guessing it's the re-translate mod. if you use the installer then install the re-translation first, then use my patch after. Else things may get messed up. Also, if you apply the patches, then load a save that was used without the mods, things will be a bit messy.

Healing spells has a 120% hit rate. If your magic evasion is high, they will eventually miss. If equipped with a mystile, don't rely on healing magic.

As far as aita goes any encounter that has a HIGH RNG component of an unblockable i-win button is just bad, sorry joe. This fight is trashy and annoying  >:( >:(  >:(  >:(  >:(
Yes, well, I admit there is a bit too much rng things i this mod. If you get frustrated about that just wait lol, some fight are much harder. In hindsight I would have done things differently. That particular attack has a < 16% chance of happening. When I fight him he maybe use it once a fight, if at all. He has never spammed it against me. But I've seen vids on youtube where he spams it over and over again. That is unlucky; the rngods aren't kind. If that happens try getting in an encounter, do 1 attack, escape, save, then do the fight again. It'll hopefully scramble the rng in your favor.

People really don't like getting their characters expulsed from battle. Apparently it's a grave sin haha! I understand, and agree from a game-design perspective. To my defense: It's called "hardcore" for a reason. It's not an attempt to "fix" the difficulty, as I've heard several people explain it as.
 
Hello.

First of all, Thank you for your hard work on this awesome mod!  I never have so much frustrated playing with your mod since I played this FF7, 20 years ago!  :-D

Okay, I want to report a little bug, so, sorry if this already report. 

I am on disk 3 and am in Battle Square, I use Red XIII, I used 4 hero drink in the first round, then to third rounds, on seconds slot it stops at "weapon broke". I used 4x attack on these, a big red blob with many eyes monster.  One hit and that it!  It stops but the background music and animation are still ongoing, Red is just standing there right next to that monsters thing.  I'd waited like 5mins and it still the same so I have to reset, cost me 19k battle points =(  I'd tried again to double check before I report but I haven't come across this again (Weapon broke and the same monster again) for last hours or so.

Oh and I use this mod, The Reunion, for this "Beacause" and this mod of yours.  Nothing else.
 
...I'd tried again to double check before I report but I haven't come across this again (Weapon broke and the same monster again) for last hours or so.

Oh and I use this mod, The Reunion, for this "Beacause" and this mod of yours.  Nothing else.
Just to confirm: it happened only once? I'll take a look at the AI of those monsters. The "Beacause" mod shouldn't interfere with this at all.
 
Yes, it happened once.  I had spent last couple days doing battle square try to find it again, plus gather BP as well and I still haven't come across that :(

Speaking of the battle square, this mobs "Synergy Souls" is DRIVING ME MAD!!!!  How can you kill that thing?
 
That enemy kinda sucks, it's actually mistake that it is in the battle square.
Avoid having max HP as it will shamelessly 1 hit you at random. To make it worse, if your HP is not full, it will randomly fully heal you. Best option is to use the ? ? ? ? mark ability to swiftly deal 2000 damage (or was it 4000, can't remeber). Then you kill it in 1 hit.

And the battle square is probably the worst part of this mod. I didn't plan ahead when adjusting the enemies. That wouldn't be a problem if it wasn't' for the fact that all the stats for the enemies are boosted further in the battle square. Iirc all enemies gets HP doubled; STR and magic +50%.
 
Ha!  It works!  Never thought about using that!  And what more, it heals me after I kill it (over 5000hp when i kill it)!  Thank very much, I better be careful not to lose the command materia.

Still, there another 2 more mobs that you didn't plan ahead for battle square.  Cheetah and Griever.  Them two can knock you out the fight =/

Anyway, thank you very much.  Now I go back to the battle square and scream my head off again!
 
I’ve been enjoying this mod since the first time I’ve installed it, like 6-7 years ago?

I was wondering if some serious updates happened since then ? :)
 
...Still, there another 2 more mobs that you didn't plan ahead for battle square.  Cheetah and Griever.  Them two can knock you out the fight =/
The cheetah type enemy only does that as a counter. It should be easy enough to 1hit KO, so avoid hitting it unless it's for the kill.
The other enemy, iirc, uses it randomly early in the fight. Hmmm, I cant remember that one being in the battle square to be honest :P.

@samourai23
If I'm not mistaken, the endgame should be somewhat tougher. Still I think it's fair to say the experience is pretty much the same.
 
I have a question. I have new threat installed but i beat it and want to die alot more so i want to down load this. If i copy the ff7 folder and paste it somewhere else will it backup my saves so i can delete local data and start over with this mod, or not. I want to be able to return to my old new threat mod save if i ever feel so inclined, but i also want to try out this mod
 
It depends if on what version you use.
In the original PC version that would work, but on the new steam version the saves are located in:
C:\Users\<user>\Documents\Square Enix\FINAL FANTASY VII Steam\user_<id>

But having backup of the entire ff7 folder is nice if you quickly want to switch between mods and are unsure how (and don't use any mod managers).
 
I'm enjoying this mod again after a few years and now I'm playing withh the Steam version.

However I encountered two bosses with no boss music and I wonder if that was intended. The first one is the boss you encounter with Sephirot with you (Cloud telling the others about the journey on Nibelheim), the second is the Choco boss to gain the Choco materia.

I don't remember any particular problem installing teh patch but maybe something went wrong.
 
It's not intentional pr se. more due to lazyness. To be honest I cant recall exactly what I was thinking. But those should be the only ones.
 
Well glad nothing is wrong with my game then.

To be honest, about the battle on Nibelheim with no music, it just adds to the atmosphere on that particular situation in my opinion, so no problem at all.
 
Hi, i've been playing the mod and i checked on black chocobo and cloud currently has 270 kills, yet is stuck with his level one limit breaks. Have you changed the amount of kills it takes for cloud to get a limit level up, or have i broken cloud?
 
The buster sword has it's power increased the more kills Cloud has (same as death penalty). In order to get the damage to a decent level in the beginning I increased the kill count. But you achieve limits normally.
 
So then i guess i should just mod in the limits, sense i'm over half the way to limit level 3, but haven't gotten level 2
 
So then i guess i should just mod in the limits, sense i'm over half the way to limit level 3, but haven't gotten level 2
Not sure what you mean here. You should have enough kills for level 3 but haven't got level 2 yet?
Since another person on Youtube reported the same thing (ish) I got a bit worried. What I did now was applying the patch to a vanilla steam install and the limits progress normally. In other words, I can't reproduce that bug (if it is a bug).

How did you patch the game? Was it with my patch application or another way? Did you patch the game and started from a save game? If you start from a save game Cloud's limit progression will be screwed. :P

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Hi, i've been playing the mod and i checked on black chocobo and cloud currently has 270 kills, yet is stuck with his level one limit breaks. Have you changed the amount of kills it takes for cloud to get a limit level up, or have i broken cloud?
If you start a new game with this mod, Cloud should have 760 kills from the start.
 
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My game lost all its data when i installed new threat mod, and when i beat that mod i installed The hardcore mod without deleting my past data. So what i have right now are some NewThreat mod files in case i feel like revisiting the mod, along with my saves from this game. I also want to say that i didn't combine these two mods, and there seem to be 0 remnants left from new threat except of coarse the save files, and the names of certain custom magic such as pearl from new threat mod, but it is  shown in game as the normal spell names, and i can only see the old magic names from the Wall market application that can be used to change what certain spells cast (I havn't saved anything i have changed on that application either.) I used the patcher thingy that has that loading bar, and i started a new save file for this game. Now i feel like mabye i screwed something up with black chocobo idk
 
It sounds like you haven't done anything that could screw up Clouds limits when starting a new game (by "starting a new save" I assume you mean new game?).

Only ways I can think of atm that can make this happen are:

1) You patched the game with the application (the one you download from 1st post in this thread), and loaded a savefile instead of starting a new game.
2) You started a new game, then patched kernel.bin before achieving any new limit levels with Cloud.

In any case, if you use Black Chocobo set Cloud's kills to about 1080. That should make you close to 3rd level. Or just simply give yourself the limits.

Another sign that Cloud has too few kills as you start a New Game is that he does very littly damage with his Buster Sword (assuming you patched kernel.bin, but if that is the case non od this should have happened on New Game).

But don't feel bad about using Black Chocobo at this point, as something apparently went wrong.  8)
 
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