[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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That doesn't sound right. The battle square mechanics and field aren't changed at all, so I'm not sure what to say there.
You sure it was the "special" battle?
From wiki:
https://finalfantasy.fandom.com/wiki/Final_Attack_(Final_Fantasy_VII)

For documentation on drops etc, an enemy editor is perfect, like Hojo or Proud Clod.
https://www.ff7catalog.com/threads/5580/
Hojo is a bit easier at first as you can see the drops at once, but the links are dead, so getting it may be a bit hard.
Prod Clod is a more comprehensive editor, so a tiny bit more work to see the drops.

In any case, you need to open the scene.bin file in your .../Final Fantsy VII/data/battle folder.
Both programs have a list of scenes.
If you use Proud Clod, in order to see drops, goto: Enemy Management -> Enemy Stats. You must do this for each scene.
 
This mod was pretty insane when I played it years ago. Brings nice memories seeing this thread :)
 
I have a question. Is it possible to mod the steam version of the game and stil unlock the vanilla achievements playing the ''Hardcore version''?
 
Should not interfere with achievements. Those achievements aren't much to write home about though...  :P
 
Is this mod compatible with 'Satsuki Yatoshi Mod - SYW V5' at all?
Seems like a tight fit; not likely. If you use the installers for each mod, use hardcore last. If I'm not mistaken, this will most likely break the immersion, because the hardcore will overwrite some field files to trigger custom encounters. So those filed files that are replaced will not be HD. I don't think it will be a problem with battles though.

But it depends on how SYW does it's modding; I'm not too familiar.
 
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I love this mod! Also using the remove "9999" limit up to 30k including enemies who can damage me... because why not  :mrgreen:

I found out that soldier in Junon forest area sometimes spawn with Shinra Alpha as stealable item. Wow I gotta grab 2 more so thank you for the fun mod!!
 
Oh well there's one thing I really hate this mod. The first battle square you can fight and try to win for rewards iirc. It's only RNG and no challenge at all.
 
Yes, worst thing about this mod is the battle square. It adds 2xHP, str, etc. on top of the extra difficulty. I did not change that, it does in vanilla too, and I didn't keep this in mind when making the mod.
 
Is MonoMod available as it's own IRO? I don't really wanna have to reinstall the game everytime I wanna play something different or work on my own mod.
 
Sadly no. I've never looked into that; haven't really been active for several years. But mebbeh one day I'll make some.
 
Sephiroth loses his turn without any actions being taken during the Nibleheim flashback against the dragon and the new boss you added if you have Ochu open.
 
Sephiroth loses his turn without any actions being taken during the Nibleheim flashback against the dragon and the new boss you added if you have Ochu open.
Sorry for ultra late reply. This may not be an issue with Ochu. There is a bug that skips Seph's animations in the flashback. The action actually happens, damage, heals, etc., but the animation is skipped.
edit: It does not happen for every action. And I can't remember atm if there is something specific that triggers the "bug". It's not a bug with the game in the sense it works as intended; the mod introduces it by applying things to Seph not originally intended. It can be fixed though.
 
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Hey guys I played this mod a couple of years ago maybe, I wonder did anything change ? Thinking of replaying :)
 
It's pretty much the same, unless you 1st played it in 2010 or something xD
Not much have really changed since 1.0.5 (since 2011). You can see the changelog in 1st post. The latest gameplay change was in 2018.
 
I know I'm really late to all this but I absolutely love this mod. I do have some questions though. I worked my way into disc 3 and headed into Cosmo Canyon's Huge Materia section wondering or expecting to get Master Magic materia but got "Banish" materia instead. I was surprised but eager to see how this will change my strategies moving forward. But I wondered; is Master Materia still something we can get on a playthrough of the game? Of course we don't want to make things too easy, but I was hoping to use it during my Weapon fights. But we'll see :)

Also, kudos on the materia cave fights. I'm going at this without any help from forums and some enemies leave me completely clueless as to what makes them tick or how to win. KOTR enemy made me wonder if it would EVER die and the Midgar Raid Theo/Locke/Venus battle took me over an hour. I wondered about the best way to reduce damage taken at times and whether I'm supposed to be maxed out on all my stats to stop one-hit deaths on my part members.

Lasty, quick FYI, Headband Accessory (protects against Sleep, Slow, Stop) isn't allowing my character to be hastened. If I do Added Effect + Contain, I also get the same effect. Seems like any protection against Slow or Stop is also dis-allowing any Haste. I check my status protections in the party menu to make sure so I don't know why it's coming back immune to Haste. Not sure if it's a bug or not
 
Thank you for kind words :)

Sorry again for super late reply (man, I suck at paying attention :-P).
All master materias are removed and replaced with some (semi) useless ones.
Master Magic -> Banish. Kinda useless for other things than meme fights. But banish only costs 1 MP. It does work on some of the later game fights (not bosses), but also removes the lot/drops.
Master Command -> Flash. More useful than Banish, but equally useless for the same reasons. It requires enemies to not be immune to "Death". The reason it's better is that it requires 0 MP, animation is shorter, and you keep the drops/loot from the fights.
Master Summon -> Coin Most useful in most situation, as this does flat damage based on how much gil you use. The other ones are way more useful if the enemies are not immune to "Death".

When it comes to Stop/Slow/Haste, I tried to be consistent with time magic. I can't remember if I specifically did this to Headband. Will check. *checking*. Yes, Headband only makes you immune to Sleep/Slow/Stop according to the data. No idea why this somehow affects Haste too. Interesting. Now I need to check for myself in game.


Also on a complete unrelated note to the note: There is a bug in the installer when picking the Steam radio button on the top. It gives an error that it won't find the Steam installation. I may need to update the installer. In any case, the "data" folder in the installation folder needs to be picked. I swear, I quality checked this, like, 6–10 years ago lol, so there might updates to steam/windows/ff7 that caused this bug. Dunno... This seems to be a Windows 11 thing.
 
Hi Gjoerulv, I finished playing your mod for the first time in 2024 and I loved it for the majority of it, thanks for creating this great mod. The thing is I play with restrictions like only getting xp from bosses and fleeing from normal battles (no enemy skills either), which is all of my own volition and accountability, but the final bosses: emerald, omega...; requiring 255 lck+dex and master phoenix+final atks were not so great to me, i defeated them with lucky 7 and spamming meteors to avoid farming sources+AP, but i didn't enjoy it. My question is if there is an easy way to tweak their stats without costing you effort, like doing it on my own with no coding knowledge. I would like to replay it this summer but i need the motivation that the last battles will be more fun to me.
    I installed Proud Clod Editor but I really don't know how to apply changes, is it possible?
    Is the 7th-heaven version of this mod the last one? because it reads 1.0.2, not 1.0.7.
    When I played the mod last year, Ma Bino Gi On's Modron Atk freezed my game, is there any fix to this?
 
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