[FF7PC-98/Steam] mexico's hard mod (v2.5 FINAL)

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Hi guys! :)

I've released a hard mod in the french version two years ago and I finally decided to translate it in english. Here it is:

DOWNLOAD v2.5 FINAL


Maybe I should translate it in another language, let me know if you want. ;)


Introduction


Why a new hard mod when you have already here the New Threat Mod and the gjoerulv's "Hardcore" mod ? Because my mod is different and complementary of these two excellent mods. His difficulty level is between them and you don't have to farm your team. I don't like the level-up so I made this as I like it.... except for the end of the game but I swear you won't have to stay for hours in the northern cave! ^^ Also, it is (as far as possible) close to the original game. No aditionnal bosses, you'll find all the items/materias/equipements at their place... and I've changed things only when it was necessary. Here's the list of the changings:

>Item-W, sources and hero drinks have been desactivate.

> KOTR no longer ignores the enemy defense.

> Ribbon doesn't protect of the Death sentence status.

> All master level at 65 000 AP

> Super EXP master level at 60 000 AP

> You'll find now the Carub nut in the northern cave. ^^

Also, ennemy attacks have been modified and maybe, they will surprise you !! :D

Installation


Well, for now I'm not as good as gjoerulv or Sega Chief to make an installer but maybe I will try to do it one day. ^^ Meanwhile, you'll have to replace yourself the files in the good folders:

First, remember to make a backup of your files, extract the archive where you want and:


For the original (98):


Replace the "scene.bin" present in Program Files/Final Fantasy VII/data/battle by the new "scene.bin"

Replace the kernel files presents in Program Files/Final Fantasy VII/data/kernel by the new "kernel.bin" and the "kernel2.bin"


For the 2012 release:

Replace the "scene.bin" present in Program Files/Final Fantasy VII/data/lang-en/battle by the new "scene.bin"

Replace the kernel files presents in Program Files/Final Fantasy VII/data/lang-en/kernel by the new "kernel.bin" and the "kernel2.bin"


For the Steam version:

Replace the "scene.bin" present in Program Files/Steam\SteamApps\common\Final Fantasy VII/data/lang-en/battle by the new "scene.bin"

Replace the kernel files presents in Program Files/Steam\SteamApps\common\Final Fantasy VII/data/lang-en/kernell by the new "kernel.bin" and the "kernel2.bin"


In the end, I want to thank NFITC1 and all the testers I had since two years: ilares, Shadowtribal, Sega Chief, Acro.... especially Sega Chief and also XeroKynos who teached me how to change the AI, a so important thing! ^^

v2.1:

> Shadow Flare has been boost and is not reflectable.

> Basically, enemys who have strong ennemy skills have been boost. If you encounter a Zemzelett at the first time you go through Junon Area, you should run for your life. ^^

v2.2:

> Translation of the dialogue during the battle against Guard Scorpion

> Correction of a bug in the last update

v2.3:

> Correction of few bosses like Dayne , Materia Keeper and Palmer

> Drop of megalixirs at 100% for ennemis on platforms and Jenova-SYNTHESIS in the north cave.

> Increase of the exp and ap for all the ennemys in th north cave.

v2.4:

> Initial materia of some characters has been modified.

> Every character has his own triple groth weapon.

> Problem on Snow has been fixed.

V2.5 FINAL:

> Correction on few bosses
 
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The more the merrier as far as difficulty mods go; we actually only have two complete ones for FF7 PC at the moment, with the remaining few being story revisions or incomplete/discontinued.

I'm not actually very good at making patches; I use a freeware program called Patchmaker (Gjoerulv made his own installer). In any case, I needed something to play so looking forward to seeing/dreading what's in 2.0  ;D
 
Yes, I think that my mod has his place between the two others. Now players can play the mod the more adapted for them. :)

I think I will try to make a patch but I'm quite lazy for the moment. ^^

The mod has progressed since you test it two years ago but not really at the beginning (except details and Aps, I modified his AI to avoid the spam of Sewer Tsunami ^^), hope you'll enjoy it. :D
 
I wasn't thinking I will update the patch sooner but well, I had ideas so I made it. ^^

v2.1:

> Shadow Flare has been boost and is not reflectable.

> Basically, enemys who have strong ennemy skills have been boost. If you encounter a Zemzelett at the first time you go through Junon Area, you should run for your life. ^^
 
Well, I forgot to translate the dialogue during the battle against Guard Scorpion. Also, I made a mistake in the 2.1 update so I fixed it.

So the v2.2 is available. Hope it is the last before a long time. ;D
 
v2.3 available ;)

v2.3:

> Correction of few bosses like Dayne , Materia Keeper and Palmer

> Drop of megalixirs at 100% for ennemis on platforms and Jenova-SYNTHESIS in the north cave.

> Increase of the exp and ap for all the ennemys in th north cave.
 
v2.4 available

v2.4:

> Initial materia of some characters has been modified.

> Every character has his own triple groth weapon.

> Problem on Snow has been fixed.
 
So here's the final version of the mod:

> Correction of few bosses

Now I can rest in peace. :-P
 
Cool mod! I started playing last night and noticed one bug, a "gravity" materia already on the Buster Sword's right slot. It has like 20 rank stars going off the screen, doesn't have a graphic when equipped and doesn't display a name in the materia list. Haven't tried using it yet but I assume it won't do anything.
 
Yes, I had it too on his french version. It seems that it's just a bug, you just have to delete it in the materia menu.
 
Haha I admit that I haven't, only been playing in earnest for a couple weeks and up to Temple of the Ancients now. But I've been having so much fun I just had to make a post ;) I'm sure the final bosses are ridiculous. At least Proud Clod shouldn't be a snorefest this time around!
 
I wouldn't say they're ridiculous but one of the Sefer's attacks is quite surprising. :O
 
Is this mod considered easier or harder than Gjoerulv's? I looked at some boss fights for that one and honestly they looked less punishing. But I gather there are superbosses that are very hard?
 
I think it's less punishing than the gjeorulv's. I didn't find a boss which is horrible. The difficulty is homogeneous.
 
Oh ok. Looks like I have another challenge ahead after this one then  ;D
 
Question, are the weapons supercharged in this too? Probably all you'd need to do to Ruby is eliminate Dazers, hah.
 
What do you mean by "supercharged" ? And no, the Dazers don't work against Ruby. ^^
 
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