[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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You said the raspberry word! :O Omg omg omg i know i know i know! Jump hazard! Or hop hazard! Or or or up(ercut) hazard! You get it? Uper/cut hazard? Ok now im just being (smart) silly. ;-)
 
See, if this were my game (or I was given permission to change things that sound ridiculous), that move would be something like

"Rising Sword" "Rising Blade" "Ascension" - or some other phrase or word.  It would not be "Crime Hazard".

But - there is a possibility that this move was meant to convey "Climbing" as in "Rising".  If that were the case, Rising/Climbing Hazard would be viable.  But that's just pure guesswork.
 
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Hey im all for it, hazard part is also cramping the name, rising blade is quite good, has a nice ring to it. Ascencion sounds too strong for it, id give it to some stronger tech though... Well iirc you said you wont give anymore options to change stuff ingame and it was mentioned to use toughscript to change names?  Right? Then ill use that name, it great and goes well with that limit.
 
It may be wise to change this to something like Blade Hazard, if people are really getting so confused.  But I'd rather not, since this issue is the issue of the writing team - and not a mistake.
Don't do it, man.  My vote is to keep Crime Hazard.  Changing stuff like that is likely to just piss people off, and is less respectful to the original Japanese version of the game (ridiculous as the name may sound), which runs counter to the whole point of the retranslation (to a degree, anyway).

I agree with your assertion that taking too many liberties would seem out of bounds, a la your Metal Gear Solid 2 example.
 
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You haven't caused an argument - it's an important thing to debate. Especially since this particular item pops up a lot.

I'll check Sadness / Anger thing and put it on bug tracker if so.  That's assuming you didn't select the "new colours" option in R04c.
Oh, erm... I am not sure because I am using 7th heaven's version. I did not realise there was an option or I would have mentioned it. Sorry
 
It would have helped if the ff9 localization team had fixed it.  But, for some crazy reason, they decided to use FF7's.  They likely had some silly list given to them.  Funnily enough with FF9, it also uses the literal "Annihilated" for Game Over.  Annihilated is what the Japanese says - but a better localization is Wiped Out, which is what I use.  It goes to show you that even the professionals make rather sloppy choices.
 
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"Rising Sword" "Rising Blade" "Ascension" - or some other phrase or word.  It would not be "Crime Hazard".

But - there is a possibility that this move was meant to convey "Climbing" as in "Rising".  If that were the case, Rising/Climbing Hazard would be viable.  But that's just pure guesswork.
I think you're bang on with it being intended to convey climbing. Before I read your post I was thinking of "rising hazard" so I don't think it's overstepping the mark to rename it to "Rising Hazard".

I'd certainly prefer it, Climhazard just seems like a poorly translated/interpreted mistake.

Whatever you decide to do keep up the great work, Reunion is (for me at least) the only "essential" mod for FFVII since it is so true to the original material.
 
Dziugo is back and he's already doing something useful.  I abandoned 2 columns for Summons and Items - but he's fixed up the Summons already pending testing.  We'll see how it looks.  2 columns for items is more essential given their sheer number.  The Japanese game uses 2 for items  and I have no idea why this was abandoned outside of the Japanese game.
 
Bartender in Kalm says:

"Like it or lump it,
  ..."

That is definitely a British English thing.  Should be:

"Like it or not,
  ..."

for the American option.


Edit#1:
My earlier post about "Dr" requiring a full stop was correct by the way.  I should've clarified on this further, but I chose the American English option and it did NOT have a period.


Edit#2:
We know for a fact that weapons raise more than just the Attack stat.  Could it be possible to display that somehow (maybe when you're hovering over the item, and in parentheses)?

E.G.
When hovering over the Buster Sword in the Item menu, it can display:  Initial sword (+18 Atk, 96% Hit, +2 Magic) --- or something along the lines.

And when you're trying to buy an item in the shop that is supposedly an upgrade for said character; could the character information section in shops be modified to actually display more useful information of what stats are being modified by whatever item?

E.G.
For buying weapons:

[Picture]     Atk 1 -> 2
              M. Atk 1 -> 2

E.G.
For buying armors:

[Picture]     Def 1 -> 2
              M. Def 1 -> 2
 
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"Like it or lump it,
  ..."

That is definitely a British English thing.
I have heard "like it or lump it" in my daily life in the US. It also appears in The American Heritage Dictionary of Idioms, a US publication from American publisher Houghton Mifflin Harcourt.

It's definitely an American English thing as well, like it or lump it :P
 
I've been around the US a good bit and can say that I've never heard like it or lump it. 

Well, that's not entirely true. I may have heard Lumpy Space Princess say it on Adventure Time, but that hardly counts
 
I uploaded a video for you guys if you want to see the mod in action before you download it.
 
Edit#1:
My earlier post about "Dr" requiring a full stop was correct by the way.  I should've clarified on this further, but I chose the American English option and it did NOT have a period.
It seems the change has been removed from the American option... by accident.  Reinstated.  Not sure how that happened.

Edit#2:
We know for a fact that weapons raise more than just the Attack stat.  Could it be possible to display that somehow (maybe when you're hovering over the item, and in parentheses)?
It's more effort than it's worth. It would mean adding quite a few other stats - the hidden ones - with added code.  And finding the space.  Weapon has done away with hidden bonuses btw ;)  If I ever get round to completing it.
 
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The 2 columns for item and summon are abandoned again but this time due to the fact it looks crap in battle.  The distances are too large. So that's that :)  Dziugo managed to code it though ;)
 
Is it possible to code out the overwriting of the attack command by the limit attack? I would like it if we could have it sorted as in ffx, so if you move the cursor to the left the limit command would appear. The right box would need alteration, too. There should be the first command defend and under it the option to change the row. I simply hate that the game force me to use a limit over an physical attack.
 
Like always, it's possible - just a lot of messing about for a small reward.  Count me out :P  They really should have allowed An attack and limit separation.
 
Well I hoped that your new coding hand could  the job.  ;)
It can certainly be handled, but when you;re doing something the engine doesn't do - it's a lot of work.  Gotta add everything in.  It would be easier to just allow Square button to change between attack / limit. But still a bit of work.
 
I have heard "like it or lump it" in my daily life in the US. It also appears in The American Heritage Dictionary of Idioms, a US publication from American publisher Houghton Mifflin Harcourt.

It's definitely an American English thing as well, like it or lump it :P
I highly, highly doubt what you're saying.  Like Obesebear, I too have been around the States, and I've never heard it used.  Even if it is used somewhere in the States (God forbid), it is not common enough to justify using it in FF7's dialogue.  If you can prove its usage in any contemporary media, then you have a slight chance of being convincing; otherwise, I would have to disagree completely.

Here's an analogical example:
Gossypol is a word.  It's used in the scientific field.  Can it be said that the word is commonly used for an average adult?  No.

I'm not saying that it's never used.  My point is that an idiom like that has no place in current media; especially games in this era, and especially if this translation is suppose be close to 100% faithful while mimicking how everyday speech is nowadays for each respective character.


Edit:
On a side note... during the flashback, after you head towards Mt. Nibl, you can run back to town when you regain control.  The music doesn't transition properly when you enter town.  It still plays the music as if you are climbing the mountain, but if you choose to rest up at the inn, the music then switches to the town music.  Not sure if this is intended.
 
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Time for more bug reports? Sure is:

I'm seeing some strange, hyper-exaggerated animations in battle when 60 FPS mode is enabled. First time I noticed this was during Reno/Leno's boss battle in Sector 7. When he goes to run away at the end of the fight, he...well...zooms away actually. Kind of like The Flash. With 60 FPS turned off, his running animation is normal. Cloud's Crime Hazard Limit Break is also affected. With 60 FPS disabled, the animation is normal (he impales the enemy and drives his blade up into the air with one continuous motion). However, with 60 FPS enabled, Cloud impales the enemy and retreats backward, usually off screen, before warping forward again to complete the second half of the animation.

I've been able to reproduce both of these scenarios several times so I know they're not flukes. I'm willing to bet this same bug effects other animations as well. Of course, the easy fix is to simply disable 60 FPS mode, and if I weren't so spoiled by the buttery-smooth battle menu, I'd be okay with that. Otherwise...halp?

There's also another bug regarding disappearing and reappearing battle messages. I can't with confidence say this is tied to the 60 FPS mode, but I've only noticed it when it's enabled. Essentially, when casting a spell, say...Blizzard...its name appears at the top of the screen and then disappears as you'd expect. However, that same battle message then reappears a second later before clearing again. Unlike the previous glitches, I've not been able to reliably reproduce it.

---

In other news, I live in Northeast United States and I've heard "like it or lump it" my whole life. Sure, it's not common, but it is an American colloquialism as much as it is an English one - albeit regional. That being said, I strongly disagree with the notion that because a certain phrase or idiom is not endemic to the entire nation, that it should be stripped from the dialogue. The world of Final Fantasy VII is in fact a world, comprising varied and diverse peoples and cultures. That's why Reeve's parents speak with a Scottish accent. I mean, should DLPB rewrite all their lines simply because most Americans don't say "och, stop it will ye"? No, of course not. Same with Barrett: Most Americans do not talk with such an...urban...vernacular. Should we change his lines too? No. So I'm not sure why everybody is fussing over a Bartender in Kalm saying "like it or lump it." Unless that line is completely out-of-character for that particular individual, it should stay as is.
 
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