[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

  • Thread starter Thread starter DLPB_
  • Start date Start date
Status
Not open for further replies.
Will R05 include centered fields? I'm really looking forward to that and the bug fixes.

Also, is there anyway to make the leaves that fly up when Cloud is walking through a forest more noticeable on the world map? It's lacking when compared to the PSX version so naturally I'm bothered by it.
 
I wouldn't know where to begin with the leaves and it might be a graphical issue so would need Aali to look at it.  As for field centring - check the bugtracker - it also tells you which version it is fixed in.
 
It's way way too far removed from the original model.  The face isn't even close.

All changes are in the bugtracker :)
 
Oh yes, thank you for the reminder about the bugtracker.

I honestly cannot even remember so well what the original model of Yuffie looks like...

Haven't played the game again for so long beacause R05 is what I need! ;)
 
The mds5_5 field that shows "07" for District 5 gate entrance has been fixed by Il Ducci.  Spy_Dragon has been doing some coordinating. 

I've also noticed the orientation of 3D models there is a little strange too on that map.  So I'll look into it.

The elevator is fixed.  Will pop up a video later.
"Switch on" dialogue is silly.
Reactor 1/5 ambient sound effect is not halted.
Elevator numbers do not display correctly.
Elevator switch lights do not work.
Jessie's animation can restart / be played out of order.
Cloud can leave the elevator and then return to see the same scene with Jessie.
 
Last edited:
The mds5_5 field that shows "07" for District 5 gate entrance has been fixed by Il Ducci.  Spy_Dragon has been doing some coordinating.
That's great news :)
Such a small thing, but it looks out of place nevertheless. Glad to hear it's been fixed  ;D
 
Last edited:
Which maps have graphical issues?  There's only small things left I believe - like red dots on certain maps?  I remember Chocobo Farm having one.
 
Which maps have graphical issues?  There's only small things left I believe - like red dots on certain maps?  I remember Chocobo Farm having one.
There's also one in North Corel on a crate by the vendors.
 
Cheers.

Also - they keep on coming.  Here's another I just found:

Field: nmkin_2   When exiting the elevator, Jessie will run down the stairs.  If you return to the elevator and come back out, she will do the
same again from the initial starting point. This can be repeated indefinitely. Let's call this bug 'Teleporting Jessie'.

There are a few ways to fix this using vars. I decided to add this to field 'elevtr1':
Code: [Select]
Code:
If $GameMoment == 12 (else goto label 4) $GameMoment = 13 (16 bit)
 
From what I remember, the first phase of the parade where you have to align with the rank and show off for the TV, is broken.
I recall, was on PSX, I had tried it over and over for an hour to figure out once and for all what you're really supposed to do there,
and I ended up doing pretty good every time (aligning at first try, right in lign, rifle moves perfectly synched) but always I was getting the lower rewards.
And then I noticed that joining the rank and just mashing [Circle] brainlessly (which looks totally disordered) gets you the best score... that's stupid
Yeah - I've had a look at this.  Firstly, the score seems to be dependent on where you walk.  Certain places   show a deduction to rating. Second, that silly text "Aaaand..... [var]" is actually a ratings bonus you should get from holding circle... but you have to be holding it at that point. If you hold it, you get +3.  If you don't, it's +1.  The problem is... the text makes NO SENSE.  I don't think it should even be there.  Telling the player "Aaaaand 3"   or "Aaaaaand 1" is just meaningless babble.  I think it's even more likely that this is a DEBUG MESSAGE for the programmer to see in game if the +1 or +3 were correctly being added :P

But, as you noted, the check for circle continues, and you can keep mashing it to add on +3  each time.

So to fix:

1. Remove silly debug text.
2. Stop mashing of circle - and perhaps add on the bonus only if circle is held down for the duration of the parade.

I am now going to test if that works fine - or whether the prize values / rating bonus need a tweak too.

edit.  Prob gonna need to be edited, as well.  Not to mention there doesn't seem to be any reward or penalty for marching in/out of line that I can see.

Edit.

Mashing isn't the issue.  Holding circle is what you're meant to do and it adds 3 every so often, rather than 1.  Problem is that mashing it will do the same thing.  So a fix has to check for a hold rather than a button push.  I just got 68% with a hold button.
 
Last edited:
So I'm completely new to the scene, but I've browsed the forums as much as I could in the last couple of days to get an idea of how far modding has come here (7th Heaven, Steam-PC98 compatibility, Aali's opengl mod, your anxious hearts mod, etc.), and I have a request from you DLPB:

Could you make The Reunion available without the menu/relocalization portions? I know an absolute ton of work went into the project but from what I have gathered, The Reunion is the only mod on qhimm that contains a no fuss installer for the 60fps mod and custom field models. I'm sure I'm not the only person going onto this site looking for exactly those two things (and nothing more) and stumbling into very complex install processes that break certain things in the steam version (achievements, etc.). I've even looked into your own v1.1 60fps patch, but the link for that is dead now; I'm not sure if it was a simple install for the steam version.

In short, I really want a simple 60fps + custom models install. The Reunion provides exactly that but with your relocalization/menu mods which I may like on a future playthrough of the game, but not my first playthrough in over a decade. I was wondering if you could help me out.

Sorry that my first post on this board is a request. It seemed like my best bet after hours of searches.
 
The short answer is no.  It is too much work for me to separate them - which is why i decided to drop doing that.  Reunion R03 was the last to support a separated mod. I will never support them as separate mods from this point on.

The 60fps / frame limiter will be separated when I get time as the only exception.  But I am far too busy at the moment.
 
The parade is fixed.  It wasn't as easy as I thought to fix everything.

Issues fixed:

1. Soldiers disappear before they leave left hand side of screen.
2. Poor location lines lead to bad detection of where Cloud is (I always hated this as a kid too - that you could reach the correct formation spot and the silly guard would STILL call you back.)
3. Demonstrating soldier does not move perfectly in line with the other soldiers.
4. Cloud is too fast for the soldiers and starts to move out of formation.
5. The action button can be mashed rather than held. The latter is still more beneficial even in original game - but mashing the action button looks stupid.
6. There is no penalty for moving out of formation once you are in it.
7. You can take a short cut to the correct formation space by using the first and 2nd rows, rather than the rear. Due to crap location line programming, it's actually easier this way than the rear.
8. Ratings bonus / ratings penalty / prize thresholds needed tweaking.

Also, Tori is an annoying script programmer who did things the hard way.
 
Last edited:
I am very glad to hear you have been working on this "minigame" because I found it completely meaningless and arbitrary in its rating.

I never made any sense out of it.
 
Hey DLPB, I came across this retranslation from the Eurogamer article and have been following it ever since:

http://www.eurogamer.net/articles/2...ve-years-retranslating-all-of-final-fantasy-7

FF7 is one of the most memorable games from my childhood, and I was fascinated reading about the work that went into this.

Since I do quite a bit of work on digitizing books, I decided to install Reunion and take a look through the text files.

My brain reads double words as one - and missing words as being there when there should be double.  It's irritating.  Stupid brain.
This is an extremely common typo—it even occurs in many books. In the future, you should be able to use this Regex (or some variant of it):

Search: (\b[A-Za-z]+) (\1\b)






Definitely Typos

I used that Regex to catch a few more "double words".

[bugin1a.txt]

{CLOUD}
“Oh yeah,Bugenhagen,
  I need one ***more more*** favour…”{NEW}
“We’re carrying around these
  Huge Materias. Since they’re
  kind of delicate we’d like to
  leave them in a safe place.”
 
[bwhlin.txt]

{YUFFIE}
“It just felt like ***the
  the***
time was right…”
I believe that is all of the wrongful "double words". There were only a handful more throughout the entire text, and they all seemed valid.






Here are some "everyday" errors:

http://grammarist.com/usage/everyday-every-day/

I believe these should be changed to "every day".

[bugin1c.txt]

{YUFFIE}
“Whoa! Wooow!
  Gotta give you some credit…
  Not ***everyday*** you can surprise me!”
[convil_1.txt]

“Wow,
  it’s not ***everyday*** you see
  people climbing up here.”{NEW}
“Huh? What’s wrong with
  your eyes? Never mind…”{NEW}
“Listen,this is about to turn
  into a battlefield with Shin-Ra.”{NEW}
“You’d best go back down if
  you don’t want to get involved.”
[convil_1.txt]

“Wow,
  it’s not ***everyday*** you see
  people climbing up here.”{NEW}
“Listen,this is about to turn
  into a battlefield with Shin-Ra.”{NEW}
“You’d best go back down if
  you don’t want to get involved.”
[yougan2.txt]

{RED XIII}
“You don’t see one
  like this ***everyday***…”





Similarly, here is a "far away" error:

http://grammarist.com/usage/faraway-vs-far-away/

I believe this should be changed to "faraway".

[ealin12.txt]

Elmina
“…During the war.”{NEW}
“My husband was sent to the front.
  Some ***far away*** place called Wutai.”





"jockeys"

[crcin_1.txt]

Esto
“Oh yeah,***jockey’s***
  can’t bet on themselves.”{NEW}
“But if you win,you’ll get the
  corresponding item ticket,
  so give it a whirl!”





There were 25 other usages of "Whoa", but only 1 "Woah".

This should be changed to "Whoa".

[losinn.txt]

{CID}
***Woah***,what a nice set of beds.”





This should be changed to "you ’n’".

[fship_25.txt]

{CAIT SITH}
“This is between
  ***you’n*** me,but…”{NEW}
“…Bugenhagen’s always
  bin a Shin-Ra regular.”{NEW}
“Oh,dinnae get me wrong…
  He’s sure never bought
  weapons or Mako.”
 





There is a missing space in "Vol. 1".

[blin62_2.txt]

15. The Space Program:
     A Glorious History ***Vol.1***





Optional or Unsure

I am not 100% on this, but I believe "li’l" or "lil’" are valid.

[mds7pb_1.txt]

#xy 128 48
“Well,if it isn’t ***li’l’*** Marin!
  Aren’t you going to say
  hello to {CLOUD}?”
 
 
[mrkt2.txt]

“Hehehe.
  Well aren’t you a cute ***li’l’*** lady.”





The other two usages only had three 'E's total ("Eeevil" + "eeevil"). This one has four 'E's.

I am not too sure if this was intentional or not.

[astage_b.txt]

{CHOICE}The ***Eeeevil*** Dragon King’s weak point
{CHOICE}Princess Ruza’s measurements
Here are the other two usages:

[astage_b.txt]

Evil Dragon King
“It is I,the ***Eeevil*** Dragon King,
  Varvadoss! The princess is
  unharmed. I have been waiting
  for yoooou!”
[astage_b.txt]

{CHOICE}The ***eeevil***… dragon king
{CHOICE}The king
{CHOICE}The soldier





This is currently a hyphen. I assume it was meant to be an em dash, but those don't exist in the game font.

I propose this should be changed to use a colon: "follows:".

[subin_1b.txt]

#cy 8
RADAR
The fluctuating columns of light
on the viewscreen indicate hidden
mines.{NEW}
The basic strategy is to avoid
the columns,approach enemy
subs from behind,then lock-on.{NEW}
The horizontal gauge at the bottom
of the viewscreen displays your
sub’s integrity. The vertical gauge
on the left is your sub’s velocity.{NEW}
Signals are as ***follows-***{NEW}
{RED}WARNING{WHITE}: Enemy sighted
{RED}ALERT{WHITE}: Incoming torpedo
{YELLOW}MINE{WHITE}: Mine detected
{GREEN}CONFLICT{WHITE}: Collision imminent
               (reverse or turn around)
I took a look through the text for anything similar, and only found this usage + one other one.

The above is the only one that uses "-{NEW}", and the other one uses a colon:

[bugin1b.txt]

#cy 10
The following mastered
materias can be ***combined:***{NEW}
Steal  Sense  Throw
Morph  Death-Blow
Manipulate  Mimic{NEW}
The materias will fuse
to form a single {YELLOW}Master
Command{WHITE} materia.
In any case, I believe one of these should be normalized.
 
Last edited:
That's a very nice compilation.  Some of those have been fixed already for R05 - but I will double check and go through each one.  May also need Covarr to look over them also.
 
OK time to report.  Thanks for that - it's been VERY helpful and you've fixed a number of issues.

I will leave the Everyday discussion to Covarr.  Considering what I've read, I think you're right.  But best to get that cleared up, since I've gone back and forward on the issue a while now.

See the BugTracker for a list of what's currently been changed (Reunion Bugs tab).

http://goo.gl/gzjzSP

{CID}
“***Woah***,what a nice set of beds.”
While not strictly wrong, I've changed it. May as well be consistent.

{CAIT SITH}
“This is between
  ***you’n*** me,but…”{NEW}
This one got left alone because I assumed it was some sort of Scottish thing. I mean, they use "no" instead of "no’", for example. They don't place an apostrophe for the missing t. I'll have to check this one again. Edit.  Checked with Prince Lex and it is "You 'n' me", even in Scotland.

15. The Space Program:
     A Glorious History ***Vol.1***
Deliberately left with no space, due to the font being so spacey already.  It looks crap in game when a space is added there. So grammatically incorrect, but no-one will really notice and it looks better anyway.

li’l’
is perfectly acceptable and I chose that version since I believe it's more correct considering the missing letters.

{CHOICE}The ***eeevil***… dragon king
The extra letters was just choice and it looks a little nicer than always having the same number on that particular part of the game.  However, the above is another mistake:  the proper noun is not capitalized :P I have amended it now.

The hyphen issue is deliberate because it looks crap to use a colon there in game when a lot of colons follow it. It was just a choice to make it look better.  Although, saying that, I did add the {NEW}, so it would now look ok to use the colon.  Ok, I've amended that too.
 
Last edited:
Also, I am aware of the numerous issues with comma splices and what not.  That's being taken care of.

I have now also fixed the Everyday error.
 
Last edited:
Status
Not open for further replies.
Back
Top