[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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I'm a bit busy.  At moment I am factoring in how to make it so all needed files for Reunion are installed and thus everything totally optional, rather than having to keep reinstalling.

This will take some thinking,.
 
Update:

I am now trying to finalize everything and release this. But it's still a tall order.

The Reunion will now refer to the DLL project itself - which comes built in with many of the options and changes required for The Reunion  - as well as the ability to add more mods as an optional selection. Since I am trying to make this all one project, everything will be here. If I can work some magic, it should be possible that all optional mods are available from my own custom mod selector program.  For example, you would be able to change to American or British spellings at any time - and ts would initiate the change.  Most changes would just require ini or checkbox change.  The 99 Solider Quest will work by a set bit in the save map.  When set (DLL will do it via option at run time), the objects will be placed. This still requires Luksy - as he can create me a batch model adder (All I do is supply him X Y Z T data).

The next major update should be the release.  Maybe a week or two if I am quick.
 
Is it possible to make Cloud field model to not carry his sword all the time? I think it would stay more true to the original. By the way, on some version of Reunion I saw on YouTube he didn't carry it.

I also have a question about battle models. It seems that just Cloud has been modified from the original one. Everyone else seems to be the same, which makes Cloud look slightly different from them. Is that it? Would it be too much work to give the option to choose which models are going to be altered? Or maintain Cloud as the original if the others also are.

It's just amazing to be able to play this game with such a great mod. Can't wait for R06. Thank you very much!
 
Yeah, it is possible. If you would like to know more about how to do it then feel free to PM me as I can tell you how I did everything. I learned how to modify files all in a day or so, so I would say that you do not have to be a master at model editing to get the results that you want.

For battle models, I noticed that too. So I just went to the graphical mod forum and saw models I wanted to switch in so I just did that. But with R06, you can assume that a good chunk of models will get an overhaul. But if you want a more configure based aspect to modding your files then take a look at using 7th Heaven which is an executable file that allows you to configure what models you might want to add.

I am excited too! I didn't realize the update was coming so soon, so I am actually putting playing the game on pause right now since I want my first time really playing Final Fantasy to be perfect.
 
R07 is the finalized version of Beacause.  But R06 does have a lot of important fixes and moves us to a completely new way of modding the game. Plus it comes with Audio Enhancement.
 
Great to know! So does that mean that R07 will lean more toward including the Beacause mod? Ad from what I can tell, soldier quest? If it was more toward a finalized translation, would that mean that you would opt out of having things like a R07b or c?
 
The Retranslation project is part of every release.  It should be finalized in R07.  The Soldier Quest, hopefully, will also be done for R07.
 
R06 is a huge update - whereas R07 is really much smaller.  R07 is just a time consuming one (because of dialogue box placement) but also will have many more localization fixes (thanks to Charlie /shikun, who will have completed the proof check by then). 

After that, it all depends if I want to pursue Weapon.  If I have the time and devotion, that will take us beyond R07.
 
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Spy__Dragon brings up a decent possibility for the enemy "Baba Veramu"

https://en.wikipedia.org/wiki/Baba_Yaga

Baba is very likely correct.  But I checked "Vera", and that's also Slavic for "Faith",

https://en.wikipedia.org/wiki/Vera_(given_name)

 which would seem to confirm that's definitely correct.  The ending is probably just an ending for the sake of it. I'll let Luksy decide how it's meant to look as a word.  Seems to be "Veraum" ?
 
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If this is just smashing words together as is done for many of VII's other WTF enemy names, the "myu" is probably the first syllable in "mutant". "rau" could be from "round" as in its mouth. "ve" from who knows.

I guess Baba Yaga kinda checks out. They usually write that バーバ but other enemy names formed in a similar way have ignored the chōonpu (and "baba" is also a Japanese word meaning old woman in the same way anyway).
 
I'd be wary about trying to attach any meaning to this one, even Baba...if they were going for Baba Yaga it doesn't look anything like one. FF wiki can't make head or tail of it either, calling it one of the most obscure names in the series. Ultimania has no clues either, it just looks like syllable soup like so many others.
 
It's still very strange that both Baba and Vera are Slavic, though.  And certain other things are based on mythology or names without looking alike.  It could be a coincidence... but it's a little too coincidental?
 
I'm just hesitant to attach meaning to something with no clear visual evidence. We changed "Foulander" because it looks like a Rangda, Jiggy had hints to Bowie, and so on. This looks like...I have no idea, but it doesn't look remotely like an old crone.
 
Above Bahba Velamyu's monstrous circular mouth is a rather human looking nose. It looks like a face. On its back it has a singular eyeball.

Baba Yaga is described as having chicken legs, and the Bahba Velamyu's legs are vaguely chicken-y. I think it's a stretch but it's a strange possibility.
 
Considering we have no way to tell, it's probably just best to go with the best guess.  In this case, the best guess is the same as the kana sound into English.  So Babaveraumu ?  Is there anything closer than that as a direct translation?  And what other combinations could it in fact be?

Also
http://www.oldrussia.net/baba.html

She is supposed to have crazy teeth too.

And

She is also known as Baba Yaga Boney Legs
. She is the Arch-Crone, the Goddess of Wisdom and Death, the Bone Mother, a wild and untameable nature spirit bringing wisdom and the death of ego (and, through death, rebirth).
This enemy's moves are also bone attacks.

Baba Yaga has also made several appearances in the Dungeons & Dragons fantasy role-playing game
 
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From another perspective, there are those three female palette swap enemies, any one of which would have been a better match for Baba Yaga than this...thing. I just don't buy it. Why go to the effort of obscuring both the name and the appearance to a degree where no-one can actually get the reference? It makes no sense.
 
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