[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Installation question.

I have the steam version of FFVII. Do I need to run the game converter? Should I use the converter from the first page of this post (https://www.ff7catalog.com/threads/9466/) or the one from the 7th Heaven post? After the mod installs, which exe do I launch?

Sorry if I am missing something easy. Thanks for this project.
 
I'm trying to translate the exe to another language but when a encode it shows a bunch like this:

Line 118 [0_ff7.exe.txt]: 4294967284 char(s) too long.
Line 224 [0_ff7.exe.txt]: 1 char(s) too long.

I find the lines and edit then but nothing change in the log.

I don't know if the version of  touphScript works for R05c. But most of the links are down.
 
Wrong thread for it. I am also not the author of tS.  The problem is self explanatory.  The entries you have for those lines are larger than what is allowed.  I placed the newest link near the end of the ts thread.
 
The problem is self explanatory.
Noted. Yeah that's what i posted here, because a saw that you upload it... just did not know if that one works for R05c, because the folder says 1.3.1 but the program shows as 1.2.9.

The thing is that is that no matter if there is just 1 letter/number in the line, still gives an error.  So that's what i'm thinking is something else. Anyways thanks for answering and the mod.
 
Girls and work are interfering, but I will have this update out one way or another soon enough.  Today I've looked at correcting one final music and have rerecorded around 10 effects that I didn't do correctly first time around.  Charlie beer and I are making v good progress with proof check.

It's coming together.
 
Noted. Yeah that's what i posted here, because a saw that you upload it... just did not know if that one works for R05c, because the folder says 1.3.1 but the program shows as 1.2.9.

The thing is that is that no matter if there is just 1 letter/number in the line, still gives an error.  So that's what i'm thinking is something else. Anyways thanks for answering and the mod.
Post your text file in the ts thread and make sure you are using the link I posted near the end of the thread too.
 
I've just come across the Beacause project. What an amazing feat! I really appreciate the nuanced approach to the translation, not being entirely "literal translation" but not going too far with "adaptation" either. I don't agree with all the decisions I've seen, but I greatly admire the thought and effort that has clearly been put in. Much more than the original translation, it would seem ;)

Coming to this for the first time, I see there's a R04 release for PSX and a R05c for PC. Is there much difference between them? I was hoping to do a replay of FF7 on an emulator on my phone, but if R05 is a significant improvement I may prefer not to. And is it worth holding out for R06 "when it's done" or is that potentially far away?
 
R05 is a significant improvement, yes.  But R07 will be the finalization and I'd wait for it.  R06 will at least be a very good update of the translation, but it won't be 100% signed off until R07. This is because R07 will have a completed proof check by Shikun, and a final revision. Grammar will massively be improved also.  The dialogue windows will be placed properly.
 
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Question.

I watched the most recent part of that Kotaku translation venture, and it came up that Heidegger's JP name is actually closer to Heidecker. I actually checked just for shits and giggles, but sure enough, even a bad translator translates ハイデッカー (Haidekkā) into High Decker. I'm curious, because the database only links to the Martin Heidegger wikipedia page, but gives no other reasoning for keeping the name Heidegger. What are your thoughts on this?
 
When RO7 comes out is it okay for me to use its data for Echo-S? Dialogue and such.
 
Question.

I watched the most recent part of that Kotaku translation venture, and it came up that Heidegger's JP name is actually closer to Heidecker. I actually checked just for shits and giggles, but sure enough, even a bad translator translates ハイデッカー (Haidekkā) into High Decker. I'm curious, because the database only links to the Martin Heidegger wikipedia page, but gives no other reasoning for keeping the name Heidegger. What are your thoughts on this?
It's been discussed numerous times.  Search for it on Qhimm ;)


When RO7 comes out is it okay for me to use its data for Echo-S? Dialogue and such.
Yeah, as long as full credit is given and a link to the project.
 
Perfect. Would i just use your flevel with all the fixes or just retype it all? using your seems like stealing but not having the fixes seems pointless.

Your call. Always bets to ask
 
It really wouldn't be advisable to do that, since Reunion requires all files really... not just flevel in order to run.  You'd have to make sure the user installs The Reunion first, then replaces with your modded flevel files.  Or it simply won't work right.  Since  you're asking to use our work, I think you should require that step anyway.
 
Yeah it's about time I start getting my act together.  It's getting embarrassing this mod should have been out by bloody last month or something. It will be out by Christmas.
 
Ok, so, before I ask this question I want you to keep in mind that I know fuck all about asm and changing code and what is and is not possible.  That being said, what is the feasibility of changing the 8 directional motions to something fully analog like FF8 or FF9?
 
JWP is better equipped to answer that in regards to DirectX at least.  I'd say it would be a bit of a hassle.  But it's possible.  I can't remember how FF8 and 9 worked.  Did they just make it so the analogs worked for 8 directions?  So you still only got 8 but with the analog sticks if necessary? I take it you need analog input?
 
I don't need analog input, and I can pretty easily map an analog stick to give me those 8 directions.  I was more interested if it'd be possible to give 360 directional movement instead of 8.  I know ff8 and ff9 used analog in their psx versions but it looks like they were cut to the 8 in their pc ports unfortunately
 
Hmm, I think we need for that a xinput plugin first to have the analog sticks correctly recognized. A huge improvement would be to have the movement system from the WM in the field. When you change the direction on the world map the character does turn to that direction instead directly looking in this direction.

A dirty trick to enable 16 direction movement would be a controller mapper tool and a modification of the direction mutator buttons L1 and R1. If they only alter the direction by 22.5° instead of 45° the mapper could tell the game for example that up + R1 is pressed when the stick is at 67.5°, when you move the stick to 45° then up + right is used and at 22.5° right + L1 is used. With the WM movement this would give the illusion of true analog control.
 
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