[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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This still needs a bit of refinement and testing... but it's definitely the biggest manual assembly code I've done.

https://pastebin.com/QTaPPgDb

Quite proud of it [shame it has issues :P].  Not sure how much more than can be optimized.  I've prob overlooked something really simple.

Basically new opcode 1A now allows read write of 1,2,3 and 4 bytes from and to addresses in savemap and temp bank.  When From is FFFF, the absolute value param will be used instead of From.  Pointers in the Savemap and Tempbank are also supported...  so if the flags are set correctly, and a value from the SaveMap address CA4 reads BA4, it will be the address of BA4 that is used.
 
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I'm not doing commentary on bugs fixed anymore.  Too any of em.  Just look at the Database here and there.  Recently, Sega Chief fixed being able to acquire chocobos using zantetsuken / remove magic.

And I have added a timer of 5 seconds to set your controls.  So there is no longer a permanent soft lock if you press the controller set up and then can't register a key.
 
This still needs a bit of refinement and testing... but it's definitely the biggest manual assembly code I've done.
Can't wait 'till the release is dropped - mostly to see what crazy assembly modifications you've made all over the place :P
 
is there a way for the missing information in battle to be added back such as max HP?
 
There's no space for max MP with the original font, but you don't really need it, as there is a colour bar under the MP amount showing you the relative difference.  Max HP is already shown in battle with The Reunion.  If you're using 7th Heaven, then that's not applicable to this mod.
 
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Hard to say. Here's vanilla for comparison.
VOSVTle.png
 
Yeah but mine does that too.  It does both but randomly. Question is, does it ever do what I showed in the pic in  the original PC?
 
did your large map get substituted for the small one, or did the small one just relocate up there? Never seen that before
 
I think I've just accidentally missed something with the map X Y and it's ended up moving.  The original code allows for the map to move about the screen (something that never actually happens - ALTHOUGH...  perhaps that code is taking into account of when you submerge).  But since I forced it to one place, the large map X Y will end up being the coords of the small map when you submerge.

So, yeah, this is a Reunion issue.
 
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Hey Daniel! Well done with the detailed and  pro work so far mate! So when the new version is released will we see an update notification in the 7th Heaven projects list?  Do we have to download it again or will the new iro file reconstract the older one?

Thanks man!
 
I don't follow 7H at all - and unfortunately I have no idea when Reunion will be released. There is heavy testing ahead - but it's drawing closer.  Bit by bit.  I thought it would be done in Nov.  This month isn't impossible.  But I am turning into Martin from A Song of Ice and Fire with my release date predictions.
 
Yeah but mine does that too.  It does both but randomly. Question is, does it ever do what I showed in the pic in  the original PC?
I can't say I've ever seen it do that before, vanilla PC or current releases of Reunion.
 
It's fine. It was my fault :) I've corrected.  It will do it on Reunion if you have large map and submerge in submarine.
 
Hey Daniel! Well done with the detailed and  pro work so far mate! So when the new version is released will we see an update notification in the 7th Heaven projects list?  Do we have to download it again or will the new iro file reconstract the older one?

Thanks man!
It'll be a completely new download that should notify when it's been updated. I don't do patch updates unless it's a small amount of files needed to fix something. R06 will be such a significant change to the previous that doing a patch update would take way more effort than I am willing to do to sort through what would be changed and what would remain untouched.
 
I'm finding it hard to see this forum I am so pissed. But I am making progress!


Admin note: In the UK, pissed means drunk

Ah!  Yes.  I forget we have so many "bloody" differences over the sea.  ;D
 
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I get it Alyza. We can just deactivate the mod anyway instead of uninstalling it and that's the comfort 7th Heaven provides us. I was just curious about the function of an update in 7th heaven. Thanks to both!
 
Forgive my ignorance, but will this be installable and compatible with a 7th Heaven install then when it is released?

I'm just looking to start a FF7 modded install, but I might wait for this release and play another FF game in the mean time.
 
I've no idea.  But since my new method of modding is completely new...  less likely.
 
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