[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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another retranslation mention:

In Icicle Inn, in the room where you find the map, if you take the map before talking and getting permission to take it he says "What a nerve!  You've already torn it down!"
 
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He was referring to another bug, Obesebear :p  Your bug needs to be added to database and hadn't been fixed at that point.
 
I'm not seeing the issue there :P?
Torn down is fine. 'What a nerve!' is not. 'What nerve!' would work. Here's hoping this doesn't degenerate into another "Spare me the speeches" debate.

[Personally, I would argue that 'Spare me the speech' or 'Spare me the lecture' sound much more correct, but I'm not going to poke that bear]
 
https://idioms.thefreedictionary.com/What+a+nerve!

It's perfectly normal English.  Please use Google before posting things like that as it clutters up this thread.  Though to be honest, grammar issues alone should be left until R07.  Only definite mistakes with spelling / translation should be noted.
 
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So yesterday i used DLPB's new dll and removed the magic upscale mod(leaving only remako) and managed to play for 2 hours with no crashes and no errors in app.log.
 
When I apply hotfix 9 the thunder animation glitches. The game still works but there's like some transparency issue going on.

At first I thought this was because I was using Satsuki's texture pack but even after I disabled that it still didn't work. So I disabled Reunion in the options and it worked again.
I deleted everything and started fresh, reapplied R06c and once more thunder worked. However as soon as I applied the hotfix it glitched again.

I started a whole new game to make 100% sure it wasn't something to do with the save. I also disabled fancy transparency and a few other options to see if that would fix it but nothing helped.

*EDIT* Man hotfix 9 is buggy. Shortly after escaping from the reactor and talking to Aerith the game loads a completely different map when leaving the area. I haven't played the game in a while but you can see Cait Sith standing by some stairs. My character's stuck and I cannot proceed. Disabling Hotfix 9 fixes this.
 
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Encountering the same problem with Hotfix 9 as CrazySteve88 did.

After finishing the bombing run and talking to Aerith, the next loaded area is incorrect.
The area has Cait Sith jumping on the stairs (could be a scene from the event in Disc 2), and Cloud spawns on top of the background scenery and is unable to move at all.

QQr9M5T.jpg
 
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Definitely a new issue with the hotfix 9, im after the aps fight and going that way thru the train graveyard's final screen with the movable trains. upon moving to the "train station" screen i'm instead taken to a scene MUCH further in the game where tifa is chasing cloud against a black background then to when she remembers finding him at the train station, then im tifa waking up in doctors office goddamn meteor is here and im lvl 10.. Must be some issue where game is registering future scenes maybe? I'm only guessing that because of the scene with tifa finding cloud at the train station instead of where i should be in the story, walking past the train station on way to warn everyone that shinra is dropping the plate on sector 7, this is steam version with only reunion installed. Its a damn shame because this hotfix seemed to have perfectly fixed the victory music loop bug
 
I've been experimenting with Reunion, thank you so much for your work.
It's a lot more convenient than 7th Heaven (don't mean to diss their hard work), I just like the easy configuration.

I was wondering if you have any more plans for graphical enhancements for future installments?

For example, I wonder if there's a way to make text crisper in the UI, sort of like this:

https://imgur.com/hMyZTsI

I tried putting HD fonts in the menu folder but no luck.

I think the graphical character mod is nice, although I'm not really a fan of Jessie's coloring, especially her hair. It makes her look ginger and really contrasts the remake, and her blue shirt sticks out. I think it'd be really cool if we can make the characters more like the remake. I noticed Biggs has sleeves on his shirt like the remake which I think is really sweet. I'm a big fan of consistency.

PjeXGy2.png


I'm also a bit sad because I don't know how to use HD models with Reunion. I think it'd be cool if you could include an optional HD model function, or a way to use other models (not really sure how to do that). I know you prefer some consistency, although an option for graphic whores like me would be great. I've seen these online and think they look amazing (not sure who made them, it's really hard to track down since it feels like there's a hundred models and versions out there these days).

0YNno0e.jpg


One final thing I noticed is Vincent's running away animation in 60 FPS mode 2. It's really funny and sticks out like a sore thumb.
I don't know if it can be fixed tho.

Once you iron out the kinks, I'd love to play through the whole game again.
I finished FF7 for the first time a few months ago, but didn't use mods because I wanted achievements.
I'd love to go through again with the retranslation to get an idea of what the original devs intended more.
 
@craxysteve im not sure how hotfix 9 could load wrong area??  that doesn't seem possible tbh. as per first post i need app.log reunion.log.  and what mods you've added. and your save file
 
Shortly after escaping from the reactor and talking to Aerith the game loads a completely different map when leaving the area. I haven't played the game in a while but you can see Cait Sith standing by some stairs. My character's stuck and I cannot proceed. Disabling Hotfix 9 fixes this.
CrazySteve...  this really wasn't helpful.  First, it isn't clear exactly where this happened; second, you did not supply app.log, reunion.log, save file, or a picture

So I have no way of replicating it.  I've played through that area without any glitches or issues.  Your issue sounds more like a mod that changed flevel to be honest.
 
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Also, I'll be migrating to True Odin's new fork of aali's dll - ffnx - in the future.
 
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Here's an example video clip of the mentioned incorrect area issue in Hotfix 9: https://streamable.com/3q338.

Freshly installed Steam version of the game, only Reunion installed (New Translation, Menu Enhancement, Audio Enhancement, 60fps battles, New Frame Limiter, Centred Field Screens, Closed Mouth Models, and High precision timer enabled).

SkolaMC seems to have encountered a different variation of this issue, but these both have in common that the game loads into an area that is somewhat related to the correct one, but should happen much later in the game.
 
I've confirmed the troubles with the start of the game. Mine's even worse than already pictured!

Nothing's touching flevel - I'm just running Satsuki's textures and movies, plus some custom musics rolled by myself.

Picture
Full debug assets requested - use Save 2, and follow the story until the screen after you bump into Aerith.

Edit: Also, I set Mod_ID to None, and confirmed this still happens, though the incorrect level isn't scrambled like it is in my screenshot.
 
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I think the graphical character mod is nice, although I'm not really a fan of Jessie's coloring, especially her hair. It makes her look ginger and really contrasts the remake, and her blue shirt sticks out. I think it'd be really cool if we can make the characters more like the remake. I noticed Biggs has sleeves on his shirt like the remake which I think is really sweet. I'm a big fan of consistency.
Respectfully, our [or at least, my] goal is to improve upon, and maintain consistency with, the original game. This is a mod for Final Fantasy VII, not FF7 Remake. Consistency is one reason I don't use enhanced field models, because some of the cinematics have the doll models baked in, and it's really jarring to suddenly be jumping from one set of models to another.

I'm also a bit sad because I don't know how to use HD models with Reunion. I think it'd be cool if you could include an optional HD model function, or a way to use other models (not really sure how to do that). I know you prefer some consistency, although an option for graphic whores like me would be great. I've seen these online and think they look amazing (not sure who made them, it's really hard to track down since it feels like there's a hundred models and versions out there these days).

0YNno0e.jpg
That does look amazing, I'll absolutely give you that. And given that Battlescape doesn't interact with the cinematics, that should be an absolute winner. I've no idea what or where those models are, or if they can be integrated with Reunion.

One final thing I noticed is Vincent's running away animation in 60 FPS mode 2. It's really funny and sticks out like a sore thumb.
I don't know if it can be fixed tho.
For stuff like this, providing captures showing both mode0 and mode2 can be very helpful. See my posts over the last few pages regarding Yuffie's cast/summon animation. I haven't gotten to Vincent in my game yet, but I'll take some captures of it when I do.
 
Exactly, Skyhawk.  This is FF7. Not remake or anything else.

Also these enhanced model packs look nothing like the original design.  Obesebear has fixed Vincent today... I think.
 
One final thing I noticed is Vincent's running away animation in 60 FPS mode 2. It's really funny and sticks out like a sore thumb.
I don't know if it can be fixed tho.
I've looked over his running animation, and it is working properly.   However, you may notice all of his animations are too fast depending on what weapon you have equipped.  I've fixed that error and sent to DLPB for his next release.    If you still feel something is wrong with an animation, please upload a video
 
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