[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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ff7.exe   N/A   "Normal" controller config can no longer write to ff7input.cfg.  Additionally, the default keys have been changed from being the numpad.   DLPB   DLPB   R06d

Correction...  ff7input.cfg is the name of the file.  No idea where I got the name "config.cfg" from...  obviously too sane a name for FF7.

I've also changed these defaults for R06e because they're crap and Space conflicts with the naming screen.  But it will do for now.
 
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I just checked and Cid is still invisible in Nibelheim's town square, even though the database lists it as fixed:

09.Mar.2020   sylandro   New Translation   Cid's model will be invisible in the main town square at Niblheim (nivl_3).   Fixed as of R06d
 
That was definitely fixed [I'm even looking at the code].  Please post reunion.log


edit.  Wow.  That serves me right for trusting code and not actually verifying in field.  Unbelievable.  I have no idea why it's not working....
 
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Ok so that was piss poor of me.  Must have been drunk or tired to miss the problem here.  That's VERY annoying.

-- Fixed and verified.
 
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There is a certain texture i want to include in my Reuinon folder which is called btl_win_b_l_12, that's an interface texture for the countdown timer, but very nicely upscaled than the original one and the one that is included in reunion menu folder. But the problem is, when i insert it into textures\menu folder, the timer appears correctly, but other UI elements start to appear as black boxes, especially during battles. Been trying a lot of things, but everytime the result appears the same. If i'd have to guess, the UI is missing related to that texture elements, but i don't want to switch from Reunion's UI since it's the only one i like, others just are not my taste and kinda ruins the menu aesthetic. That timer textures was extracted from Avalanche GUI 2.0.8, i think.

So, it there a way to correctly update ONLY the timer texture, or there is no other way than to completely replace the whole interface?

https://drive.google.com/file/d/1EhDDmHz8yCslxEuq4K4EbM3np-Mz5y-y/view
 
if the texture includes other graphic elements it's all or nothing. you'd have to create your own custom texture.
 
I also suggest you all turn off audio.log from now by setting the value to 0 in options.ini.  There's some sort of serious bug here.  Perhaps that's what's caused these crashes after battle?
 
is it the "Audio_Log_Level = 4" option? I am currently searching trough options.ini and can't find any audio.log options in there.
 
Did anyone get any crashes at the Speed Square before?  Because this will be why.
yup, i learned to make sure i save right before attempting to get through the speed square (if i made it through once, going through a second time without restarting the game was a definite crash), i figured it was the texture/memory issue that everyone is/was having

and kudos on fixing the gun effects, that was killing 60fps battles for me
 
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Yeah i think i remember you saying.

Well, logging may actually be the reason people keep crashing randomly too.  Never would have believed it.  Ironically, I added more logging to locate the problem.

Who logs the log?
 
Haha love Ren and Stimpy.

Mine is

It's Log! Log! It's big. It's heavy.  It's wood.
Log! Log! It crashes your game for good!
 
the only thing that wasnt working on my controller (selecting a letter/number on the character naming screen) has now been fixed

when naming a character/chocobo, no button on the controller worked to actually select the letters, so i had to reach down and hit the numpad enter... not a big deal unless you are in the process of breeding max stat chocobos (which i am)

so now i dont even have to put the controller down - niiiiiiiiiice
 
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There seems to be an issue with Nibelheim which crashed the game entirely no matter when and how. The second time you return there in present, you enter from the world map and the game just freezes at black screen with music playing, nothing happens and then the game stops working. Tried it about 5 times in a row, and the result is always the same.

I've had my R06c w hotfix11 included backup folder, just copied the save file there, and it works correctly with no issues at all, this is 100% an R06d problem which makes the game unplayable.

Do note: that in both ocasions, i have ArtTsuki fields, battles and world map textures installed, but i guess i doesn't matter much since in R06d it crashes, when in R06c it does not.

Also, both Options.ini in both versions are identically the same, but with only one change in R06d, which is the audio.log disabled. I can provide some files then if needed, but... um, not sure how to attach files here, but, if they're required, i can try to do something about it. Maybe other people can also check if they have this issue or not, but, again, i've no issue getting into Nibelheim on R06c Hotfix11.

Edit: Okay, now, trying it again, i've noticed the message that pops up:

Hey, fool...
I thought i told you there was no gettin' offa this train we're on!?
Please provide your save file, App.log, Reunion.log, and Crash.dmp when
reporting this error to DLPB.

Guess i'll have to learn attaching files now... :D
 
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No, if you mean that if Cid is in my party, then no, he's not.

Edit: Just checked the database, and it's not about him being visible or not in Nibelheim, it's about the game crashing completely on me, whenever i enter it after Cosmo Canyon.
 
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it will sometimes crash if he's in party too.  I'll check your crash dmp soon.  tbh it might crash regardless and be same issue.
 
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