[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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The save option is still available.  Nothing to do with a break though.  The game only had those disc images and breaks because... there were discs.
 
I read bug report, there is something similar to my problem but it is stated as fixed: "Game will crash due to textures that "cannot be evicted" [see app.log] - or otherwise display broken textures.  This will be resolved better by migrating to True Odin's for of Aali's dll in the future. "
I used R06c hotfix 11 and now R06d. Sometimes I get corrupted textures. It started after Midgar, when I got access to the world map. Then that glitch appeared.

R78OExb.jpg

WrdEdys.jpg

It appears most of the time, but not always - I can relaunch my game a few times and it will be ok (settings are the same, so it's not texture files problem). Regarding first screen, in one battle it can be so as on first screen, in the second battle fonts can appear.
Yes, I use custom textures (for GUI, for characters, for magic, for towns, for the world). My suggestion was since that glitch appeared after i got access to the world, then it is something with world textures. I switched them off (deleted). It has become better, battles are fine now, but sometime the glitch appears as on screen 2 - pointers are corrupted (pointers that point where the exit is or where your character is). And about screen 2 history. Pointers were fine, then Boss battle occured, and when I returned to the town I got this mess.

App.log for the second screen with broken pointers. Log is too big and can't be posted here. If you need the whole thing i can give it. Pointers textures are in hand_1_01.png and hand_1_09.png I have found them in the log

[00000000] INFO: FF7 English OpenGL driver version 1.2 - Merged with The Reunion - R06d
[00000000] INFO: Detected version: FF7 1.02 US English
[00000000] INFO: Postprocessing file - E:\Games\FINAL FANTASY VII steam\The_Reunion/Program_Files/psx.post
[00000000] INFO: OpenGL debug context created.
[00000000] INFO: NVIDIA Corporation GeForce GT 710/PCIe/SSE2 4.6.0 NVIDIA 391.35
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: OpenGL 2.1 support detected. Using PBO.
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 960x720, output resolution 960x720, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version 4.2.1, Copyright (c) 2000-2019 Fabrice Bellard, et al.
............................
[00005867] TRACE: open AVGF.RSD (LGP:char)
[00005867] TRACE: open AVHA.P (LGP:char)
[00005867] TRACE: open AVHB.RSD (LGP:char)
[00005867] TRACE: open AVHC.P (LGP:char)
[00005867] TRACE: PERSONAL TEXTURE - E:\Games\FINAL FANTASY VII steam\The_Reunion/CUSTOM/HD/Texture/flevel/hand_1_09.png
[00005867] TRACE: PERSONAL TEXTURE - E:\Games\FINAL FANTASY VII steam\The_Reunion/CUSTOM/HD/Texture/flevel/hand_1_01.png
[00006683] TRACE: PERSONAL TEXTURE - E:\Games\FINAL FANTASY VII steam\The_Reunion/CUSTOM/HD/Texture/field/condor2/condor2_00_00.png
[00006683] TRACE: PERSONAL TEXTURE - E:\Games\FINAL FANTASY VII steam\The_Reunion/CUSTOM/HD/Texture/field/condor2/condor2_01_00.png
[00006683] TRACE: open ACFE.a (LGP:char)
[00006683] TRACE: open AAFF.a (LGP:char)
[00006683] TRACE: open AAGA.a (LGP:char)


The_Reunion.log:

The Reunion - R06d

Mod ID: hd

Activated: New translation
Activated: Menu Enhancement
Activated: Audio Replacement
Loaded: 60fps Battles
Loaded: 60fps Battles - Interpolation
Activated: New frame limiter
Activated: Centred field screens
Activated: Closed Mouth Models [original character models will not have open mouths]
Activated: High precision timer (QPC)
Loaded: Submarine text file E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\text\Submarine.txt
Loaded: Chars text file E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\text\Chars.txt
Loaded: Exe text file E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\text\Exe.txt
Activated: Mandatory fixes
Loaded: Real ddraw.dll
Loaded: Any global DLLs - See hext.log
Loaded: Any custom DLLs - See hext.log
Loaded: Any global hext files - See hext.log
Loaded: Any custom hext files - See hext.log
Loaded: Bass.dll

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\menu\menu_us.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\battle\battle.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\battle\magic.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\field\char.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\flevel.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\chocobo.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\condor.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\world.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\cd\moviecam.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\cd\cr_us.lgp

My specs are Core2Duo 2.93GHz, 2GB RAM, Geforce GT 710 1GB, Windows 7 32bit. Maybe this glitch appears because of too low RAM and HD textures use too much of it?
 
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This will be remedied in future by migrating to True Odin's ffxn.  Texture issue is known and cannot be fixed.  Make sure your cache value in options.ini is 1024.
 
Hi DLPB,

First crash after battles with the newest update. Here are my files:

1. An explanation of the bug

After defeating all enemies, instead of the exp/item screen coming up, the screen goes black; fanfare music continues playing; and then DLPB crash message appears. Clicking OK closes the game.

2. Does the bug happen at same point more than once?

Seems random.

Here are the files:

https://drive.google.com/file/d/1MT-eSXOwpVmAC3tLxni985hfsU0rFjPp/view?usp=sharing
 
After defeating all enemies, instead of the exp/item screen coming up, the screen goes black; fanfare music continues playing; and then DLPB crash message appears. Clicking OK closes the game.
Experiencing the same issue and also, sometimes it happens in field or in the middle of fight. Though no crash message pops up and no crash.dump file gets produced.
 
1. When Tifa is in the first slot of the party, Cait Sith will freeze when attempting to read Cloud and Aeris' fortune at the Temple of the Ancients. Tifa appears to be in a fighting stance, which doesn't seem normal.
FYI - this happened to me with Barret in the first slot. Maybe it happens if anyone other than Cloud is in the first party slot?
 
it doesn't matter as it's been fixed.  again see the database.  and disable audio logging.  the database also mentions that bug.  Your game will die without doing that.
 
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Great mod DLPB, been lurking for awhile and appreciate all your and everyone elses efforts.

I was getting the after battle crashes frequently before the update and the change audio log file to 0 tip. I played for 3 hours last night and got one of those after battle crashes with no crash.log. I'm on R06D and I got audio log set to 0. They for sure seem to be happening much less frequently than they were, but I don't think the issue is entirely gone. Will update more as I play if it happens again.

Again thanks for all the monumental effort you put into this thing.
 
The reunion log is still active and will also be gone by R06e but there may still be odd issue remaining.  Not audio log related though.

I do need your app log and the template posting though from post 1 whenever you get a  crash with audio logging on 0.
 
Hello DLPD,

Don’t want to sidetrack the thread, just two tiny suggestions (inspired by the possible inclusion of Satsuki’s work).

-Would you consider adding Sega Chief’s ‘No Mouth Mod’ to The Reunion’s ‘closed mouths’ option? Mouthless mod for 7th heaven?

Mouthless mod for 7th heaven?
 https://r.tapatalk.com/shareLink/topic?share_fid=70098&share_tid=18891&url=http%3A%2F%2Fforums%2Eqhimm%2Ecom%2Findex%2Ephp%3Ftopic%3D18891&share_type=t&link_source=app


-Would it be possible to include an option (similar to Kaldarasha’s character models) to maintain the texture/model of the main characters original weapons throughout the game despite equipping other weapons?
(I use Wallmarket exclusively for that purpose.)

Having these options readily accessible in combination with all of Reunion’s wealth provides an incredible dream version of the original for me, and I reckon many other newcomers to the modded game.

Thanks again!
 
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See FAQ on first post. You should be able to add these mods yourself using R06 framework.
 
it doesn't matter as it's been fixed.  again see the database.  and disable audio logging.  the database also mentions that bug.  Your game will die without doing that.
Sorry, I had seen the crash after battles in there earlier, but didn't notice the update. Thanks!

So I would just set audio logging to 0 until R06e, right?
 
Sorry if this is the wrong place to ask, but I'm fairly new to modding FF7 and I was having a bit of trouble.

I installed the [ur=https://www.ff7catalog.com/threads/13454/l]Satsuki graphics mod [/url]for the sake of upscaled backgrounds and menu graphics, but I've found that when I install the fonts included with the mod that it completely removes the Playstation icons and replaces them with blank spaces. Is there anyway to keep the menu content from this mod as well as the Playstation icons used in Reunion?
 
You know the drill @kuraudo. If it's the original, then don't post it here.
 
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