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DLPB_
Guest
Make sure options.ini you're using is the one installed with R06f. It has a new option and device setting to -1.
it's a fresh install after unistallation from steam and the ini has the -1Make sure options.ini you're using is the one installed with R06f. It has a new option and device setting to -1.
tested from -1 to 15 and no luckIf that's no go, try IDs starting from 1.
reinstalled r06e now and the sound worksThat is v strange. There is no reason audio should fail for you if it worked for R06e. It's feeding -1 to the audio same as the other did.
Did R06e work?
I think the logic there is less "Canon to FF7" and more "Canon to Final Fantasy as a whole". "Phoenix Down" has been "Phoenix Down" for forever, as opposed to the more literal "Phoenix Tail", for example.I was also wondering if I could request that more things be added to the Series Canon option of Beacause. Things like weapons (ex. Hardedge, Force Stealer) are present in other official English localizations of Final Fantasy titles, so I feel like they could be considered "Series Canon". If this isn't an option, is it possible to personally modify this with touphScript, and have the changes persist through different The Reunion versions, or would it require constant modification with each new release?
I'm able to reliably reproduce this issue.I've also been unable to replicate :
Graphics """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others. Currently testing field scale value. - DLPB]
Note: This happens at Mt Corel and in Bugenhagen's observatory also.""" Uprisen
So if you still get a crash when battle finishes or if you see the above, please let me know.
The keybind has changed. It's now one of the shoulder buttons, R2 I think? See the helpfile if you don't have all your inputs setup.I can't find anything about this, or anyone else with this problem, but my Assist function (the big hand on Cloud and the door/ladder markers) doesn't seem to be working at all, is there a known fix?
First of all, I just want to give you a huge thank you for all your work on this project. The original translation was just so bad, and replaying it now gives the game so much more depth and character. If I had to guess, I could see you having put well over a thousand hours into this project. So again, thank you for all of your work (as well as the other contributors), it is very much appreciated.Note -
I've been unable to crash the game through battle with this latest build.
I've also been unable to replicate :
Graphics """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others. Currently testing field scale value. - DLPB]
Note: This happens at Mt Corel and in Bugenhagen's observatory also.""" Uprisen
So if you still get a crash when battle finishes or if you see the above, please let me know.