[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Make sure options.ini you're using is the one installed with R06f.  It has a new option and device setting to  -1.
 
Make sure options.ini you're using is the one installed with R06f.  It has a new option and device setting to  -1.
it's a fresh install after unistallation from steam and the ini has the -1

If that's no go, try IDs starting from 1.
tested from -1 to 15 and no luck

only with Disable_The_Reunion = y i can have the audio back

my audio driver should be nvidia high definition audio
 
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That is v strange.  There is no reason audio should fail for you if it worked for R06e.  It's feeding -1 to the audio same as the other did.

Did R06e work?
 
That is v strange.  There is no reason audio should fail for you if it worked for R06e.  It's feeding -1 to the audio same as the other did.

Did R06e work?
reinstalled r06e now and the sound works
 
Hey, can I just update my R06e installation with the new one or will I break my game with that?
Playing with the game with my wife (her first time) and currently at the Gold Saucer.
If I loose the savegame now, she won't be in it to go through it all again. :D
 
Can't you just backup your saves folder? I'm not sure if a save folder exists in the steam version but mine is in the game's folder.
 
Hey DLPB thanks for the Update, I was waiting for it!


Sadly I do have the same problem as usb above. After doing a fresh install of R06f (r06e work fine) it seems is not recognising my audio device, the Music/SFX have no sound (movies does have sound).

It is the exact same log error that usb posted.

Edit: Working now with the link below. Thanks!!
 
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So I just tested the battle with Airbuster with and without Reunion, and there's something off with the Reunion version. In the vanilla version, attacking Airbuster from behind does 5x the damage whereas in the Reunion version, it's only does maybe twice as much? Is this an intentional change?

Edit:
Ignore post, I just saw the changelog in 06E stating the change by Sega Chief.
 
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Hey, I really appreciate the efforts put into this mod! I'm glad that there are people interested in creating a more faithful translation!

However, I'm playing through the game and have run into some dialogue with some issues. I looked at the first post and the Google sheets file, but I don't see any specific way of providing dialogue error reports like there is for bugs, so I apologize if I missed something, but I'll list the errors along with some screenshots at the bottom. I'll keep a lookout for more dialogue errors as I play through the game.

1. During Cloud's flashback to Nibelheim in Kalm, when he recalls going up Mt. Nibel with Sephiroth, he says "Now you mention it...", which should be "Now that you mention it...".
2. When in lower Junon, while the party is deciding how to get to the upper city, Barret says "Mebbe we could scramble up the support...". "Mebbe" looks very wrong and should just be "Maybe".

I also ran into some minor bugs, during which I didn't realize that I needed the log files and a save, but I'll make sure to keep that in mind for any bugs I run into in the future.
However, one of the bugs is that the red line during the Fort Condor minigame isn't visible except for when it overlaps with a unit you're trying to place. I provided a screenshot of this as well.
Though I am using the SYW retexture alongside The Reunion so I'm not sure if that could be the source of the issues, but it doesn't seem likely.

Screenshots: https://imgur.com/a/UT6IJGJ

I was also wondering if I could request that more things be added to the Series Canon option of Beacause. Things like weapons (ex. Hardedge, Force Stealer) are present in other official English localizations of Final Fantasy titles, so I feel like they could be considered "Series Canon". If this isn't an option, is it possible to personally modify this with touphScript, and have the changes persist through different The Reunion versions, or would it require constant modification with each new release?

Thanks!
 
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I can't find anything about this, or anyone else with this problem, but my Assist function (the big hand on Cloud and the door/ladder markers) doesn't seem to be working at all, is there a known fix?
 
Note - 

I've been unable to crash the game through battle with this latest build.

I've also been unable to replicate :

Graphics   """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]

Note:  This happens at Mt Corel and in Bugenhagen's observatory also."""   Uprisen


So if you still get a crash when battle finishes or if you see the above, please let me know.
 
I was also wondering if I could request that more things be added to the Series Canon option of Beacause. Things like weapons (ex. Hardedge, Force Stealer) are present in other official English localizations of Final Fantasy titles, so I feel like they could be considered "Series Canon". If this isn't an option, is it possible to personally modify this with touphScript, and have the changes persist through different The Reunion versions, or would it require constant modification with each new release?
I think the logic there is less "Canon to FF7" and more "Canon to Final Fantasy as a whole". "Phoenix Down" has been "Phoenix Down" for forever, as opposed to the more literal "Phoenix Tail", for example.

Personally, I'm content with "Series Canon" as it is now. Maybe there could be an extra option "Incorrect item/weapon names" to go along with "Incorrect place/character names"?
 
I've also been unable to replicate :

Graphics   """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]

Note:  This happens at Mt Corel and in Bugenhagen's observatory also."""   Uprisen

So if you still get a crash when battle finishes or if you see the above, please let me know.
I'm able to reliably reproduce this issue.

Video capture, as well as save file, options.ini, and logfiles follow:
https://drive.google.com/drive/folders/1i44HTxIJuergHSnFZ6-3kZiBtknHn98T?usp=sharing

Interesting timestamps:
Troubled area reached with bug evidenced @2:43
Bug evident when fight started @3:45, but bug clear when combat finished

I've also confirmed the bug evidences the same, even with MOD_ID set to none.  Let me know if there's any other information I can provide that might help nail down the problem.
 
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I can't find anything about this, or anyone else with this problem, but my Assist function (the big hand on Cloud and the door/ladder markers) doesn't seem to be working at all, is there a known fix?
The keybind has changed. It's now one of the shoulder buttons, R2 I think? See the helpfile if you don't have all your inputs setup.
 
Note - 

I've been unable to crash the game through battle with this latest build.

I've also been unable to replicate :

Graphics   """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]

Note:  This happens at Mt Corel and in Bugenhagen's observatory also."""   Uprisen


So if you still get a crash when battle finishes or if you see the above, please let me know.
First of all, I just want to give you a huge thank you for all your work on this project.  The original translation was just so bad, and replaying it now gives the game so much more depth and character.  If I had to guess, I could see you having put well over a thousand hours into this project.  So again, thank you for all of your work (as well as the other contributors), it is very much appreciated.

After installing the new update, I was still having both of these issues.  I originally installed the new version on top of the old version.  I decided to uninstall everything and start with a clean copy.  Thus far, I have no longer had any crashing after battles.  However, the upside down giant cloud is still an issue.  It happens immediately when returning to the second screen in the opening mission.  I don't really consider this a big deal since leaving the screen and coming back will get Cloud to appear normally after a try or two (although it can still happen again on another re-entry).  Hopefully doing this in the areas that this also happens in will have this same workaround, but I have not yet gotten to those areas of the game.

One thing I changed after doing the clean install, was no longer using the fixed character names option (and just to note, I never changed any of the character names).  Previously I was checking all the boxes for the install options, and in the clean install all were checked except the fixed character names.  I'm mentioning this in case this issue could possibly be related to that option.  I kept a copy of my options.ini file so nothing changed there. I saw that people with this crash for the previous version mentioned this was happening in the Gold Saucer/Junon area.  I didn't see any mention of it happening outside this, but I only read what was on this thread.  I was getting crashes often, including right after the Scorpion boss during the first mission.  After the clean install, I didn't get any crashes during the whole Shinra HQ area, as well as grinding 45+ minutes on the world map after leaving Midgar.  It definitely would have crashed multiple times on the previous version. 

So far it's looking good. I'll post again if I encounter any more crashing.

<3
 
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