[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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That map doesn't have any option changes.  Can anyone confirm this this doesn't happen with the original game?
I actually seem to recall it DOES, but I can't confirm it for sure.  In other words, this post is completely useless. XD
 
Is a known bug once again.  Don't report any issues with options, they are all accounted for.  :)

The only fix is to wait for R02.  Luckily you will not need to mess about. All you will need to do is delete the backup_reunion folder and install it.

Wait for R02.  You should be able to get past that part by deliberately choosing the wrong option (i.e. choosre no you dont want to jump down, and it will and vice versa_)
 
Found new(old) bug again. When i fight an icicle monster from Gaea's Cliff and win, there will be a dialog box appears and have 2 options: Jump to the room below: No / Yes. Normally when defeated four icicle and choose 'No' i will get Megalixir, but strangely when i beat the icicle 2nd no dialog appeared -_-  Did it again, nothing.. Cloud auto jump down to old cave and not let me beat the icicle 3rd. That sucks anyway, i don't want to lost megabullsh*t so i replace flevel.lgp from CD againnnnnnn and it work haha.. 
I swear i only installed 1.02 patch and The Reunion Mod, no crap, no crack, nothing ...

I'm still using Aali's 0.7.11b cause new version not work with old PC, but i don't think that is a problem. Something gone wrong with flevel.lgp, i am very grateful if someone compare their flevel.lgp MD5 or CRC32 with my file..

D8A2421B
DE3DBB610920FB2A05A3D6422A17E29D
As Dan said, when it first gives you the option when you go back up, choose 'yes' for jumping down and you won't.  I know this because I've beaten the game once with the retranslation.  My CDs got busted up thanks to a glorious storage fail on my part, so I had to restart my second playthrough with a new set, though.
 
The colour of the materia was set to the original game after people complained.  So it will have to stay there :)

I'd hve to say that it's right as it is too...  you are going to be changing magic and dependent materia a whole lot more than Summon.
 
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That can be done with a trainer, but adding it into the game using assembly is a lot of work.  Not worth the effort.  :P
 
Changing the order Materia gets arranged by would definitely be a good amount of work, with not much pay off really. It takes a second to scroll through to find what you're looking for, but changing this wouldn't have a huge impact on the game.
 
As a Steam user, I'm really looking forward to R02 of this collection! Thanks for doing this, Dan et al.
 
hey guys, Im Cesar. Just had a flashback of old childhood memories the other day and i just couldnt help but play some ff7. I seen online that i could modify the game which is incredible, only thing is ..ive been trying to enhance every detail of the game before i even sit down to play it. I love the new menu and the ffx battle style that i keep seeing in everyones images and videos but i cant seem to get it on mines. Im running Tifa's Package on Bootleg but for some reason i still have the old menu and the old battle style. Please help... as for the modifications i have seen so far, the game is awesome!!  thanks in advance & keep up the hard work!

im a steam user by the way.
 
hey guys, Im Cesar. Just had a flashback of old childhood memories the other day and i just couldnt help but play some ff7. I seen online that i could modify the game which is incredible, only thing is ..ive been trying to enhance every detail of the game before i even sit down to play it. I love the new menu and the ffx battle style that i keep seeing in everyones images and videos but i cant seem to get it on mines. Im running Tifa's Package on Bootleg but for some reason i still have the old menu and the old battle style. Please help... as for the modifications i have seen so far, the game is awesome!!  thanks in advance & keep up the hard work!

im a steam user by the way.
Since you posted here, I'm going to assume that you're using Bootleg together with Reunion.  Don't use both, as it'll just cause problems.  I suggest you only use Reunion.
 
Update:

Well, after a nice doss, I am back in work.  But I don't let "real life" interfere as much as others, so I will be working flat out in spare time to get this fixed up.

The issue at moment is I got bogged down in my tools.  Updating them and completely overhauling the code.  That is now almost complete, then I am back to this, and the FMV.

On a side note, although the 2012 release FMV are less pixellated and nice in motion, their colour is SHITE.  The correct colour can be got with that java based tool that I forget the name of.  Looks like that wasn't used.

Is there any way we can simply use some sort of saturation corrector via filters?
 
Is there any way we can simply use some sort of saturation corrector via filters?
VirtualDub and Avisynth can both do it, but I don't know either of them well enough to tell ya how. I can maybe give it a go myself in Adobe Speedgrade later this week.
 
The audio sucks on the 2012's too, I had to strip them and use the audio from the psx version for my videos.
 
Sorry, not filters...  Shaders. 

I did a very good job of colour on my own fmv.  But I am talking about shaders through Aali's driver.
 
Speaking of the FMVs, in regards to the Iscar Mod have you edited it to edit out Cait Sith? Because it seems only fitting and I gotta admire the amount of work that would take above and beyond the workload for the rest of the project.

I love Cait Sith and all (that moment when like 80% of my headcanons in VII are explaining away the problems that surround him), but I may do a run through with Iscar just for the heck of it, haha. XD
 
If your desired color conversion is a linear transformation you could include it in the yuv to rgb transformation matrix without any performance hit (as matrix multiplication is associative). Or you could just add it in the conversion shader after the transformation. What color correction do you have in mind?
 
Can a shader be made to only affect FMVs and not the game engine itself?
 
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