[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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On the airship, Bugenhagen says "magnificense" - should be "magnificence"
 
“The magnificence,the wisdom,

This is fine in the raw files... the American option broke it because

icence>icense

I have made it specific:

Licence>License
licence>license

Hopefully other words aren't needing to be corrected.
 
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For your information, there are 3 places where you used "piss about":

bwhlin
fship_25
mds5_5
 
For your information, there are 3 places where you used "piss about":

bwhlin
fship_25
mds5_5
It doesn't matter.... they all get changed by my program :)
 
hey

will this Reunion mod work with the tife bootleg mod at all

thanks
The answer is I don't know.  Post on that thread or ask someone who has installed it.

I have added this to FAQ:

Q. Will The Reunion work with X?
A. I don't take any interest in other mods, so I don't know. Also check the Readme. Please don't ask if The Reunion is, or will be, compatible with a certain mod.
 
It does work but only the old one does.  The one provided with Tifa's package does work with bootleg .  The newer Reunions do not because they need Aali's new driver.
 
@Kaldarasha

The scene aboard Highwind... Cid gives his speech about the planet being a sick child... and then when asked how he will stop Meteor, he sits down... the music stops like the PSX version.

But then with PC it carries on again...

Is this Aali's driver or a field error?
 
@Kaldarasha

The scene aboard Highwind... Cid gives his speech about the planet being a sick child... and then when asked how he will stop Meteor, he sits down... the music stops like the PSX version.

But then with PC it carries on again...

Is this Aali's driver or a field error?
Very probably a field error. But I have to check it
 
I think it's because Fade Music parameter 3 is being set to 255 immediately afterwards... there should be no change of music volume at that point.
Parameter 2 is set to 255 in Cid's script (this seems to make music fade out?) and then P3 kicks in right after to restore it.

fship_25 > direct > script 2 > line 53

That may need deleting.

Also, what is AKAO at line 44?  Because that might have done it.

edit

Yeah, the above

fship_25 > direct > script 2 > line 53

needs deleting.

I am going to see if this is present in PSX.

edit 2:

It's there in the PSX also... but PSX does not behave like this.  Me and Luksy discussed the async calls in PC version other day, which led to a break in the Tiny Bronco scene.  Perhaps script calls are broken somewhat in PC? It's the same script but behaving differently in PC and PSX.
 
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Dan, sorry to bother you with this. I've tried running Reunion over top of a game folder with the New Threat files in it. The options I selected were Beacause (American English) and the script fixes for the flevel. I see Touchscript running through the field maps but stops somewhere around 200/730 and then closes to the Finish button at the end. It closes so abruptly though that I can't see exactly which field map it stops upon.

What could this mean for the flevel in New Threat?
 
It usually means that New Threat has a script error... unfortunately ts logging is rather poor so the author won't know exactly which line on that field is broken.  But it likely is broken in some way.
 
Dangit, that's what I worried about.

It looks to stop around 195 or 196, but tough to say for sure because of no logging. I'll work with Sega Chief to see if we can get Reunion Beacause to install over top of it.
 
Dangit, that's what I worried about.

It looks to stop around 195 or 196, but tough to say for sure because of no logging. I'll work with Sega Chief to see if we can get Reunion Beacause to install over top of it.
That means the error is likely on mrkt2 or mkt_w, or the script I added (mrkt2 has a fix in Beacause) is conflicting with Threat mod.
 
The hard but best way is to export every field in Makou Reactor and then import everything into a clean unchanged flevel. This should create a clean file. I did this once for my German mod, with the short keys it goes pretty quick.
 
Looks like Double Magic (W-Magic) is wrong colour on field too.  It's purple instead of Yellow. And in same field...  Command Counter materia is green instead of Blue also.

las2_4
 
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I threw some new PNGs in my world folder in my modpath and I'm seeing this. Would this be the result of anything in Reunion? Reunion is the only mod I have installed, but I only see this happen in battle with textures in my "\Reunion\world" folder.

JdU3Qhh.jpg
 
As far as I have been told there is a limit to the total size, or total number of textures that can be used by FF7 with Aali's driver.  I don't know why or if that can be fixed.
 
Aali has added a texture memory cap to prevent crashes. Rrising it up to 1024 seems to be safe, at last I haven't seen anyone who has a problem with that value.
 
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