[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Yay, congrats on the final stretch. Now, I doubt this would ever be done since it's more a mod and less a translation, but I figured I'd throw it out there.

Would it make ANY sense for characters to have a mod toggle that would make characters refer to Red XIII as Nanaki once they've reached Cosmo Canyon and heard his story? It always seemed weird to me that they would refer to him by his "project" name and a name that was assigned to him by a mad scientist that tortured and experimented on him, especially after learning he had an actual name,

But, I realize that's messing more with perhaps the intent of the original game in some way, but I always kind of figured it was a technological limitation of the game since you're allowed to "name" the character and by forcing Nanaki you'd negate the player naming him. I'm curious to see how the remake handles that.

Anyways, just sort of wanted to throw that out there, but like I said, I don't expect anything to be done with it.
 
The idea is that the party give him a nickname (the default is Red XIII, but we're to assume that the party call him something else).  Under those circumstances, it's understandable to keep calling him the same name.  The issue here is that if Nanaki had a name all along, why wouldn't he just tell them?  There's no good reason why not.  So we're left with the nickname.

The best way around this would be for Nanaki to tell you his name at the time (modded file) and then later for the script to be altered so there is no surprise.  But this misses some of the story, doesn't it.  A name can only be updated from the naming screen, so to do it the way you suggest would look very clumsy - and the default would again read Red XIII rather than Nanaki.  There isn't a way to change this during play.
 
The way it's phrased in the official translation, if you choose the name Nanaki in the first place, it works fairly neatly when his proper name is introduced. I thought that was one of the few things handled quite cleverly.

edit: disregard that, I'm remembering wrong
 
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Yeah, the guy at the gate also mentions that "Nanaki is Nanaki"  after Cloud asks him who Nanaki is.
 
You know, since we can read the savemap, all we'd need to do is read the bytes corresponding to NANAKI at Red's name address.  If there is a match, we can branch it off to a quirky response that somehow you named him correctly.  Some silly thing like "It must have been the holy flame guiding you" lmao. 

I may cook something up ;)


Ah wait... I forgot.  The names aren't in the banks.  Leave it with me anyway....
 
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OK, there is a way.  I think it's the only way.  I could create a small piece of assembly code that checks (on field entry) for Nanaki bytes at the address, and if found sets a bank byte to 1.  Then in game, that flag can be checked.  This is a very far out way to achieve this - it means actually adding to the game code to even make it possible :P
 
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I think I remember I read in the Nightmare 7 thread that Tenko Kuugen had made the naming box pop up again at some point in Cosmo Canyon, so that Red could be renamed Nanaki.

And for me (from what I recall) it's more like he doesn't bother to tell you what his real name is. Doesn't he even say something like 'Call me what you want' when you first meet him? He doesn't open up to others untill later, in the beginning he doesn't really care, hardly talks, is just a follower. Sephiroth is none of his business. It's Bugenhagen that tells him to go on with the group. And then later on he understands that defeating Sephiroth is the right thing to do.
He is the oldest of the group too.

EDIT: And Yay, 100
 
He is with you at first purely to return to his hometown.  I wouldn't go down the renaming screen thing like Kuugen because it's sloppy and disjointed.  With proper editing of the game it's possible to make it know you've used Nanaki.  But...  you're not meant to do that!  OK it can be argued that after Cloud finds out they should all be calling him Nanaki... but it's still just silly.  I prefer to leave it as the writers saw fit in this case, and know that the party use a nickname of "Red" for him.
 
Ow ok, I understand now what you're planning to do.. Hey yeah, why not.. I wouldn't like to have him named Nanaki in the menus and the dialogue box headers (the thing that indicates that he is the one talking) Red XIII is Red XIII for the player, but that could be a nice thing to have the other members call him Nanaki after Cosmo Canyon, yeah.
But.. would all of them be calling him Nanaki right after? Wouldn't some characters be more enticed to stick with Red XIII, or even just Red?

EDIT: Yup you see things as I do
 
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Very likely.  Actually, I cheated... I've made the default in retranslation "Red".  There's no way they'd give him a nickname of Red XIII.
 
In retranslation the default when menu opens is "Red".  That sounds like a perfect nickname.
 
Yes, for the name he's given when other characters talk to /about him, but for the player it should remain Red XIII no? (in menus etc) Red XIII is Red XIII for us, that'd be weird for the player to be given his nickname in the status screen etc
 
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No, I mean it's stated that Hojo named him Red XIII.  The name screen comes up with default as "Red".  The player can choose to keep that or change it :)

I mean, that's how it is now.  I don't think I'm gonna change script etc.
 
Oww, ok ok, yeah if in the naming screen you choose X, you'll have X everywhere, yeah of course.
Okay, so I know what to do in my copy to have it how I like then: Make Red XIII default for the naming screen, and in the dialogues (non-headers) replace "{Red XIII}" with "Red" (since I'll never want the others to call him something else than that). That will lead to what I want ?
 
Yup.

Also Luksy has just informed me that script can change text without naming screen... from dialogue text.  Uses opcode 0F FD.  See Makou STARTMAP > yufi > talk > byte 40.

So you can, if you want, set the name to Nanaki after his name has been revealed by Bugenhagen, automatically.  And force it.
 
I still don't have the game or any tool installed (..will be done in January.. about time!) so I'll be looking at that, but later. But that's interesting. I would prefer Red XIII in menus and headers, and Red in dialogues, but I guess that would mean different script changes. Naah, replacing {Red XIII} with Red without the {}, is a simpler task for me. Fooling the game in an other name is a nicer way yes, but making the name plain unvariable text in dialogues will look the exact same.

And I can't help and find it silly that everyone would suddenly call him Nanaki after Cosmo Canyon. Red all the time makes more sense.

EDIT: But for you who have to keep the name variable for players and can't force any name, yeah I too think that Red is the choice. Red XIII in spoken dialogues would look and sound stupid. Moreover it was given by Hojo as an experiment name. Red is the nickname that fits.
 
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You could have a dialog choice pop up during that scene: 'Keep Red XIII's name/Rename to Nanaki' Yes/No (or whatever wording you want to use) and then use that Debug script that lets you change a character's name without using the rename box. Saves you editing the .exe or whatever it is.

It's probably just better to keep the nickname though.
 
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