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Ivanotus
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Any ETA for the Steam version? Also, will that version have any issues regarding cloud saves or achievements?
The resume thing? I hadn't noticed, but I wouldn't be surprised. I haven't encountered any wrong tracks, though; it seems like it'd be difficult to add such a bug if all the field scripts are just being copied over as-is and only the engine was ported.apparently it has the same music issue that FFX-HD had on PS4. I've also heard that some scenes have the wrong music track.
Several people confirmed it in the GAF OT. The major scene in which it is revealed that Cloud was a soldier alongside Zack and Sephiroth has the standard mako reactor music instead of the one it should have. This alone would pretty much ruin the scene, in my book.The resume thing? I hadn't noticed, but I wouldn't be surprised. I haven't encountered any wrong tracks, though; it seems like it'd be difficult to add such a bug if all the field scripts are just being copied over as-is and only the engine was ported.
I agree. That's one of my favourite scenes. If not my favourite.Several people confirmed it in the GAF OT. The major scene in which it is revealed that Cloud was a soldier alongside Zack and Sephiroth has the standard mako reactor music instead of the one it should have. This alone would pretty much ruin the scene, in my book.
I had already purchased it before the whole music fiasco was discovered, lolI refuse to buy the PS4 port simply because it doesn't have this mod rolled into it.
One is the company name, one is the president. I have cleaned up one part with Mayor Domino which was a little odd.1) Several instances of Shin-Ra were seen as "Shinra".
Not sure why that wasn't fixed in R03e (if it happens there), but it won't happen in R04, and all bugs from R03 are there to stay. R03 is no longer supported.2) When practicing for the "color-guard" synchronized forms in the locker room, the callouts are done as "[MENU]", "[OK]", "[CANCEL]" and "[SWITCH]", while the actual mini-game uses the PSX button icons.
If the change to the battle area is purely a cleaned up version of the original, it may be possible to add it. If the new battle graphics are huge or too different, however, I won'tAlso, I was wondering if there was any plan to include the battle and world fields that Sasuki cleaned up to remove pixelation, and if not, what the reasoning might be for that choice.
You're welcomeIn any case, thanks again for a cool project. I'm really enjoying my playthrough with Reunion installed!
Yes, I did notice that in the first part of the game. The reason I brought this part up is because the dialogue seemed to be referencing the company more than the president, who was already dead by that time. However, I didn't keep a separate save of that section, so I'd have to start a new game to confirm this.One is the company name, one is the president. I have cleaned up one part with Mayor Domino which was a little odd.
Not sure why that wasn't fixed in R03e (if it happens there), but it won't happen in R04, and all bugs from R03 are there to stay. R03 is no longer supported.
If the change to the battle area is purely a cleaned up version of the original, it may be possible to add it. If the new battle graphics are huge or too different, however, I won'tIt can be added separately.
You're welcome![]()
It doesn't matter for Reunion, but in fact most mods will work BETTER if they're not in C drive. Some mods have trouble if they're in default or system-controlled directories like program files or desktop.Also, I have the game installed on a partition other than my C drive. So will either mods be affected if they're not installed in the C drive, along with the main game?
I don't know if it helps you but the re-release has a new file (it was something like AF3N.p). It is a dll which injects the new driver. Steam doesn't care much about the files it only looks for the launcher and the exe file name. I was able to start the original game through steam naming 7H to launcher and the ff7.exe to ff7en.exe.So, all 3 modules are now done. World map, Battle and Field are running at flawless frame rates.
And I've added a speed up / down option. By pressing Square and up / down [or equivalent keyboard keys], you can change speed rate to 1x, 2x, 3x or 4x.
Next, I have to think about how we're gonna fix Steam's broken coaster and snowboard minigame. I noticed a while back they weren't right and told Aali who added options to his driver. I also fixed the coaster aimer.
But Steam works on an older version of Aali's driver where he'd forced them to 30fps instead of 60 - meaning they're completely bugged out. Any fix will have to patch the Steam FF7 driver itself. Any change I make to those will be superseded by Steam if I don't.