[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Not in Reunion, but it's fairly simple to add it manually using ulgp.
:o

Capital news! It's the only model I really wanted besides what you already included into the overhaul.
 
Yeah agree with dark jaguar, actually im still being buffled w some materia names and dialogue as i play anew. Im like what was its name before...? I can understand why some are freaked out, but thats just rigidity and idiotic fear of change, basically its the BEST SIGN YOU ARE DOING SMTN GOOD! hell yeah, for me i see it as a challenge and a new experience of an old dear game. I mean come on you get a fresh view on your favorite game! Like playing baldurs gate with new ruleset graphics etc! Only stuck up asses get pissy about it. DLBP your work is epic. Period.
 
Fort Condor also needs a new limiter - so it's getting one.  Seems it runs at 60fps too.  I always thought it was 30.
 
Heidegger is worse... he walks like he's pissed his pants.
I agree, it looks like he shat himself days before. It's like he's emptied the slot machine right in there.

I actually cooked up a sort of better walking animation for him way back when. It's not much to be honest, I simply took the common walk animation and edited it only slightly. It doesn't have the "fat bastard who thinks he's boss" appearance, but if you want to see how it looks you can grab the file here.

Edit: Actually, I think the original version of that animation was made by BloodShot. Just a fun fact.
 
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Gonna exceed the deadline v slightly.  but before I go to bed, it will be here :)  Just touching up the limiters and correcting game timer.  They're a bit of a bitch.  I'd rather not release this in current state just to have to release another tomorrow :P
 
I'm now in the process of finalizing the main thread and readme. In the meantime, here is the to-do list for the release after R04. It will give you an idea of what's currently missing.

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1. Work with IlDucci to perfect the controller icons. 2. Place battle countdown numeric correctly (top left). 3. Fix Gil number in the Chocobo minigame menu.  4. Move field finger icon higher up. 5. Tweak config menu text positions. 6. Add Weapon support for Steam.     This means adding 60fps Coaster and Snowboard. 7. Begin finalizing Beacause part by part, with the     help of Merkabah. 8. Sort battle quit menu and quit option in general. 9. Fix issue with enlarged Steam command preview in menu. 10. Add 2 columns for battle Item and battle Summon boxes. 11. Create new submarine minigame. 12. Begin work on Soldier Quest. 13. Resume work on main Weapon code.
 
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The Reunion


READ THE README!

Before posting a bug report, be sure it isn't already mentioned on the Bug Tracker

Download R04b
Donate HERE

The Retranslated FMV are on the first post and need to be manually placed into your movie folder.

The best way to install The Reunion (so that you can reinstall) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the Readme) into a new folder "Backup-Reunion", inside the game root. Each time The Reunion is installed, it will then use those files. If you aren't using any other mods or they do not conflict with the Reunion, you may ignore this advice.

Main changes

  • Steam support added. R04 now works solely with the old graphics / font.
  • Menus (including dialogue boxes) have had a massive restoration
  • Fixes to font (including kerning in menu) and textures.
  • New optional frame limiters for battle, field, world map, menu, Chocobo minigame, Fort Condor minigame, Submarine minigame. Pause will stop main game timer. Countdown timer is frame-based.
  • FMV can be skipped and module speed increased/decreased.
  • Fort Condor movement speed can be increased further than before.

Full changes are in the Readme.


Still to-do
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 1. Work with IlDucci to perfect the controller icons. 2. Place battle countdown numeric correctly (top left). 3. Fix Gil number in the Chocobo minigame menu.  4. Move field finger icon higher up. 5. Tweak config menu text positions. 6. Add Weapon support for Steam.     This means adding 60fps Coaster and Snowboard. 7. Begin finalizing Beacause, part by part, with the     help of Merkabah. 8. Sort battle quit menu and quit option in general. 9. Fix issue with enlarged Steam command preview in menu. 10. Add 2 columns for battle Item and battle Summon boxes. 11. Finish new submarine minigame. 12. Begin work on Soldier Quest. 13. Resume work on main Weapon code. 14. Restore Playstation icons for Steam Fort Condor battle      (and possibly other areas). 15. Improve church scene script with Leno / Aerith / Cloud      model interaction.
 
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Special bonus prize for the first person to tell me that I've messed something big up :P  There simply wasn't enough time to test everything.  It's that much work.
 
I've been waiting all day for this, haha! Everything looks pretty good so far, thanks again for all the hardwork! I'll let you know if I find anything. (:
 
The frame limiters may need some extra work.  We'll have to see.  If you notice any pauses in game play, or stuttering, or drop in frame rate - let me know.  It's experimental somewhat at this stage. But it should definitely be better than what was there before - and provide a smooth recording. Also note that you can speed up and slow down gameplay, and skip FMVs. See readme.

I expect a few issues across the board, but have done my best to test as much as possible.  Game crashes should not occur.
 
Thank you! The time is now!
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