[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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This is a known issue with kaldarasha's models. I think I also listed it on the Bugtracker or somewhere. The Experts' Hall also has a problem.

The dialogue is fine on my side.  Which texts do you think are missing?
 
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I think the entirety of Sephiroth's explanation dialogue and any action(s) from beyond Zeng's question of "One with the planet?".  Pretty much everything after 4:10 here in this sample video.


Sephiroth's model isn't blinking (not sure if he does that with the mods installed), and no dialogue is showing up on the screen.  I also don't recall Sephiroth slashing Zeng either.
Let me replay the game from my most recent save, and then I'll edit this post afterwards with any screenshots and whatnot.  Wait for my edit.

Again, the only mods I have installed is Anxious Heart, Reunion, and Hotfix 1.
 
I cant see how dialogue could be affected since I havent edited code on that map. And it's fine when I play through.  So recheck - and if possible try without models.
 
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https://imgur.com/a/eHYKM

Welp, turns out, you're spot on with the assumption.  Seems like the models somehow broke the dialogue.  Pictures are proof.
Took screenshots at the same moment with and without models.
 
Perhaps that version of Reunion somehow does have an edited file....  It's a but strange though that it could do that. Models shouldn't be able to interrupt dialogue.  I'll investigate.
 
The same thing happens the next time you meet Sephiroth in the temple.  The entire temple seems to be glitched out.  Also, this will be posted in Kal's thread, but just wanted to note it down here... Sephiroth's blade is black in spirit form.

On another note out of curiosity, any ETA on HF2 and R06?
 
No ETA.  No point me giving one when I'd be guessing :)

The Sephiroth thing is also probably to do with transparency at the temple. Breaks the models, but Kal is trying to fix it up. :)
 
So I was messing around with several ideas, or at I'm trying to... ;D
The dialogue boxes seem to be affected by transparency set on the models.  They appear just fine when no models are transparent, and only break when there are transparent models on the screen.
 
Yeah but that would affect the original models and it doesn't.  It might also be a Steam issue again because I've never seen this on 1998. I'll run through this part later.
 
http://imgur.com/a/bQkVf

Aerith was saying something about the answer lies just ahead, in the City of the Ancients.  This is the following dialogue.  Shouldn't it be "at least... it should be" instead of "it should do"?  She's been told that the answer is there, but isn't sure...

Also, mentioned this before, but sometimes the camera doesn't pan completely to the direction where your model is.  This results in you being able to go off screen or not being able to see certain elements on the screen.
 
Nope. The dialogue is fine (in fact your version is grammatically wrong). It's probably best not to report lax speech grammar or whatever, because we'll be here all day with it. Report only spelling mistakes, double spaces, double words, or wrong American spellings for this release (and there shouldn't be any spelling mistakes).  A lot of other smaller issues are being ironed out, but going over localization choices line by line is definitely not needed or necessary.  Plus the ones I have seen have been fine.

The panning is how the engine works vs the edge of the screen. There's not much that can be done about it - in fact, probably nothing.  Plus that isn't a fault of The Reunion.  But if you write this stuff in a separate bug thread - along with the specific place and so on, I (or White Wind) will look into it.
 
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https://imgur.com/a/Xa5X0

All color anomalies. Enjoy!!
There's probably a lot more in the glacier area, but I probably won't visit every screen.

Edit:
Is it normal to replay the snowboarding game again and again if you left the glacier and ran back up to Icicle Lodge?
I thought that once you've completed the snowboarding mini-game, you can leave town without being forced to play it again..?
 
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On the latter question - I haven't touched any of that code so it must be normal.
 
By the way, you can interact with Holzhov from below... Might wanna fix that. :P
 
I'm still passing through a rough time of my life, but I'm still nearby.
Just lacking free time and an available mind, but every bug mentioned in here will make it to the big list for sure; I'll go through all the last pages of this thread that need to, even before R05.

The list also needs better sorting and reorganisation, that will be taken care of when I can as well. Then it'll be a good time to open a thread about that list, for people to submit new bugs and even fixes.
There are also still a lot of (trusty) sources I need to explore to come up with more bugs. But again.. for when I can.

For the moment I'm going through each field to catch faulty pixels and such anomalies, so that'll be out of the way.
I've also noted down a few inconsistencies so far, when comparing some fields together. Like..
On your way from the 69th floor to the 70th, the staircase is a blood mess. Looking at them from the 70th floor now, the stairs are clean and lovely ^_^ That kind of quirks. I have already a few like this.
 
Something is very strange at the temple with Steam... As reported, the dialogue isn't displaying. I haven't touched anything with the code and the models should not be able to break anything.

Edit.

Nope 1998 version also has the issue.  But this wasn't here before.  Only thing that's changed is an updated Sephiroth model, but how can that do this?  Needs more investigating.
 
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Something else I wanted to report:

In the battles that take place while you're on your way to the City of the Ancients, specifically the map that contains the Water Ring, I experienced an anomaly of sorts where characters would freeze in whatever animation they were going through.  The enemy (I think the seahorse looking ones) that casts the whirlwind of leaves skill that hits the entire party.  After the party gets knocked down, they stay down, but aren't dead/incapacitated.

Sorry to be super vague, but I forgot about it until now.  I'm also not sure if it has happened elsewhere.
 
A new thread needs opening, WatashiWaZero, for these type of bugs, because most of them are definitely not Reunion related. They do need reporting, and many of them I will try to fix, but they need to be in a separate thread and then they can also be added to the bug database (not mine - White Wind's).

Not sure that one can be fixed, though...
 
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Something weird going on in regards to the temple... the dialogue boxes from transparent Sep go behind the background. You can see them with BoxFF7 and move them about but they'll only show on the black border part.  I think Kaldarasha's Sephiroth model has had some sort of effect on the engine.  Something it does not like.
 
Something weird going on in regards to the temple... the dialogue boxes from transparent Sep go behind the background. You can see them with BoxFF7 and move them about but they'll only show on the black border part.  I think Kaldarasha's Sephiroth model has had some sort of effect on the engine.  Something it does not like.
Probably the depth_test and depth_*whateveritwas*. I can look into it at the week end. Dan you should change or add to the installer the ability to install the models from an external source (of course the official selection for the reunion). It might be better this way since this part is off your hands and you don't need to update the whole installer for a few new models.
 
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