[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Here's the applog with the Reunion installed: https://drive.google.com/open?id=1lJAnBIKAgqsvCgg_7iGavlvmH7hbwKkV
Here's the applog with just Beacause installed: https://drive.google.com/open?id=1AxzZgrheM-Opo2xMBrVC7q-FFZvAp2hZ

Interestingly, with just Beacause (no model overhaul or any of the optional stuff) the screen goes black again! And start/select does nothing with this particular incarnation of the error. However, I did it by uninstalling Reunion and then reinstalling it with just Beacause, if that makes a difference.

I'm not sure what 'modpath' is so I'll need a more clear way to not include that, sorry about my lack of technical aptitude on that.
 
When you reinstalled beacause, you needed to re-add bugin1c, remember :P That's why the screen goes black again. Not that I think that would fix the hang. Modpath is the "mods" folder.  Change mods folder to ModsX  and see if that helps.
 
Oh! Well then, at least we have a solution. Odd that it doesn't do that when I have no mods installed, but.

Yeah I'm using the ones from the disc, although I can't see how they would have been altered or corrupted, I'm just plopping them into the movies folder from the CDs. You got a recommended movie pack to download? I'm happy to replace with something you consider true to the original game.
 
Yes, now that's puzzling me.  Because it should be an infinite loop regardless.

edit.

Nope.  I have it now.

The original problem is caused by tonysonico.  His fix to another bug caused another bug.  But my fix for tonysonicos bug... caused another bug.  :-D :-D :-D  Because your FMV is smaller than the PC and PSX versions.  I didn't factor that in.  Leave it with me.  I'll get us a F-in fix that will work!

If you use a longer FMV there (rename one to boogstar) - or do as I suggested with Ochu - it should work. 

f you want a quick fix, go and get Ochu, my tool.  Go to MemLog and in the box, enter t,5=FF - then press Change. Do this when the game hangs.
Also, I'll add a tweak to my FMV skipping function.  Because the frame counter needs to be made FF FF.
 
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You can do it! \o/

Wondering why the heck my movie files are weird though, and only weird with mods installed it's so... well, weird. If you've got a link to properly sized FMVs I'd love to plop those in, but for now I can totally use the Ochu trick to at least advance. Where's that located so I can download it?
 
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See Tools.  Ochu is there.  But best you don't use it,.  Let's make sure this fix works ;)

Steam version comes with the best fmv updates, but search qhimms for others.
 
Oh, didn't know the Steam ones were good! I don't really trust cash-ins so, good to know at least those are nice. Should I wait on the fix to replace them, though, just so we're sure we're past the bug?
 
Yeah!  I'm pretty sure my fix will sort it.  Make sure you use the older FMV too with it.
 
Will do! Definitely happy to help sort out an odd bug! (I'll replace after we're sure we're past it cause definitely up for nicer FMVs)!
 
Nope, still no dice. Scene still hangs. With just the Beacause mod, as usual.

EDIT: Oh, gotcha. I'll try again with the reup.
 
IT WORKS! \o/ It fades to black, fades back in, and then after a moment of wait the SCENE ADVANCES! Huzzah! Tested with just Beacause, but I see no reason why it shouldn't work with the rest of the mods.
 
It should work with both sized FMVs now. The downside, of course, is that when the FMV is the longer type, the back screen is a little long.  What we need is either a "Movie has finished" or "Frame total" opcode.  I shall check.
 
I'll save a backup copy of this save file in case you need me to do any further testing on the scene, but I can go ahead with the game now! Thanks so much for the help/fix!
 
np!  You're good now.  I can take it from here.

and then after a moment of wait the SCENE ADVANCES
This is a strange use of "Wait 80 frames".  I've reduced to 30.  It's too long.

You've also likely worked out why frame skipping wrecks progress in some FMVs.... because the frame count isn't being set to FF FF....  so infinite loops are happening.

Using loops to decide progress with movies is a terrible idea anyway.  And it shouldn't be done in the same script with sfx either...  because if anything happens to stop the movie, it can currently lead to a hang. That's true of the PSX also. This was the worst way to do it.

Turns out that the FMV frame count should return 0 when it has ended.
 
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I have found what is causing trouble to my minigame models for the rerelease. It turns out that the rerelease isn't as tolerant as Aali's driver and the flag in the p-files must set to 1 for vertex rendering mode. I fix this at the moment.
 
cheers for that, Kal.  Does this value affect anything, or is it purely a redundant piece of info that needs adding?
 
So far this value affects minigames and textures in battle. In the minigames the models have this strange rainbow shader effect and in battle the texture turns black.
 
Aali's driver also has the issue, no?  And if not...  why is the  value needed in the first place?  perhaps just a redundant value?
 
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