[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Sweet, thanks.

Other question: does this mod fix the audio issue of the Steam release whereby the wrong music plays during the pivotal scene during Cloud's introspection in the lifestream?
When you're using the new translation it does, because it's not only the music that was wrong - the scene fades were too.
 
It wasn't the loop...  it was the length of it as well.  Totally wrong - and the scene was wrong too, as he notes.  It is all in The Reunion database though.
 
When you're using the new translation it does, because it's not only the music that was wrong - the scene fades were too.
Cool, thanks!

If by "wrong music" you mean badly looped, i think it's mentioned in the Reunion database...
No it's actually the wrong music. I'm talking about the scene in which Cloud runs after Sephiroth and gets impaled on his sword, before throwing him in the mako. Cloud's theme is supposed to play during this moment, but in the Steam (and PS4 and Switch) version, it's the mako reactor theme that plays. Here's a timestamp at 2:39:00 of a playthrough that Maximilian_Dood did recently. The scene in question plays with the wrong music.
 
No it's actually the wrong music. I'm talking about the scene in which Cloud runs after Sephiroth and gets impaled on his sword, before throwing him in the mako. Cloud's theme is supposed to play during this moment, but in the Steam (and PS4 and Switch) version, it's the mako reactor theme that plays. Here's a timestamp at 2:39:00 of a playthrough that Maximilian_Dood did recently. The scene in question plays with the wrong music.
He's right.  Just checked two other youtube videos that I believe are playing PSX version.  This one is hard to hear, but I at least know it's the Playstation version
 
I had to convert the PSF file and enhance it slightly as it is a unique music not found on OST.  In any case, that issue has been fully resolved.
 
Are you guys still planning on a PSX release? (Link isnt working)
Looks like romhacking.net is having some issues, but yes, the people working on the PSX port of the retranslation have just recently reconfirmed an updated version will eventually be made. Most likely based on the final version of the retranslation, so you might have to wait a bit.
 
Green Goblin was the one responsible for the previous PSX port of the Reunion. He said he was interested in porting R06 too.
 
I'm stoked to play!  Shame the Difficulty side of the mod won't be completed, but as stated it's a very very time consuming and tedious process.  I've tried other difficulty hacks and all miss the point of making it more difficult but keeping it professional in terms of display, logic etc.  None the less thank you DLPB for making all the effort you have.

On a side note:  I'll be happy to see if 7th heaven goes down.  Not becasue I hate it, but because it's convoluted and made from way back when ff7 modding was new and misunderstood. Having a new framework from which people can implement new mods would be exciting.
 
On a side note:  I'll be happy to see if 7th heaven goes down.  Not becasue I hate it, but because it's convoluted and made from way back when ff7 modding was new and misunderstood. Having a new framework from which people can implement new mods would be exciting. 
Many people have spent years and endless hours working on all that exists for it. Your personal happiness doesn't make the decision to just give it up and throw it all away. They will both exist, for now, and it's the user's decision what they want to choose.
 
I'm stoked to play!  Shame the Difficulty side of the mod won't be completed, but as stated it's a very very time consuming and tedious process.  I've tried other difficulty hacks and all miss the point of making it more difficult but keeping it professional in terms of display, logic etc.  None the less thank you DLPB for making all the effort you have.

On a side note:  I'll be happy to see if 7th heaven goes down.  Not becasue I hate it, but because it's convoluted and made from way back when ff7 modding was new and misunderstood. Having a new framework from which people can implement new mods would be exciting. 
Are you saying that The Reunion R06 could be used to make it easier to install other mods, somehow?
 
Are you saying that The Reunion R06 could be used to make it easier to install other mods, somehow?
It seems there will be a new way to use mods with R06, but we don't know much about it so far. As of right now and for at least a few minutes/hours more, 7th Heaven is still the best FF7 modding tool released ;)
 
There will be times when 7h is needed and certainly some mods will demand it.  I'm just hoping that we can finally do away with some of the confusion and inconsistency.  I regret my earlier comment at wanting to kill off 7h and I apologize for it.  I respect the time and effort placed into it.  I just find it to be a problem overall despite best intentions.  In cases where mods require 7h or where Reunion fails to bridge a gap, people will always have the option to use 7h.  Reunion won't impede it. 

We'll have to see what happens.  I have no idea how it will all be received, but for my own purposes - and from what SC has told me from his test run - signs look promising.

I'm afraid we've hit a small snag tonight, which really irritates me.  I am awaiting Kal's fixed models [a bug turned up with his newest] and the odd fix to menu code.  But this will be released any hour now, so keep your eyes peeled.
 
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Many people have spent years and endless hours working on all that exists for it. Your personal happiness doesn't make the decision to just give it up and throw it all away. They will both exist, for now, and it's the user's decision what they want to choose.
Fair point - I do think it's time for a new way to implement mods though.  It's not like all your and others hard work will be erased -- I don't think anyone working on Reunion can say they didn't learn and have been inspired by 7H.
 
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