[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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The walk through is a proof check of all the localization and to fix up the boxes.  I'll likely also be recording it to Youtube.
 
I'm currently creating an overview help video. Should be done in next few hours.


--off tennis - video one is done.  20 min long.  I'll do next when back then upload to Youtube.
 
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Can I please have a download to R05? I was very much looking forward to playing the game retranslated today and I don't see the point of completely removing the mod from the internet until the new one is out. Why not just keep 5 there until 6 is out?
 
Why not just keep 5 there until 6 is out?
I think he just wants us to have the best version he can make -- since it's imminent, could be any time, so hang tight!
 
The status has been "very soon" for months now and it was supposed to be released on October 1st, "hanging tight" is not reliable at all. There's no good reason to restrict the whole project from the entire internet just because there's an improvement in sight. All I ask for is a download link. People have complained about him doing this as far back as 2015, this is a problem that shouldn't exist.
 
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The status has been "very soon" for months now and it was supposed to be released on October 1st, "hanging tight" is not reliable at all. There's no good reason to restrict the whole project from the entire internet just because there's an improvement in sight. All I ask for is a download link. People have complained about him doing this as far back as 2015, this is a problem that shouldn't exist.
You're right about one thing: this is a problem that doesn't exist cause right below this thread there's another one with the download links you want.
 
I don't know what you mean by "below the thread" since I don't really know how to navigate old forum sights so could you be more specific or link me to said thread? Thanks in advance.
 
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The forum sections are right above the posts of this page. All you need to do is go back to FF7 Other Mod Releases
 

Brief overview.

I didn't do a great job, I know.  But what can you do?  :o ;D

Suggest watching in high res or you won't be able to read text.  1080p 60fps is there.
 
does this mean we can finally have custom textures for the steam re-release of ff7?
 
Yes, it should work fine.  The downside is that achievements and everything else the steam version adds is removed - since it no longer loads steam dlls.

Nothing stopping people from just disabling reunion whenever they want to use that.
 
Watched your video (thanks for doing it).
Seem like a great way of doing modding.
Is there any way to tell witch files to use instead of witch mod folder ?, for exemple if a single file is needed for several mod but not for others it can be usefull to avoid copy of files.

If i can deal with it and the french re-translation it will be a great tool.

Realy waiting for it now ^^
 
I've included ALL needed .tex files and text files to the new translation folder.  To make French (if planning to distribute to French owners only), you'd just change all those files and use 1.02 English exe.  All exe text is now external also.

In the future, I'll likely also have a way to display to people exactly which files are going to be loaded.  I'm also creating a front end for the options.ini
 

Brief overview.

I didn't do a great job, I know.  But what can you do?  :o ;D

Suggest watching in high res or you won't be able to read text.  1080p 60fps is there.
My question is from a mod distribution point of view.

Is there a specific packing type tool to package mods, and then users just have an easy way to install a mod.  Or is it a case of supplying something like a compressed file and giving end users instructions to copy files to the CUSTOM folder?

Would a mod that is different to a core function of Reunion such as the menu changes, be something that is possible to do with this modding framework?
 
My question is from a mod distribution point of view.

Is there a specific packing type tool to package mods, and then users just have an easy way to install a mod.  Or is it a case of supplying something like a compressed file and giving end users instructions to copy files to the CUSTOM folder?

Would a mod that is different to a core function of Reunion such as the menu changes, be something that is possible to do with this modding framework?
It'd probably be more accurate to say that there isn't an install process:
Download a zipped folder that the modder has prepared.
Unzip that folder and put it into Reunion's Custom folder.
Open Reunion's .txt and type in the mod folder's name under the Custom heading.

Manual, but very straightforward and should take 2-3mins total.

As for menu changes, R06 has hext and can read texture, etc. files so I'm assuming an alternative menu mod can be applied to it provided the one it comes with is disabled.
 
Looking specifically at the Beacause module of reunion, does anyone have a changelog of what was changed between R05 and R06 of Beacause, and what is currently planned for R07 (specifically for Beacause). I scanned the Google docs spreadsheet but was having Abit of trouble finding that info
 
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