S
Sega Chief
Guest
Here: https://mega.nz/#!flthiAAR!lDGxNVdjg57q0Gc-X-Kv7Pr3661Xo72l-YlIZ8ZsCBsCheers D
Could it be possible to create an alternative link for no-torrent users? (big issues with this software)
Here: https://mega.nz/#!flthiAAR!lDGxNVdjg57q0Gc-X-Kv7Pr3661Xo72l-YlIZ8ZsCBsCheers D
Could it be possible to create an alternative link for no-torrent users? (big issues with this software)
You're welcome.Cheers sir. Congrats.
And congrats to you with your interpolated 60fps updatesI can't believe you managed this. Congrats. I'll help seed.
I downloaded and installed R06, but when I launch FF7 through Steam it does not launch The Reunion. And I get this error in the log file:
Warning: No valid registry entry was found.
Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?
My steam copy is indeed legit and I installed The Reunion in the same directory as ff7_en.exe. I reinstalled both FF7 and The Reunion and this error still comes up.
It's always on. The only question is... are the png files present in The_Reunion\Global\Texture\World ? If you delete those, the mod is disabled.On another note, I don't know how to enable the worldmap retexturing.
Probably post.psx. Can disable from Reunion.log. Doesn't look bad at all if using scanlines - especially by ReShade.The 3D models are horribly aliased for some reason. GPU settings don't seem to affect it.
I'm not sure what animal you are trying to replicate here... but it certainly isn't feedback. And after hours of bug fixing and other enhancements, I can assure you the only feelings I had towards you were violent ones.Aaaaaaand....meh.
Yeah. kalathi said it best. Not sure why they were rounded on but I applaud their balls to simply tell you it as it is. What planet are you actually on that you think "toying" with a huge framework for 15 minutes is normal? Or that you can fairly judge it on that basis? I wouldn't mind if your feedback was helpful or accurate... but it isn't.Quick review after toying with it for 15 minutes:
Known issue. Guess what? I didn't code inno. Stop putting your dpi settings on stupid numbers and invest in a proper monitor.Installer is not high DPI friendly,
Options.ini is as clear as it comes. Needless to say, I don't believe for one single second you read the help file or main post - or you'd know it.nor is it clear in the options what you're installing or not installing
You think ticking something means you don't get it? ;D(do I check it or NOT check it to get what I want?).
Guess why that is? It's because not everyone is playing this on a high res monitor. 640 * 480 is the normal resolution. You're complaining that you had to do what is normal? Edit the options.ini file. Is there anyone on Qhimm who thinks this is a constructive and sane piece of feedback? Please tell me, so I can add you to ignore list.Runs in a 640x480 small ugly box until editing text file.
Considering it's you, I am gonna think of it as a feature and not a bug. Nevertheless, no-one else has fed this back, so the likelihood is you are clueless. Bad drivers, bad install, bad graphic card, bad memory that my mod exposes. Could be a bug. 'Course... Could be that you're out to sabotage this project, you little menace.BSOD'd my PC first time I ran it and got into a battle
My give-a-shit meter remains on 0.(that really pissed me off 'cause I had some unsaved things open).
Any chance of us knowing your PC specs? Any evidence? Anything that can help me diagnose it? An app.log? A Reunion.log? A video? Anything? Nah.60fps is buttery smooth (when it works) but does weird speedups and slowdowns (not my PC performance).
Not on my install it isn't. And again, I am not a mind reader. What is broken? How is it broken?Cloud's limit break is broken.
Then the original game is ugly and boring. You are criticizing the ORIGINAL game.Menus are ugly and boring
Repeated many times. Holding Start Select or pressing Alt + F4 does the same thing. And it looks neater on the menu. You know, that thing you called Ugly.and IDK why the Quit menu was removed just because there are now alternate controls
My fault people don't read help files?(which are not immediately known unless you RTFM...most people won't).
I highly doubt this.Audio engine, only audio modders will care.
Guess again. It works by the ID number now. Not the name. Know why? Coz that way you can add up to 255 musics or 65535 SFX by adding a number to the start of any name. Called good design. But you have found a major plus and turned it into a negative.Speaking of, looks like I'll have to rename all my oggs to long and different file names if I want to mod them (would have been nice if the original file names were kept).
You were one of the ones that wanted this releasing ASAP. There was a reason I have held off... That will take time, you self-entitled POS. Do you think apps, mods, and code are whipped into existence by John De Lancie?No frontend yet.
Again, no. The global folder allows global stuff on top of BASE stuff - and Custom folder supersedes. That's 3 layers. And, as I keep telling you, this framework is designed for self contained mods. There aren't any yet. Guess why? Coz this is a framework and modders have to... you know... make those mods.Only 1 mod can be active at a time (voiding the whole value of the modding framework).
Sleep lost tonight: 0 seconds.Won't be spending my time trying to get all my mods that I like to work in one folder.
Ever tried doing a re-translation project and not changing the box sixes etc? Ever tried it?Not a fan of all the bundled stuff when only the translation is of interest to me.
Don't know how many times people have to tell you this... names are ... optional. Exe text is external. Wallmarket and Makou and toupScript exist. You seem to think the world revolves around you. That I should suddenly cater to your every whim. What exactly are you smoking?That's unfortunate because I won't run this just to have some updated dialog (and only that, because I HATE the towns, item names, equipment, materia, spells, etc. being changed).
That's your opinion. You clearly don't like this framework, so... delete The Reunion and kindly... FUCK OFF.Big download, lots of disk space used for little reward.
lol.It's not all bad. Kaldarasha's models look great.
Because the original game is what most people want to play - and the options.ini is called options.ini.Not sure why they're not on by default.
Yes you are. Yes you did. And yes I am better at it than you. Again, fuck off.I'm not trying to be mean or rude,
Your expectations don't concern me, little man.as I know you put a lot of work into this but I just don't see what all the hype was about.
I did just that. Only thing I agreed with you on.Take one person's opinions with a grain of salt.
Good. Don't let the BSOD smack you on the arse on your way out. No point replying here or in Discord. You're a goner. I also think you're a sock-puppet. Your post is genuinely the worst I have seen in my entire time here.Will be uninstalling.
I can get on discord, for sure. I am happy to help, it will just need to be in the morning. Thank you for any future help.that's so weird. Do you happen to have access to discord? May need to do a webcam look at it?
https://www.ff7catalog.com/threads/12253/
Just so I'm clear: If I get this launcher when I launch the game from Steam, does this mean I have the Square-Enix version of the game?
https://imgur.com/oQtNoSS
If so, I'll have to use the game converter. It says Steam v.109 when I go into the settings too.
The launcher is standard on the Steam version, I am sure. I don't think you need to convert.Just so I'm clear: If I get this launcher when I launch the game from Steam, does this mean I have the Square-Enix version of the game?
https://imgur.com/oQtNoSS
If so, I'll have to use the game converter. It says Steam v.109 when I go into the settings too.
I will give that a shot, Sega Chief.So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).
This is true. I just ran the converter and now R06 works when I launch via Steam.Update on the registry issue.
It's been discovered that the Steam registry check may be off as it can differ between machines. The 1998 registry check though is working; that means users who have used Game Converter for 7h (or who use an original 1998 install) are able to use R06 (even with Steam version) whereas 'pure' steam users can't.
So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).
Using the game converter always ended with a crash to desktop at any battle you encounter for me. Steam version runs, but many SFXs aren't working (the alarm sound before the first boss, the jumps on ladders, the actual sound of the bomb being rigged just before the first boss...) All theses could be on my end, I'm still trying things.Update on the registry issue.
It's been discovered that the Steam registry check may be off as it can differ between machines. The 1998 registry check though is working; that means users who have used Game Converter for 7h (or who use an original 1998 install) are able to use R06 (even with Steam version) whereas 'pure' steam users can't.
So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).