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Then please verify it. Then I'll look into itI have no idea if this could be caused by Reunion or something else;
Then please verify it. Then I'll look into itI have no idea if this could be caused by Reunion or something else;
Just to confirm, is there any way to verify it beside replaying the game up to that point with and without The Reunion? Reunion saves don't seem to be compatible with the unmodded game, and I don't know what else to disable to try and debug it. Can anyone recommend some debug tools/mods I could use? I'm not familiar with FF7 mods and google doesn't seem to help.Then please verify it. Then I'll look into it![]()
Yes (via setting Mod_ID = none), sorry I forgot to mention it.Did you try without remako?
Im guessing you disable it in options.ini "Disable_The_Reunion = n"Just to confirm, is there any way to verify it beside replaying the game up to that point with and without The Reunion? Reunion saves don't seem to be compatible with the unmodded game, and I don't know what else to disable to try and debug it. Can anyone recommend some debug tools/mods I could use? I'm not familiar with FF7 mods and google doesn't seem to help.
Thank you! By moving the save to the right place and disabling The Reunion, the scene progressed as it was supposed to.Reunion saves are compatible with vanilla.
Vanilla save location: %USERPROFILE%\Documents\Square Enix\FINAL FANTASY VII\
Reunion save location: save folder in game's root directory
You just have to copy and paste them over.
I just passed this point with hotfix 11 and it played out ok for me.Model overhaul isn't enabled by default, so even modifying Options.ini isn't necessary.
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Hello and thank you for this great set of mods. I've had a wonderful time playing the game for the first time in over 20 years, breezing through most of CD1.
Near the end of CD1, though, in the Temple of the Ancients I've encountered a weird bug where the game gets stuck in some sort of a loop at the point where Cait Sith is reading fortunes.
I have no idea if this could be caused by Reunion or something else; I'd appreciate any tips on what might help. I've tried disabling the translation / model overhaul / 60fps battles, but the hangup is unaffected. I can't try with another set of characters because like an idiot I only kept one save.
I have R06c with hotfix 11 and the Remako mod.
Video of the looping point in the game
(here's a video from someone else on how the scene presumably should proceed)
APP.log
The_Reunion.log
Sorry if this is unrelated to The Reunion in some obvious way!
Firing blind here, but what was your party for the Temple? I had Tifa as the third character, and her animation in that scene seemed to behave differently from how it did with Reunion disabled. Just wondering if it's related.I just passed this point with hotfix 11 and it played out ok for me.
Cloud, Red XIII and Aeris i think.Firing blind here, but what was your party for the Temple? I had Tifa as the third character, and her animation in that scene seemed to behave differently from how it did with Reunion disabled. Just wondering if it's related.
I happen to have kept a save right before the fight with the weapon that leads into the lifestream sequence, because in one of the hotfixes, it kept jumping straight from that fight to the Highwind scene that was supposed to happen *after* the lifestream, but didn't actually get a full bug report written up. Worked completely fine for me today, trying to run through it again, so I'll post the save for you to give it a shot and see if the text issue persists.Did anyone get an annoying text that wouldnt go away when exploring Cloud's mind at Midhir? Just before FMV in to Tifa's room.
it could be. I did alter that field to allow for translation to work properly for cait.Firing blind here, but what was your party for the Temple? I had Tifa as the third character, and her animation in that scene seemed to behave differently from how it did with Reunion disabled. Just wondering if it's related.
In that scene theres a dialogue box glitch.it could be. I did alter that field to allow for translation to work properly for cait.
Played a pretty large chunk of the game today and had no crashes, with interpolated animations and battle/field/world textures. One thing i noticed in hotfix10 is that barrett's gun effects were working but in hotfix11 they started disappearing again like in previous versions.No crashes or crazy textures yet?