[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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No crashes or crazy textures yet?
Played for about 3:30 hours, lots of high speed grinding, textures are fine and no fanfare glitch. That's the most stable hotfix yet for me.

Unrelated: in Shinra Mansion's basement, when you go to collect Vincent, the music there is supposed to keep on playing during random battles in the area, but it's getting muted during the battles.
 
Unrelated: in Shinra Mansion's basement, when you go to collect Vincent, the music there is supposed to keep on playing during random battles in the area, but it's getting muted during the battles.
It isn't, actually. It's supposed to play the battle theme just as normal, but on PC the AKAO frame for that field (fields?) is broken and that's why in vanilla it doesn't play. The audio replacement probably just has a different fallback method for such an error, it being to cut the music out.
 
Welp, just had my first Hotfix 11 crash. :(

Crash occurred after ~90 min of exp grinding in the Airship, Laboratory zone (sunken airship).

No crash.dmp file was generated, nor did any error message pop up - the window simply closed suddenly after exiting a battle.

Relevant saved game, app.log and reunion.log here:
https://drive.google.com/open?id=1wrZEgTaARvDmrxQzBPBuubuHJijziLy4

Most recent save is "Save file 02," Time: 49:46.
Sorry to don't bring any files, just want to point out that a friend of mine was doing a run and had the excat same issue but after the Rufus fight when he leaves.

It isn't, actually. It's supposed to play the battle theme just as normal, but on PC the AKAO frame for that field (fields?) is broken and that's why in vanilla it doesn't play. The audio replacement probably just has a different fallback method for such an error, it being to cut the music out.
Oh. Bloody hell. Btw I got several times the spiral audio broken (before entering a battle) and the "receveid item" audio not fully played, sometimes not played at all. I will try my best to get some report/files to support if it isn't already fixed.
 
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i'll have to investigate the Vincent basement issue.

The issue with sounds not playing is likely related to audio hardware and buffering and I'll need to raise with creator of bass.dll.  Please can you try with and without the SFX memory option in Options.ini?
 
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There is also clearly an issue after battle.  For some people it's just dying immediately.
 
I tried the new function to skip cutscene/movies: at the first FMV while doing that the music doesn't start, it does only after first battle. Then you swap map and come back on the first map and you are able to get another Potion from the same soldier (btw they share erroneously the same model of the train guard.)

Seems working so far with sfx memory off, will update.

Also, I know it's already mentioned in reunion database, but jeez the model polygon going over the battle menu it is annyoing.
 
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at the first FMV while doing that the music doesn't start, it does only after first battle
Normal.  This is because FMV sets music.  But I can sort it and will be doing.

Also, I know it's already mentioned in reunion database,
Then don't re-mention it as that annoys me ;)

hen you swap map and come back on the first map and you are able to get another Potion from the same soldier (btw they share erroneously the same model of the train guard.)
Not sure what you mean about train guard but the dupe issue with items is not  a reunion bug and is already fixed with new translation.  Again, always check that issues are reunion or not and always check field script errors in database.
 
I just installed FF7 (Steam version) + Reunion on my laptop so I could play the game more often, when I'm on the road for my job. I copied all the modded files as well as the Reunion folder from my PC (where everything works fine), then I simply made some adjustments for the resolution (since my crappy old laptop can't do higher than 1366x768).

In the game launcher, I can set keyboard button assignments just fine, but when I launch the game, it does not react to any key input, just playing the credits into infinity... I tried disabling Reunion in the options.ini and that makes the game recognize my input, so it seems to be a Reunion issue.

I remember from back in the day that in 7th Heaven there used to be some sort of Laptop patch that was required when you tried to play the game on a laptop without a numpad (which mine does indeed not have). Is that still a thing and will it work with Reunion? If not, can anything else be done to make the game work with Reunion on my laptop?
 
unless you mean both areas have the issue.  but if you're using a custom flevel that will be why
 
requires modified config file if you don't have a numpad.  this Will be sortrd in a future release
 
I don't understand.  How are those 2 places related? 
So what I meant it's that this model is being used for both: a Captain of Shinra Soldiers and a Train Security Guard. That it's OG limitation, I believe.
 
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As weird as it sounds and a bit of a strange workaround, I theorize plugging a USB keyboard into your laptop might fix the issue.
Let me know if it works.
 
If not, can anything else be done to make the game work with Reunion on my laptop?
I don't know if Steam's controller mapping works with keys that don't physically exist on the machine's keyboard, but I suspect it would.

Bring a gamepad with your laptop, and configure the Steam controller mapping as shown here:
 
Just had two similar crashes. One in Shinra Mansion after winning a random battle against the balance thingy enemies. Just as the world map battle crahes of before, the fanfare started playing and when transitioning to the exp gained screen the game hang and closed. Exact same thing happened on a random battle in mt. Nibel. after defeating Materia Keeper, i ventured outside, got into arandom battle and when I won, same hang and crash. Both times I was mashin the confirm button intensively but I kinda always do it. It just felt like I mashed the game to death lol. I had 3 hrs without crashes before it happened so it seem definitely more stable. Did not attach crash.dmp because Windows istelling me the file hasnt been modified for quite some days so it's as if the game is quitting somewhat gracefully? It's not generating a crash.dmp. Logs are from just after the second crash at mt nibel, save slot 1.

https://drive.google.com/open?id=1NAfJ_ehZb6v9Eak6083CqJvirpmt1jzy
 
Cannot figure out how to search on only this thread so might as well ask a question that has likely been answered before.
I got the steam version of FF7 and I installed the mod on the folder where ff7_en is located.
It runs just fine but only on a small window, there is no way for me to run it on fullscreen and fiddling with the settings on the launcher does nothing, what do I need to do to run the game on fullscreen with this mod?
 
a Captain of Shinra Soldiers and a Train Security Guard. That it's OG limitation, I believe.
It is.  So the question is why is this bug report here ;) ?

This is normal - reusing models is what all games do - esp older ones.
 
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That was a mere observation OT, the report bug was on double potion based on New Translation (y) but I guess we have exhausted this topic already.

I'm going through a run using only R06 and have several notes written down (regarding model glitching etc.)

Can I post it here if not present in reunion database?
 
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