[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Cannot figure out how to search on only this thread so might as well ask a question that has likely been answered before.
I got the steam version of FF7 and I installed the mod on the folder where ff7_en is located.
It runs just fine but only on a small window, there is no way for me to run it on fullscreen and fiddling with the settings on the launcher does nothing, what do I need to do to run the game on fullscreen with this mod?
Installing the mod should have created a new folder called "The_Reunion". In there is the file "Options.ini". Open that with a simple text editor and you can set a resolution by changing the values "window_width" and "window_height". If you want fullscreen, just replace "full_screen = n" with "full_screen = y".
 
When you encounter Aerith at the church and should give her a name, the default name is Aeris... is it right?

R06c with hotfix 11, standard installation (no checkbox selected)
 
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No - it isn't.  I've probably forgotten to update when I transferred to new modding method from old R05.  There's a few issues with names being out of whack that I'll sort.
 
Installing the mod should have created a new folder called "The_Reunion". In there is the file "Options.ini". Open that with a simple text editor and you can set a resolution by changing the values "window_width" and "window_height". If you want fullscreen, just replace "full_screen = n" with "full_screen = y".
Got it, that worked, thank you.
 
When you encounter Aerith at the church and should give her a name, the default name is Aeris... is it right?

R06c with hotfix 11, standard installation (no checkbox selected)
I forgot this part.  The function hasn't been taken over for the external exe txt file.  I'll have to sort it.
 
I don't need any more bug reports about crashes after battle unless there is a message on screen saying to notify me.  I reckon these crashes are related to bass.dll which is why the game is dying immediately.
 
in the lifestream when Cloud is finding himself with tifa
young Cloud says this:

"Tell him what you've told me, later."

i'm not sure if there is really anything grammatically incorrect, but at the very least its really hard to follow if you don't already know the context, just kinda worded strangely


With that sentence aside, you all did great work with this scene, the original dialogue was horrid and confusing throughout that whole scene and you guys clarified/cleaned the hell out of it... kudos

edit: also, when moving a chocobo into the choco pen, the dialogue box that says to give the chocobo a name appeared on top of a dialogue box that said this is a great chocobo and the words conflicted a bit, havent tested without reunion yet but i dont remember that happening in the original game, not that its an issue for me at all anyway, just letting you know its there
 
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I forgot this part.  The function hasn't been taken over for the external exe txt file.  I'll have to sort it.
ok, I think I've found another problem with text from exe.txt not being readed properly: in materia menu or shop sell materia the word under the materia stars is set to "to next level", despite I've changed it (line 394 and 559 in exe.txt). Here it is a screen with italian modification (with english word). Since this is a not english problem i don't know if it is secondary... for now with hext I can make a workaround (like with default character name I've already reported)
 
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That comes out of Kernel2 and needs changing via wallmarket or touphscript.  The one in the exe is for a different place.
 
That comes out of Kernel2 and needs changing via wallmarket or touphscript.  The one in the exe is for a different place.
But in my kernel2 there isn't the word "to next level". In the R06 kernel2 i've found only "next level" (line 1631) and in italian is translated. Using hext and changing 00920C48 and 00922A50 fix the problem
 
It was caused by the fact I altered the offsets for the 2 text entries, so they weren't detected.

Fixed.  Thanks for the bug report.
 
Encountering the same problem with Hotfix 9 as CrazySteve88 did.

After finishing the bombing run and talking to Aerith, the next loaded area is incorrect.
The area has Cait Sith jumping on the stairs (could be a scene from the event in Disc 2), and Cloud spawns on top of the background scenery and is unable to move at all.

QQr9M5T.jpg
Is this still happening?   It isn't to me.
 
The Vincent basement music issue is indeed caused by the original script being broken at that point as Ansem said. 

The Japanese PSX game shows the normal battle music should play.
 
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Hey sorry if this has been answered somewhere already...I'm updating to R06 after a year of not playing. However the new installer seems to only contain Beacause. Are the other parts of the mod located elsewhere now?

I went ahead and installed anyways and now the game isn't listening to my keyboard, heh.


Disregard all this, I'm an idiot but figured it all out. Great work as always, guys!
 
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