No, I just gripe about the damage numbers disappearing too fast. It's like four frames of numbers, sometimes the number doesn't even draw. I was messing with some of the configs with hextedit, but the fix I had in mind is more complicated than just removing that segment I mentioned earlier.
Iunno what any of these codes do. Removing the #faster numbers segment makes numbers appear twice, one after the other. I know I can have it just right, R04 didn't have this issue, but then in R04, character zoom speeds look weird because they're actually playing in 60fps, on this 15fps playground. Anyone else notice stuff like that in R06? I really only want 60fps battles for the smoov menus, 15 fps battle animations are quite charming anyway.
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#fix numbers array by NFITC15BB464 = 2C ← Dunno what this does5BB5E8 = 0F Bf 52 0C C1 EA 02 ← Like what even#faster numbers5BB464 = 16 ← Same code as above, if I remove this, damage numbers will repeat twice. -4016008FE1E8 = 00 02 04 04 02 00 ← I thought this was some kind of raw frame output for the damage numbers themselves. I still don't really know. -400C00
Tried using cheatengine to find the original values in the base game, but that hasn't really led anywhere. I feel like I've spent too long on this insignificant speck of a gripe, but now I just want to solve it.