[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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as i am nearing the endgame, i have been experimenting with 60fps battles and a few other things

when fighting diamond weapon with 60fps set to either 1 or 2, the audio for his stomp attack is very out of sync (its sound effects when he is walking up, not the actual stomp)

also when 60fps is set to 2 (interpolated), Big Brawl for cid is set to ludicrous speed, lol.  Sometimes it wont even show cid leave his original spot, it will just be a close-up of cid and then the enemy dies, havent tested with no interpolation

both of these issues go away when 60fps battles is turned off

edit: i was actually looking in the database and saw a chocobo racing bug and a question "does psx version work the same?"
     - I can confirm that green chocobos in the PS1 version were NOT slowed down in water, and blue chocobos were indeed slowed down in the water section (of the long race)... they for sure mixed those up, I cannot comment if any slowdowns occured on hills, but I do know with 100% certainty that the bug in regard to the water section was present in the playstation version
 
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The issue with effects being too fast / slow is in the reunion database.  Fixing all of them is unlikely to happen - though Obesebear prob wants to take a look at that.

I'll add that the other issue exists on PSX.
 
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thank you, i'll wait for your help.
I've investigated after a doubt came to me and checked ending2.avi (in italian) by renaming in eidoslogo.avi (it's a raw test) and also this video has a problem (the original english renamed eidoslogo play perfectly). I need to test in real game ending but i'm not very confident... this 2 video have the same problem
True Odin has resolved and the code has been added to my fork also.
 
Why does installing this mod fuck with my PS4 controller and how do I get around it?

I install a fresh vanilla version and load the controller config in Steam, go into the vanilla game and controller works fine.

Install Reunion and only the left analog stick works, everything else is moved to the numpad.
 
Why does installing this mod fern with my PS4 controller and how do I get around it?

I install a fresh vanilla version and load the controller config in Steam, go into the vanilla game and controller works fine.

Install Reunion and only the left analog stick works, everything else is moved to the numpad.
Set steam input to disabled for FF7 in big picture mode controller settings and that'll fix it.
 
I personally use steam input to rebind all of my DS4 buttons to keyboard keys, so that I can use my dpad too.

You can download community bindings for them as well, I use the config "Final Fantasy VII DS4" binding by Ottman.
 
as i am nearing the endgame, i have been experimenting with 60fps battles and a few other things

when fighting diamond weapon with 60fps set to either 1 or 2, the audio for his stomp attack is very out of sync (its sound effects when he is walking up, not the actual stomp)

also when 60fps is set to 2 (interpolated), Big Brawl for cid is set to ludicrous speed, lol.  Sometimes it wont even show cid leave his original spot, it will just be a close-up of cid and then the enemy dies, havent tested with no interpolation

both of these issues go away when 60fps battles is turned off
So, Diamond weapon is likely going to have to be something for NFITC to look into.  I'm fairly certain the sounds are triggered by the animation (or a frame of a certain animation) so Diamond weapons 10th frame is now his 30th but the sound is still playing on the 10th.   I don't know how to decipher the AB file, but my guess would be the solutions is in there somewhere.

As for Cid, I have no idea where is Big brawl limit is.   I'm going to have to dump my magic.lgp and look around.  Seems to me it might be hidden somewhere.  Once I find it, I'll interpolate and send to DLPB
 
1. An explanation of the bug

So essentially, when I plug my laptop into a TV via HDMI and have The Reunion enabled, all gameplay and menu audio goes silent. FMV audio still plays, but nothing else as far as I can tell. So I'll hear the start-up logo sound effects, but then when I get to the main menu there's no 'bleep bleep' as I move the cursor, and upon loading my save file, there's no music or sound effects of any kind.

This is not an issue through the laptop's own speakers, or even through the low grade speakers I tried plugging in through the aux port, and this is not an issue when The Reunion is disabled.

I have also confirmed that the issue is specific to HDMI somehow. When using the same TV/speakers via an analog cable (and using HDMI only for the video component), I am able to get gameplay sounds. So Something is going on with Reunion and HDMI (don't worry, I have tried two different HDMI cables, so it's not just an issue with the particular cable).

2. Does the bug happen at same point more than once?

It doesn't seem to be localized to a specific place. I tried various places throughout the opening of the game (train, Mako reactor, space outside Tifa's bar), and they were all silent....
As per my issue above (more details provided), I have now tested the game with The Reunion on another TV via HDMI and the problem of no sound in-game (but sound during cutscenes) persists on that TV as well.
 
another one:

     -with 60fps battles set to 1 the status effect slow has the stop animation for all my characters, they looked stopped, but can act and are just slowed, i can repeat this by just casting slow on a teammate, and slow works normally when 60fps battles is turned off
 
Require app.log, reunion.log, audio.log - as first post.
Can't tell, was this in reference to me? My logs are provided in the og comment I was quoting! Sorry for the confusion

Here they are again though:

3. App.log (found in root folder)

https://drive.google.com/file/d/1Z43v7nUhjiE9QOuNOCvG4hFOJh_B8xzq/view?usp=sharing

4. Reunion.log (found in The_Reunion folder)

https://drive.google.com/file/d/1itvaMJqUj4LZAvKJBYJ2Jj9L5OHxOMhV/view?usp=sharing

5. crash.dmp (found in root folder)

There was no crash so I don't think this file exists

6. Your save file from just before the crash or hang

https://drive.google.com/file/d/18rilzefgZuL4zHHTzRRBfuP5Qne_FumS/view?usp=sharing

(If that was not in reference to me, then my sincerest apologies)
 
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Are you *sure* this status is slow and not stop?  Check submenu for the status.
100%

this move from this enemy slows as normal when i turn off 60fps battles, and also i can attack normally and the time bar fills as normal with the animation like that the whole time

and also i casted slow from the time materia on cid and the same thing happened
 
I need you to double check the status as you play.  When it stops, look at the status IN game.  It's likely a bug.
 
I need you to double check the status as you play.  When it stops, look at the status IN game.  It's likely a bug.
this is something i have been wondering, how do i check status effects in-game? select just seems to bring up the name, how do i check what status effect a character is under on the battle gui?
 
Press Square / Switch if using New Translation.

If not, the old way was to try using antidote/elixir etc on yourself. A box will pop up with the status.
 
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