[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Just checking in with this thread. I played version RO5C and really enjoyed it. DLPB's efforts are greatly appreciated. I was very interested in playing again when the SOLDIER QUEST mod was added. Does anyone know when the SOLDIER QUEST will be added? Also, has the BECAUSE mod been finalized in RO6E or are there still changes being made to the dialogue in future versions? Then, lastly, does anyone one know what will be the final version? Thanks in advance.
R07. Same here. Hopefully, soooooon! Excited for this and a certain overhaul mentioned on the first post :E
 
[00000000] ERROR: failed to load shaders

Either shaders not installed - see The_Reunion\Program_Files  or not supported - which case you'll need to disable psx.post by renaming entry in options.ini
Hm, I've tried renaming psx.post, still won't load shaders. Maybe it's a Parallels thing.
I appreciate you trying to help though!
 
This is most likely user error since I was able to get these mods working together. Although I am not using the ninostyle chibi models anymore because they are not entirely complete so it's weird to see some being chibi and some aren't.

Are you sure that Cid is a completed character by ninostyle?

To make the models compatible, create a folder called like "ninostyle" in the CUSTOM directory of the Reunion folder. Then in the options.ini set Mod_ID = ninostyle . Make sure you disable "model overhaul in the options.ini as well.
Ignore my other reply. I don't know how to edit posts here.

I downloaded the 'direct' version and used the custom directory to get it working perfect. Thank you.
 
Hi DLPB,

I noticed something when you get "Key Items".

Sometimes you put a space before the word "Obtained", sometimes you don't.
Sometimes you put some spaces before the item itself, sometimes you don't. When you put them, it seems a bit random, 4, 5, 6 spaces depending on the file.

Is all this on purpose? I think the formatting on these messages should be consistent.

Regards
 
Not sure if this is known, but  this just happened to me. Right after completing the Temple of Ancients the game will freeze. It happens right after the scene when Cait Sith grabs the  Black Materia.  The exact moment happens right when the screen scrolls up and starts to shake after the explosion. The screen will continuously shake and hang there. I had to totally disable Reunion to get past it.
 
This is a grammar/formatting issue and will be looked into for R07.   I actually centre the message.  If it's not centred in PSX, you'll need to manually adjust.
 
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Is there something that can be done to fix the FMV color correction to switch between FMV and gameplay seamlessly? The FMV brightness really stands out when FMV ends and gameplay kicks in, something i've not encountered when playing the game Vanilla way. Is this known or am i the only one with this problem?
 
Not that I am aware of.  I'm well aware of the issue and it's not a reunion problem.  if you're using the shaders that came with Reunion then that's as good as it gets unless FMV recoded. 

Also, make sure your vid card and monitor is set to allow FULL colour 0-255.

Please post this query to a new thread.  You know the drill.
 
You're using Weapon mode 2.  Some field changes for difficulty. More to come.
Hello, I am also having some difficulties with the Dolphin jump.  I tried searching/looking it up and haven't found a solution.
I feel like I get close to getting the right spot but still miss.
Any tips?
Thanks, loving the mod so far.
 
No tips... other than it's gonna be difficult.  Think I'll probably need to put in a further hint system or something...  at moment it's a guessing game.  Good luck haha.  Weap Mode 2 is also nowhere near completion.
 
No tips... other than it's gonna be difficult.  Think I'll probably need to put in a further hint system or something...  at moment it's a guessing game.  Good luck haha.  Weap Mode 2 is also nowhere near completion.
Haha, your no fun. Kidding of course.
Thanks, I'll keep trying!

Edit: Okay, I've been at it for more than an hour now and not getting anywhere. I started following the dolphin's movement and everything while blowing the whistle with no luck.
 
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lmao...  you need to pick random spots for now until I employ hot and cold.

Otherwise turn off weapon and get through it first.
 
Hello,

First of all, I'd like to thank you for making this incredible mod available to us.

Long story short: I'm and old FFVII fan, played it several times on the PSX since it came out, and I just purchased the game on Steam a couple of days ago after hearing about this mod.

Forgive me if this is a stupid question, and I would appreciate ANY help I could get on this matter.

I've been trying to make sense of how the game files and mods work, and I'm starting to get a general idea.

Anyway... I tried using the Avalanche GUI with reunion v06 and noticed that the PS controller button prompts went missing.

I found button positions inside BASE\New_Translation\menu\ usfont_a_*.tex and added the buttons at those same positions in the usfont_a_* files in Avalanche GUI.

When I check the keybind config ingame, I now get the proper PS controller buttons. But I still get a blank prompt in dialog boxes, like the Junon parade button prompts.

I've tried a lot of stuff and couldn't get this working.

Again, any help would be greatly appreciated.

Thank you in advance!
 
Not sure if this is known, but  this just happened to me. Right after completing the Temple of Ancients the game will freeze. It happens right after the scene when Cait Sith grabs the  Black Materia.  The exact moment happens right when the screen scrolls up and starts to shake after the explosion. The screen will continuously shake and hang there. I had to totally disable Reunion to get past it.
I repeat this a lot around here but.... I need a save file.  traveler0420  provided one, so it doesn't matter.

@deku  you should still be able to play the game?  R06f will tell you why it's not opening.
 
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Right after completing the Temple of Ancients the game will freeze.
< Confirmed.  No idea whatsoever how this has happened.  May be related to recent movie fix.  Investigating.
 
I'm tracing via assembly the field script. Something has gone totally tits up. The 2nd party member isn't around and Aerith gets stuck in her move operation for unknown reason
 
Hello,

First of all, I'd like to thank you for making this incredible mod available to us.

Long story short: I'm and old FFVII fan, played it several times on the PSX since it came out, and I just purchased the game on Steam a couple of days ago after hearing about this mod.

Forgive me if this is a stupid question, and I would appreciate ANY help I could get on this matter.

I've been trying to make sense of how the game files and mods work, and I'm starting to get a general idea.

Anyway... I tried using the Avalanche GUI with reunion v06 and noticed that the PS controller button prompts went missing.

I found button positions inside BASE\New_Translation\menu\ usfont_a_*.tex and added the buttons at those same positions in the usfont_a_* files in Avalanche GUI.

When I check the keybind config ingame, I now get the proper PS controller buttons. But I still get a blank prompt in dialog boxes, like the Junon parade button prompts.

I've tried a lot of stuff and couldn't get this working.

Again, any help would be greatly appreciated.

Thank you in advance!
Hello, I've actually just found the solution. You need to add the buttons to their respective color files i.e. red colored file for the "circle" button, etc. If anyone is having problems, let me know and I can maybe post in more detail to help out.

Been having a great time with FF7 modding and with the Reunion mod.

Thank you guys for this great community!
 
Honestly... none of this makes sense. It happens with original flevel but clearly it's a Reunion issue. I think  I need some sleep and will investigate further tomorrow.
 
  see first post
  there's logs
Thank you, I did verify the log file indicating:
The Reunion - R06d

Mod ID: none

Activated: New translation
But when I play the game, I get things like "But Soldier are the enemy!" from Jessie which doesn't seem to be part of the new translation. I compared it to
too.
 
1. After the save prompt that marks the end of disc 1, whenever an fmv is encountered the wrong video is played. Specifically, the fmv's start to play again in order from the beginning of the game, so the northern crater and weapon attack fmv's are replaced by the reactor bombing's and plate falling.

2. Continuously after the disc 1 save prompt. I haven't gone much further to see if it ever corrects itself.

3. https://1drv.ms/u/s!AnA6WFzxqsNNilRWwlXYJ7_rImkV?e=VYyPs1

4. https://1drv.ms/u/s!AnA6WFzxqsNNilVNsRLHalX7r522?e=krsJbc

5. It doesn't cause a crash, so there's no dump file.

6. https://1drv.ms/u/s!AnA6WFzxqsNNilb0TTEAI_I-JyTl?e=LngTcZ

[if this is an audio issue]

7. Not an audio issue.

[if this is a performance issue] Probably not a performance issue but,

8. Intel i5-7600k (run at stock)

9. Windows 10 Pro
 
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