[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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A little bit crimson here... a little bit there...  only to highlight a few things. Don't over do it. Just a little. :mrgreen:
We should have gotten Bob Ross involved with the FF7 modding scene; he could have made new field backgrounds for us  :wink:

Lol. Kudos to your friend. BTW since you're adding in deleted scenes, do you plan on adding all the additional Honey Bee Inn content?
The Honey Bee Inn is actually gone forever from the PC (and NTSC/PAL?) copies of the game entirely; it was several field screens that only exist on the Japenese Original (JORG) version, and as far as I know there's no way to import a field screen from a PS1 flevel to a PC flevel. It's kind of a shame, I think there was a scene where Cloud bumps into President Shinra (in King regalia) and they both kind of agree to not mention seeing each other in that place. That and Wedge's younger brother is hanging around in there too. I can't remember exactly.
 
I didn't realize that. Is there any other deleted content that is only in the PSX?
 
For completely deleted, there's only a few bits and bobs. There was a unique battle background which used a sunset + Shinra Logo as the floor for debug fights in JORG, but it's gone now (replaced with a black void). Beyond that it's mostly just scrubbed text that's only pointed to by fragments of old scene code and the pre-release tech demo shows some more deleted stuff (Cloudiar remade some of these early Midgar scenes such as Biggs needing to be rescued during the Reactor 1 escape).
 
I was reading about the Biggs scene. They should've left that in. Would've made the whole 10 minute escape more challenging.
 
I'd been thinking about it a couple times but there's already that 2nd X-ATM fight and people were mentioning escaping with only seconds to spare so an extra thing to take care of might be a bit much.

Edit: Oh, could do it for Arrange; instead of Jessie, you save Biggs.
 
I dunno; ten minutes is kinda the only time it can be. I can't have it be '12 and a bit minutes to detonation!'
 
What about adding two more X-ATM fights, one for rescuing Jessie and one for rescuing Biggs, and do away with the timer all together? It could be explained by a remote detonation.
 
Okay, so on the suggestion of my friend I just looked up what toss my salad means and I may have made a horrible mistake with that attack name :l
How you ruined my innocent mind internet :(

Looking forward to the 1.4 Segaman!

cheers.gif
 
Hey Sega I have a couple quick questions.
The first being is I use the 7th Heaven mod manager and use NT mod through that, I was wondering if it is using 1.3?
Also, when one of my characters hit level 40 and that character is in my main party, everyone stops gaining exp. I just finished the sequence with the Tiny Bronco getting show down when Cid joins your party, was wondering if that was a mod messing with another one or just a weird bug?
Thanks.
 
That's 1.3; I can't remember exactly, but I think it was using the old level cap of 40 for Disc 1-2. Are you using the latest 7H catalog? It was updated very recently and should have 1.35 on it.
 
@segachief While waiting for 1.4, i always wondered about that clouds 6-7lvl start game. What happened to him before that how did he reach that lvl? I know we have crisis core, but it mostly tells Zacks story? I see you're more than capable of making wonders with this game, so would a pre ff7 clouds story be possible? Like acquiring his first limit, bolt materia etc?

And is there still a lvl 40/70 cap in 1.4?
 
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@segachief While waiting for 1.4, i always wondered about that clouds 6-7lvl start game. What happened to him before that how did he reach that lvl? I know we have crisis core, but it mostly tells Zacks story? I see you're more than capable of making wonders in this game, so would a pre ff7 clouds story be possible? Like acquiring his first limit, bolt materia etc?

And is there still a lvl 40/70 cap in 1.4?
There's some discussion about that now and then. Where Cloud got his starting Materia from, his level, the irregular pieces of armour he wears, etc. My understanding of it is that Cloud probably did actually work as a mercenary briefly before ending up with AVALANCHE, which would likely account for all of the above.

The counter-argument comes from a new scene added into the NA/EU releases of the game where Cloud appears to be too sick to actually do anything like that until Tifa comes across him at the train station (this scene isn't present in the JORG version of the game). Stuff like this can happen a lot when making stories; a small change later creates unforeseen inconsistencies earlier on, etc. There might be more detailed info about this in those lore things (ultimanias?) but I can't remember.

There is no Level cap in 1.4; there is an AI calculation that affects level once it's past Lv.44 but I'm changing that to be less static, so that it still allows levels beyond 44 to affect damage output.
 
Thx for the detailed answer, didnt have the patience to go through the whole thread, still with ppl being pissed of with dlbps reunion,(idiocy lvl infinite) there would be ppl reacting to this as well if it was made, maybe even now there are some that dislike this? :O
With that in mind id still love to see/play that part. Just my thoughts.
Great removing that lvl cap, thx! (^o^)
 
That's 1.3; I can't remember exactly, but I think it was using the old level cap of 40 for Disc 1-2. Are you using the latest 7H catalog? It was updated very recently and should have 1.35 on it.
I believe I am using the latest catalog, I did the check subscriptions now check and it said it got the updated list. I'm using the sub link provided in the 7th Heaven installation readme.  Also I haven't notice a rank up system in 1.35 as in I haven't been able to choose what stat I level, unless I'm not doing it right or I am supposed to use an item or something.
I might be using an older version as you stated about it being 1.3 and not 1.35. Any suggestions?
 
I have more of a technical question. What are your limitations when modding? Like for example, adding another playable character besides the original nine, or adding an unlimited amount of new monsters or materia. I know on the PSX side you're limited to the size of the iso. Does the same principle apply for the PC version?
 
I believe I am using the latest catalog, I did the check subscriptions now check and it said it got the updated list. I'm using the sub link provided in the 7th Heaven installation readme.  Also I haven't notice a rank up system in 1.35 as in I haven't been able to choose what stat I level, unless I'm not doing it right or I am supposed to use an item or something.
I might be using an older version as you stated about it being 1.3 and not 1.35. Any suggestions?
You should be seeing this option (and it should be enabled) at every save point:

If that option (Camera button/L2) isn't working then it must have been disabled, which means 1.3. If the option isn't there at all, and Save Points are normal, then we might still be on 1.2...

I have more of a technical question. What are your limitations when modding? Like for example, adding another playable character besides the original nine, or adding an unlimited amount of new monsters or materia. I know on the PSX side you're limited to the size of the iso. Does the same principle apply for the PC version?
For PC, there's a finite number of slots for Materia, spells, equipment, items, enemies, formations, etc. There's actually 255 character slots but only the original 9 are usable, with Cait Sith and Vincent sharing their slots with Sephiroth and Young Cloud. The .exe would need to be heavily altered to allow for another character; as the save map would need to somehow account for another set of stats, look-ups for the battle model, etc.

We can swap in temporary characters using 7H, but that's about it.
 
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I can confirm the 1.35 for the 2.0 catalogue, mr smile was there. Rank up options were there.
 
You should be seeing this option (and it should be enabled) at every save point:

If that option (Camera button/L2) isn't working then it must have been disabled, which means 1.3. If the option isn't there at all, and Save Points are normal, then we might still be on 1.2...

Well it appears 1.2 is activated for me and not 1.35. Maybe I have the wrong catalog or something? I'm using that link that was in the installation guide for 7th heaven unless there is something else I'm missing, possibly another link to get a new catalog, or maybe a mod is conflicting? It would be under Game-play difficulty and settings mod correct?
 
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