M
Mithrain
Guest
Does this mean that I'm screwed regarding the w-magic, or can I somehow add it myself through Ochu?
You need to destroy each arm in turn, then the torso will become vulnerable. Just be wary, his attacks will change as each arm is lost and when his torso reaches a certain HP threshold (4 phases in total). The arms are immune to earth, but the torso isn't.Were some changes made to the Keelhaul Armour fight?
I Noticed that instead of both arms being invulnerable, the main body and 1 arm is invulnerable. Also i'm a bit iffy on what his resistances/weaknesses are, all I know is both arms and the body have >30000 HP and he's maybe weak to Lightning/Water, Immune to earth (Arms only? Needs confirmation).
Fair enough, I guess I'll have it sorted if I can recover from Ruby Laser. Just curious, how much Health does each Arm + Torso have? Also what level/gear do you typically expect someone to have when they meet him?You need to destroy each arm in turn, then the torso will become vulnerable. Just be wary, his attacks will change as each arm is lost and when his torso reaches a certain HP threshold (4 phases in total). The arms are immune to earth, but the torso isn't.
I'm not Sega, obviously. But I guess the intended level is around the 60 mark, as the boss itself is level 62. I think I killed it at around 54ish.Fair enough, I guess I'll have it sorted if I can recover from Ruby Laser. Just curious, how much Health does each Arm + Torso have? Also what level/gear do you typically expect someone to have when they meet him?
The location featured in that movie has nothing in my game, at least. :X Perhaps someone else who've been there, could chip in, whether or not they got it.It's actually there in that room; there's two pick-ups, the one in the centre (gives a gospel spark, incorrect text of 'W-Magic') and to the north-eastish under the foliage is another materia that's W-Magic.
Awesome! Cant wait for it!New boss for NT's Extra Battle to replace the placeholder one with the ships, but first he's gotta fight this dude:
But now I gotta go to work :I
I may need to call in some advice for this one then, Highest Characters are Cloud, Vincent and Yuffie at levels 51,51 and 53 respectively. Everyone else is around the mid 40s. As for Defence I'm mostly covered as I think several of his attacks use the Shoot element and Protect Vests can halve that.I'm not Sega, obviously. But I guess the intended level is around the 60 mark, as the boss itself is level 62. I think I killed it at around 54ish.
edit: 50k for each arm, 78k for the body.
I guess it'll become tricky from there at rank 0 because of bosses having way more health (so longer fights). Having Vincent doesn't help because of his limits being pointless against bosses. If you still want to play with him, then he will obviously be your MAG nuker having the highest one at rank 0.I may need to call in some advice for this one then, Highest Characters are Cloud, Vincent and Yuffie at levels 51,51 and 53 respectively. Everyone else is around the mid 40s. As for Defence I'm mostly covered as I think several of his attacks use the Shoot element and Protect Vests can halve that.
However I'm struggling to put out a reasonable amount of damage. I would have liked to use Neo Bahamut=Added Effect on my Weapon to inflict Dual status but I'm not sure it works. Also not sure if Keelhaul Armour is Immune to Dual or not (Probably is), so I doubt using the Summon itself would inflict it either.
This fight is almost making me wanna go back to stopping the runaway train heading for North Corel.
A large part of Carry's arsenal uses the Shoot element; investing in some Protect Vests (I seem to be plugging Protect Vests a lot recently) can help a lot, as they'll halve the damage.I may need to call in some advice for this one then, Highest Characters are Cloud, Vincent and Yuffie at levels 51,51 and 53 respectively. Everyone else is around the mid 40s. As for Defence I'm mostly covered as I think several of his attacks use the Shoot element and Protect Vests can halve that.
However I'm struggling to put out a reasonable amount of damage. I would have liked to use Neo Bahamut=Added Effect on my Weapon to inflict Dual status but I'm not sure it works. Also not sure if Keelhaul Armour is Immune to Dual or not (Probably is), so I doubt using the Summon itself would inflict it either.
This fight is almost making me wanna go back to stopping the runaway train heading for North Corel.
Not really a bug, I just forgot to set party HP afterwards to 1 or something. You can have a dead party naturally too, if you swap in dead people via PHS but you automatically lose the next fight you get into (a trick used in Yuffie Warp speedruns for quickness).SC--I visited the Diarama outside of visiting hours during my first trip to Shinra (and was off course stomped immediately). However, after I was annihilated, I restarted outside battle with all my characters at 0 HP and still dead.
I assume this is a bug? I didn't think this could happen...
Does Cid's Dynamite reduce the chance for him to use Arm Grab like with Carry Armor in Vanilla? He seems to almost always use it straight after killing a character before I can revive it. Arm grab is essentially Dead Character I can't Revive yet.A large part of Carry's arsenal uses the Shoot element; investing in some Protect Vests (I seem to be plugging Protect Vests a lot recently) can help a lot, as they'll halve the damage.
Never mind, everyone except Yuffie and Vincent are on their default Level 1 Limit Breaks.Does Cid's Dynamite reduce the chance for him to use Arm Grab like with Carry Armor in Vanilla? He seems to almost always use it straight after killing a character before I can revive it. Arm grab is essentially Dead Character I can't Revive yet.
So the game could identify every character being at Rank 0 at a certain point then. Or is Rank 1 the lowest? Either way let me know if you'll consider doing an alternate event based on lack of drug use (Sources are the street name for Drugs, we all know it).
I really hope it's worth it.Whose to say I haven't already?