[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Thanks for fixing that so quickly. The fight itself was short and sweet.

So I made it to the bottom of Northern Crater and got the phone call you mentioned. But while I'm content to wait to unlock all the Extra Bosses, since it appears it will take a LOT of Item farming and probably level grinding too so I can beat them, I wanted to try out the little sidquests. But how do you trigger them? I went to the Forgotten City as the dude on the Highwind bridge said and nothing happened. I explore every inch of it I'm pretty sure. I figured whatever it was would be happening would be in the area where Aeris "died" but no luck.

In any event, when that's all done, I suspect it will be a few days for me to find all these items and stuff. I'm sure they can be Morphed or Stolen but still... THREE HypnoCrowns? I have 1. And some of the other things sound pretty tricky as well.

The two I was able to unlock right now are the Gil Turtle and...uh, the one after it. I forget its name. had 41,000 HP. Aerith killed it with 4 rounds of Comet2. I was feeling so big and strong. TheN Gil Turtle unleashed KOTR on me. THE fern. Can Max HP exceed 9999 for the party? I doubt it. I guess you'd need to start the fight with something to make you invincible?
 
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The Lv. 4 Limit sidequests require that the character be in your party (or in Cloud, Tifa, and Cid's case that they be the party leader; this is changed from the Highwind's Operation room), so for Aeris' one in the Forgotten City she needs to be in the party (it's down on the altar, should be an NPC waiting there).

The items are mostly held by stronger enemies, but I've got a list I need to upload which details where everything in the game can be found (but it only shows one place, there's definitely other places to get some of them).

Gil Turtle's mechanic is that he 'saves up' MP until he can use KOTR but you can prevent this by damaging his MP (but he has a few MP Draining attacks, so watch for those). Or did Gil open with KOTR? It's on Materia Keeper's AI (which can sometimes open with Trine) and I can't remember if I disabled that or not (it's a rare opening in any case, but it shouldn't happen at all so if he did open with KOTR then I'll look into getting that fixed). The guy after him, Variablis, is the one that can use Barrier Shift to change his elemental weakness; but I think in my excitement at actually getting this AI to work I clean forgot about non-elemental magic like Comet...ah well.

Edit: Here's the spreadsheet I mentioned, could be considered a WIP but it's pretty much complete: http://www.mediafire.com/view/93dad2bidq74xop/FF7_-_New_Threat_Mod_[v1.2]-_Change_Log.xlt
 
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Is the NPC actually supposed to be on the "Walter Altar" screen? Where you jump to? Because there's no one there for me...

Aerith has never left my party. I actually took her out and put her back in with PHS. ADoes she have to be able to use Great Gospel right now? I kinda doubt it but I'm at a loss for what could be the issue.

And yeah, first thing GT did was use KOTR on my party. I was sizing it up, preparing to use Sense, and then he kills me.

I'm gonna try uninstalling Bootleg and running just the NT Installer. I don't know why it would be Bootleg causing this but I can't switch out Cloud witH Tifa or Cid at the Operations Room either. I'll report back when all is done.

EDIT:

Nope, even with just the original + NT it won't let me switch out Cloud and the NPC doesn't show up at the Altar.

Thank you for the spreadsheet.
 
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That's an odd one. Everything was triggering correctly in the test play; I'll investigate and see what's what. If LCP swings by he can hopefully let me know if he's experienced any problems as well.

Anyways, I'm going to load up the Disc 3 start save I kept and go through the Crater again. I'll update this post when I'm finished.

Edit: Finished the second test run, but everything triggered okay and Cloud could be swapped out of the PHS from the new NPC in the operations room. Not sure why these would be broken for you, and I've only got two theories on what might have happened:

1) Some random NPC in the game has been given a debug script that triggers all the sidequest event variables so I could test Special Battle; while it doesn't explain the problem with swapping Cloud out of PHS it's the most likely explanation. I checked all the NPCs I'd be most likely to give this command to, though (as in everyone in the Gold Saucer and on the Highwind) but no sign of anything.

2) Some Bootleg mod that alters the flevel/field in some way flipped variables that are used later in the NT game or has in some way overwritten/corrupted certain field screens, and/or these are being modified/are being reverted by something left-over from the Bootleg installation (I don't think this is very likely though).

I'm going to ask LCP (he's at that stage of the game) if this stuff is working or broken for his game. In the meantime, try triggering a different sidequest like the one in the Nibelheim Basement (that one triggers with Cloud as party leader; it activates in the same place that the old Zack flashback used to happen in the regular game; save your game first though, it's the toughest one). If that doesn't trigger either, then I'll make a special patch for your game that'll try using a different set of variable triggers for the sides; that should hopefully get those re-activated at least.
 
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Oh, I totally missed the second NPC in the Operations Room! I'm a dumbass. I can switch party leaders just fine now.

And the nibelheim sidequest triggered fine. I'm not doing it right now because I need to reinstall everything again (Bootleg's OST didn't install right) but I assume being teleported or whatever and running up to Zack is new. I certainly don't remember that in the original.

Still no luck with the NPC at the Walter Altar though. When I start up the game again later, I'll talk to the new NPCs in the GS and the Highwind. Do you think that might help?
 
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Ah, that's good; I couldn't for the life of me figure out what was happening with the Party Swap, I thought you meant Cloud was locked when forming the new party. Good that that's working.

Alright, so the other sidequest worked; that narrows it down. I'll analyse those Forgotten City fields and see what I can find.
 
Alright, thanks a lot for everything man. It must have been hell to make this thing and then offering up support all the time as well... Your dedication is truly remarkable and I'm really glad I found this.

Out of curiosity though, I was looking at the list of NT Videos on YouTube (only the names, don't want to have any spoilers) and saw one mention of a Secret Boss and Ending. Do you get that by beating the Extra Bosses or all the sidequests or whatever?

And speaking of final bosses, what level would you recommend for actually trying to beat the game? I'm only at Level 60 right now so I don't intend to try it yet but I'm just curious if the final boss is actually super-powerful now or if he continues the tradition of being weaker than the superbosses.
 
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The 'secret ending' is triggered by having a particular item in your inventory when you beat Safer, which is dropped by the last boss in Extra Battle. These items will be converted into something very useful for the NG+ so if you collect more than one they'll come in handy for that (same thing with those oversoul shards).

As far as the end bosses go, they're not as strong as some of the Extra Battle/Materia Cave bosses but they're close; there's two things to watch for. First of all, the Jenova SYNTHESIS fight is quite different; it has two cronies in the battle that make things pretty awkward. Bizarro is also a three-party fight no matter what, so you'll need to have enough gear to keep everyone reasonably equipped to handle the strong attacks there. A save point was added before this fight, so Synthesis doesn't have to be re-fought if something goes wrong. One of your parties has to be two instead of three, however, even though you have enough for three full parties; I always try now and then to change that but it seems quite tough and Bizarro crashes when I force the game to have all nine.

Finally, Safer is more or less the same as ever but with his attacks changed up; he still follows a set pattern but the attacks are different. And as for that alternate final battle, well there's another save point so no worries.

I'm not sure when the earliest is that they can be beaten, but the better prepared you are the better. You could try tackling Jenova SYNTHESIS to get an idea of what strength they have as they're quite close together; but try to have enough decent equipment to cover eight of your party members for the Bizarro fight, that'd be the 'make or break' I reckon.
 
Hey there, I too would advised facing the Final boss until you have good equipment, and copies of your favorite materia or at least powerful ones you can spread throughout the parties.  :mrgreen:

I went to the forgotten City after reaching the bottom of the northern cave, and I see the NPC there. She should be kneeling right where Aerith was at the disc one (where you fight Jenova). I have the steam version of FFVII, with no other mods than this one installed. It's also has all the updates!
 
Hm... Well I dunno, I'll keep checking and maybe they'll turn up. Don't really know what else to do for that.

And anyway you look at it, I'm gonna need some days of grinding ahead of me. Gotta get these items for the EBs, probably should get at least two of every Element Materia to Level 3 for my main party, probably have everyone with Cure3 too, gotta level up Limits, and finally collect good equipment. For my main group I have Apocalypse on Cloud, Rising Sun on Yuffie and Guard Stick on Aerith. (Heh, I liked the "And nothing attacked you!" after I got Apocalypse. I totally was thinking there would be a boss fight there.)

The Northern Crater seems like a great place to gain mad AP very quickly though. I chose the...Left Up Path or whatever and ran into these three things that gave like 12,000 or 15.000 AP. Then when you add to the fact I had Triple AP weapons on...that was amazing. 

Wait, one more question though. Did you remove the Heaven's Cloud from the Gelnika? I didn't see it. I always liked giving that sword to Cloud because...well, I found it fitting. Plus, while Triple AP is amazing for grinding, I am sure there are better, stronger weapons around for everyone and I gotta find those as well.
 
It won't turn up, unfortunately; the variable trigger isn't really handled by anything else. That's why I'm going to make a special patch for your specific game that uses a different variable; it's only called in two places, there and at Battle Square (but not for much longer, I'm going to make Game Moment 1998 the trigger to unlock Special Battle rather than those sidequests; there's a boss at the end of the Special Battle that I've yet to see anybody fight ;_;).

The Movers (and the Magic Pots which now eat either Ethers or Turbo Ethers instead of Elixirs, I forget which) are king for AP so I set them up for it. The end-game weapons are set up like this:
-) One Vit/Spr +50 weapon (Defensive)
-) One Mag +30 weapon
-) One Dex/Lck +50 weapon

There's a few exceptions to this. Instead of a +30 Magic weapon, Cid has a high-attack weapon that drains damage as HP instead while Tifa has that Godhand which has 255% accuracy. All the Defence weapons can be Morphed from the tough enemies in the Crater, but you can also have a shot at getting one of three of them (Cloud, Tifa, and Cid) by re-fighting the Disc 2 boss Asimov which is accessed by talking to the trooper in the Chocobo area of the Highwind (I don't think I've removed that debug Kaktuar fight from the Highwind technician next to him though, so careful not to talk to him just now!)

The Mag +30 weapons are a bit trickier to get; they're dropped by the Extra Battle bosses and it's a random drop. There's also the Escort Bangle and Minerva Band which have been boosted up a fair bit.
 
Well if I can make it to that Special Battle I promise to fight it. I want to try and beat everything in this game.

And thank you for offering up that fix for Aerith's sidequest. There's no rush or anything either - as I said before, I got lots to do still.

EDIT:

Do the Training Bosses stop granting EXP after a while? I saw Hojo gave like 30,000 each fight so I wanted to grind with him but I just beat him and got nothing.

Also, your mod doesn't have Break 9999? I figured it did so I didn't select Break 9999 Limit in Bootleg. Only now my best attacks on Hojo only did 9999 instead of like, 13,000.  I mean if you would prefer me to keep the damage cap set, I can.
 
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The mod isn't specced for Break Damage Limit; things get a bit too loose when those kinds of numbers start flying around because of the way Defend, Sadness, etc. reduce damage by a % so the higher the values, the more potent these become. You can use it if you want, but there won't be many bosses capable of breaking the 9999 barrier outside of maybe a critical or a special damage formula.

And yeah, at Lv.70 and above enemies stop giving EXP. It's so there's room for developing the player party and having an arc of sorts for the NG+ campaign I'm planning to make.
 
So things are coming along well in terms of the Extra Bosses. I found several of the items I needed to make them when I explored the other areas of the Northern Crater. I also got Beta and Bad Breath so that worked out real well. I now have Shield, Ultima, W-Summon and Contain.

Question though, is the White Materia part of Aerith's sidequest? I figured it would be. I have all the othr items I need for that boss except the WM.

But now I have these awesome new Materias I think I need to head back into the NC to AP grind some more. I have tons of Mastered Restores now for everyone in my party plus a few Mastered Revives because Phoenix Downs just don't cut it in boss fights anymore.

In terms of items, I got a few extras of Cloud's and Tifa's weapons from Morphing. I had the Ragnarok and God's Hand already from re-figthing Asimov but I got a few extra from...Uh, I think a Mover and something else. In terms of new weapons, I got one for Red, Cait, Cid and Yuffie. So that was nice, especially for Yuffie.

What weapons aren't actually in the game yet?
 
Sounds like you're cleaning house. The only weapons not in the game yet are each character's ultimate weapons. I also need to make the Umbrella available somewhere on Disc 3; I put it back in Speed Square's Disc 1 but a lot of players will have missed it because there was nowhere to get it until now. It'll probably go to a Crater enemy.

And yeah, the WM is part of Aeris' side-quest. I'll get that patch fixed up for you today; I was making some others fixes as well.
 
I got a few more ES bosses down after managing to find out where I could get Dragon Scales and Right arms. Also, in regards to the Bomb King fight, was Odin the only way to deal with the Grenades? or Bomb Vassals or whatever they were called? Because I tried everything else but they ALWAYS self-destructed when they died, even if they were asleep or whatever else.

Also, since Aerith's sidequest didn't trigger because of some bug or glitch or whatever, does that mean some of the others won't happen either? Because I'm trying to find Barret's and Yuffie's and nothing is happening. I looked online at a video and I think Barret's is supposed to be on the ruined Corel Reactor screen? The lower part? But nothing. And I went to Yuffie's dad's house (the place right before the Pagoda, right?) and I didn't see anything there either....
 
No, the AI that was supposed to disable the Bombs when the main guy died was only affecting one of the Bombs and not all of them. I've got it fixed, but the patch isn't up yet because there's a bunch of other things that were needing re-worked.

Alright, so all the sidequests use variables from a certain memory bank but Cloud's one is 'unique' because it uses the original ones normally used to trigger and then lock the Zack flashback that used to play there. Any debug routine testing Special Battle would have activated every sidequest variable, including these ones, to unlock Special Battle for testing in older builds so I don't think that's what caused it; I did a sweep of the mod using Makou's search functions as well but couldn't find any alternate triggers for those variables (although I'm still not ruling it out). And as far as I know, it's a problem isolated to your game; LCP told me that his were triggering fine.

I'm starting to think that these banks might have been used by another mod at some point. Save files retain variable data so if they were flipped by a mod and the game was then saved, they'll remain flipped even if the mod is uninstalled (for instance, NT save files could cause havoc with other Gameplay mods if they use any of the same unused variable addresses and vise-versa). But I'm just guessing. If I can get the remaining fixes finished tonight, I'll put that special patch together that uses different variables and hopefully those'll be 'clean'.
 
Well thanks for putting in the effort to help me out.  I never thought anything like this would happen. Here's hoping that the patch will fix whatever it is I fucked up.
 
New patches are up, but I'll make the special flevel patch we discussed and send you the link via PM.
 
A couple questions:

1. What is the point of Mime? The fight for it was fairly easy but it doesn't do anything...

2. Is Shield still supposed to nullify physical damage? It made the Zack fight a breeze.

By far the hardest optional boss fight so far for me was the one guarding the Quadra Magic. I died so many tims to that thing... It took  a lot of AP grinding with Shield and Revive and Contain for me to stand a chance. That and all the Turbo Ethers I've accumulated thanks to the Magic Pots.

EDIT:

Is Mega Flare bugged? Whenever Zack used it on Cloud, it always missed. Maybe I'm just over-leveled, if that has anything to do with it? Cloud is Level 71.
 
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