C
Chronoseth
Guest
- I don't mind getting a strong item from Aps, but Dragon Scales in particular instagib or gut most the other bosses in Midgar. Actually using it feels like cheating, especially since Aps is one of the easier bosses to morph. It particularly cheapens Arrange Thousand Gunner.@Chronoseth
-) It's a one-time item you can get from Aps via Morph so I felt that it would be OK. One of the planned fixes is to make the boss Morphs better/consistent again.
-) The Vector nodes spawn I assumed was due to people killing the boss before it could reach the criteria needed (2 attack cycles) but maybe it's an actual AI problem. I'll have a look at it properly, it's been mentioned quite a few times now.
-) The thing with the Limits is I wanted a (loose) theme for the damage-dealing ones (Clouds was defence-reduction, Yuffies was speed reduction, etc).
- Just now I let Vector run through its script six times, bringing it to low HP halfway through, and it never spawned the nodes. Vector Storm, Lasers, Bacteriophage, Nucleic Laser, Transducer, repeat.
- After playing with them more, it's mostly just Braver and Climhazzard that seem off to me. Other limits with similar effects tend to have some other trick to them, but Braver and Climhazzard remain practically clones of eachother. Still better than the original game, though; I really like the limit changes as a whole.
There's some more stuff I've noticed in another playthrough. I ended up starting over because of how over-leveled I got.
- Each of Shake's images can be targeted and attacked individually. A patient player can morph each one for several copies of Sprint Shoes. The battle only ends when ShakeA is defeated.
- Chekhov's opening move doesn't have an apparent effect, unless it's Slow and I just didn't notice.
- Chekhov can't break out of confusion because they're immune to physicals. Inflicting it is an auto-win.
- Doorbulls lack a berserk command, just saying their MP is depleted and doing nothing.
- MP Plus can be sold for 560000 gil, completely destroying the game's economy.
- Cait Sith is conspicuously absent from the group talk scene after Aeris gets skewered. Unless he's hiding somewhere.
- Aeris' Flower Girl rank-up claims to increase Luck, but it increases Spirit instead.
- Reno's opening move in the Gelnika Turks fight is weird. Maybe it's supposed to be a fakeout, but Resist stops Death Sentence from actually doing anything.
- Sculptures in the North Crater counter physicals with Barrier-All and magic with MBarrier-All. This results in them countering Barrier with MBarrier when in a group together.
- MP Turbo's Magic penalty means it's not actually beneficial unless the character already has exceptional Magic.
- Summons seem weak, but I haven't quite figured out why. It's like they don't ignore defense anymore, but I haven't been able to confirm that.
More opinions:
- Does every Unknown in the Sunken Gelnika need to counter limit breaks with an eject or similar? Just walking through the area is tedious because they're so dangerous, and there's little reward for actually fighting the things.
- I think a strength/magic penalty would fit better for Elemental (and maybe Added Effect) than a defense penalty. As is I'm having difficulty justifying its use.
- I'm having a bit of trouble finding a role for Tifa. The Powersoul and Master Fist are busted, obviously, but that seems to be just about all she offers. Her magic isn't high enough for a proper support role, she pretty much requires a tank to stay alive, and her strength is outmatched by the innate abilities of Cloud and Barret. She's fast, but Yuffie is faster and can sit in the back row.
- Are the normal attacks from 8-Eyes supposed to deal 50% of a character's max HP as damage? It feels unfair, and it's only the start of their nonsense. If it deals elemental damage I haven't figured out the element yet.