S
Sega Chief
Guest
Hero Drink IIs are working as intended and not for use against enemies; it is possible to use them on enemies by way of the old Hyper exploit by confusing a party member who has the item queued for use but that's not the use I have in mind for them. On a surface level, it's a joke item that takes the potent Hero Drink and turns it into something very bad; but past that the statuses that it inflicts are all used by Tifa's Master Fist weapon which can result in short windows of massive damage if managed correctly.
Guidebooks restore 50% of a KO'd characters MaxHP as opposed to the 25% of a Phoenix Down.
Battle Square reels 'force' status ailments onto a character which is problematic when status protection is in play as removing these statuses becomes problematic due to the way the engine handles statuses and resistances.
Poison tick damage was changed to non-elemental with the executable changes; the fights where Poison ticks are used by bosses as a source of healing haven't been updated yet to account for this change (Gelnika Reno & Lich GT).
I'll be retiring the scripted Ziegfried fight and making it more straightforward to get rid of the ongoing issues with it.
Guidebooks restore 50% of a KO'd characters MaxHP as opposed to the 25% of a Phoenix Down.
Battle Square reels 'force' status ailments onto a character which is problematic when status protection is in play as removing these statuses becomes problematic due to the way the engine handles statuses and resistances.
Poison tick damage was changed to non-elemental with the executable changes; the fights where Poison ticks are used by bosses as a source of healing haven't been updated yet to account for this change (Gelnika Reno & Lich GT).
I'll be retiring the scripted Ziegfried fight and making it more straightforward to get rid of the ongoing issues with it.
What are you talking about? The items weren't 'messed up', I reverted the Greens to their original effect by choice and IIs have never been a directly beneficial item to use on your party in any build of the mod; the only benefit for party use is to buff Master Fist. There was an item called Hero Drink Classic in the early versions that had something resembling the default Hero Drink effect but that has since been removed.Previous NT versions of the Hero Drink II's were able to be selectable for both enemies and the party, and the fact that they had nothing but negative status effects made them incredibly useful in a lot of difficult/annoying fights against certain enemies.
As there had been other items that had been messed up and made like their canon vanilla versions, and given that the "II's" were originally a canon beneficial-status-and-only-party-selectable item, I had to speak up.
=/