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Was just wondering about Heaven's cloud new location, says it's drop from Iron Man. Afaik these guys can only be fought after the point of non return. So I'am a bit puzzled as how to get Ultimate weapon ?
Iron Giant is now a random encounter (met one after going to the left, then the lower path).Was just wondering about Heaven's cloud new location, says it's drop from Iron Man. Afaik these guys can only be fought after the point of non return. So I'am a bit puzzled as how to get Ultimate weapon ?
Great thanks !Iron Giant is now a random encounter (met one after going to the left, then the lower path).
But I also have a question on an ultimate weapon: Where on earth is the Moon Crystal? You don't get this one in Red XIII's sidequest.
Appearentely you should get one from an enemy in the north crater called "Abyss" - but I already have been everywhere there, and haven't found such an enemy.
So where to get the Moon Crystal?
As of the latest versions, each of the three Crater paths has a miniboss on it. If you're playing an older version, then I think the old man in Kalm has it but an Earth Harp needs to be traded in first which triggers a battle that drops it.Iron Giant is now a random encounter (met one after going to the left, then the lower path).
But I also have a question on an ultimate weapon: Where on earth is the Moon Crystal? You don't get this one in Red XIII's sidequest.
Appearentely you should get one from an enemy in the north crater called "Abyss" - but I already have been everywhere there, and haven't found such an enemy.
So where to get the Moon Crystal?
You can save-edit without issues, changing EXP/level may cause a harmless visual glitch with the exp gauge until the character levels up in-game though.Great thanks !
Btw is it possible to save edit ? I've been silly enough to miss the leviathan's scales.... ^^"
I kinda had the suspicion that it's one of those extra bosses...As of the latest versions, each of the three Crater paths has a miniboss on it. If you're playing an older version, then I think the old man in Kalm has it but an Earth Harp needs to be traded in first which triggers a battle that drops it.
If it's latest version and the minibosses are nowhere to be seen, check the last field of the Right path (the giant skeleton field); there should be a figure in a black cloak on there.
Has nothing to do with new threat, that's a FFVII thing. You need to learn ALL 6 Limit breaks in order to learn the last.Still having a few questions :
I have unlocked the second rank 3 limit for Cid but I am still not able to learn Highwind for some reason? I noticed that he only has 1 rank 1 limit break...
Probably Sephiroth, but I doubt that he's useable. But you can craft the Masamune after all.Who are the ??? referring to when you check available sp ? Is there a special hidden character I missed ? ;p
I literally asked one week ago. So I was told that it makes bosses significantly harder by beefing their stats up and adding new moves / AI.What's arrange mode? Hard mode?
Can't help you on that, haven't used any summon in New Threat so far. The long animations discourage me to use them. I know they look good, and the artists did a good job, but if you already have seen those like 10 times, it's rather boring to wait all the time.Also seem to be doing wrong with summons, I don't yet have KoRT but no matter the setup I am trying summons seem to be outclassed by magic in every aspect, more mp, baham zero seem to be even with ultima (or slightly less) and last but not least, one use only :x
So yeah if someone figured out a good summoning setup I am all ears!
I suppose Relic Rings make the character "undead" (The Jenova form in the Forgotten City does that to Cloud at the start of the battle). As for FFVII, this was invented/implemented by Sega Chief. So I do not know what the changes are. You are immune to restorative I think. And immune to instant death (?), I don't know.[EDIT : What are you guys using as end game accessories? Str/mag/lck boost are not required anymore, Ribbon used to be my way to go but since it now seems to prevent you to use any buffs...
So I am stuck with vit/str and elem resist. Also can't seem to figure out what the Relic Rings are doin'... ]
It's a vanilla bug, but I can't remember if it's to do with a specific materia (sneak attack maybe?) or high dex as you said.@soku : Lots of good points, thanks mate! Sorry about that limit break thing, can't believe I forgot about that! Silly me!
Aside from that I recently got Barret's ultimate, I reckon it lacks a bit of oomph and utility (4 materia max!).
I also noticed a bug : the atb resets when reaching max instead of allowing your character to act. This only happens during the first battle turn, only for one character at a time (the one who seems to start with the biggest atb) and only for fast characters (200 dex+). My slow af Barret never has any issues but my lightning fast Cloud and Red XIII get 1 out of 3 turns canceled:-/
Might be a vanilla thing though, I can vaguely remember something like that..
Thanks for the feedback, I'll go through it just now:
And thanks for the answer!Thanks for the feedback
I can't even seem to get the most recent version to work; unless the problem is in fact that I didn't restart and instead tested with a saved game. Restarting at this point would be a little painful since I'm 10 hours in, but I guess if it's really worth it I could try to rebuild my save with the save editor.My recommendation would be to restart using the most recent version.
The Alpha enemy skill was dropped in favour of a new one called Transfusion, but that's currently unobtainable (and may be for the best, it seems to break when used). I'll sort this out soon.And thanks for the answer!
It's completely understandable that you missed one or two questions since my post was as long as a novel^^
So I'm gonna ask right again: What's the 3rd last enemy skill? The documentation says "Alpha" by Midgar zolom. But I never saw Alpha Zolom use "Alpha".
About the basketball game: when you see this, you'll definitely remember that you modded that game^^
https://i.imgur.com/Ht9Lx8O.jpg
Jokes aside, this is a big game, and you already are modding for years, so it's no wonder that the modding of non-important things, especially if they don't contribute to the story at all, are being forgotten. This happened to me too actually (but I'm just modding a SNES game - FFV)
But going to the Wonder Square for this very screenshot made me remember that I also wanted to mention that the things you can exchange your GP for are the same as in vanilla too. The non-mystery prizes were not stellar already, but the mystery ones are useless now too, as you get EXP+ and Gil+ earlier as well. And the carob nut for 500GP is still the biggest trap in the gold saucer haha
Also, a small suggestion/request: would it be possible to introduce a "toggle exp" option on save points? For the case you want to farm some items or fighting for fun/atmosphere without becoming overleveled.
If you like this idea, I think this can replace the "no encounters" option, because Enemy Away materia already exists. (Enemy away can also be programmed to reduce the encounter rate to 0%, can it?)
It sounds like your kernel wasn't patched and if playing through 7H this means that the setup process for that has been messed up somewhere. Make sure to follow all the steps as closely as you can, and be careful during the game converter step: https://www.ff7catalog.com/threads/10634/I recently started a new playthrough using the New Threat mod via the "Gameplay - Difficulty and Story" mod in the 7th Heaven mod loader. Upon reaching where Red XIII join the party I realized there was no Enemy Skill materia left on the ground. I looked at the "Where is the Thing" text file and noticed it says that Red XIII is supposed to come with the Enemy Skill materia equipped, and that if he doesn't then the New Threat mod wasn't installed correctly.
I tried downloading the version that's separate from the "Gameplay - Difficlty and Story" and manually importing it to the 7h loader (I didn't try the stand alone version). I also replaced the ff7.exe with the ff7_bc.exe that comes with the download because I'm also using "The Reunion - Because and Menu Overhaul". Once I loaded the game up it was broken, mobs hp's were unchanged and EXP bar was shooting off the side of the screen into eternity. So I decided to revert back to the "Gameplay - Difficulty and Story" NT version, and reverted back to the standard ff7_bc.exe that comes with the 7h mod loader.
I decided to use a save game editor to add the Enemy Skill materia that I missed, and loaded it with Matra Magic and Laser which I would have learned from the Sample:G0624 boss fight. But my question is this:
Will there be any other bugs in the game if I continue using this version of the New Threat mod?