[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I'm not 100% sure; but there was a guy from a while back using it who experienced a few problems. The Nibel Flashback had a messed up Sephiroth for instance, and a few of the sidequests wouldn't trigger correctly.
 
Thx for answer alyza, i hope this update will coming fast it's hard to wait to finaly start the nt mod with beotiful graphics :)
Waiting for your message for unstal and reinstal all my mods them
 
Hello!Sega Chief!
I've played your NT mod 1.3 for days,this is the best mod I've ever seen.But now I got stuck.Now that Cloud, Tifa and Barret is going to climb up to the Shinra to save Aeris.When I walk to the pillar in Wall market,Cloud keep saying"We're still missing people"and I can't climb up.Is there anything I missed?I've bought the bettaries.Please response if you have time.Thanks!And I am sorry for my bad english!
 
Hello!Sega Chief!
I've played your NT mod 1.3 for days,this is the best mod I've ever seen.But now I got stuck.Now that Cloud, Tifa and Barret is going to climb up to the Shinra to save Aeris.When I walk to the pillar in Wall market,Cloud keep saying"We're still missing people"and I can't climb up.Is there anything I missed?I've bought the bettaries.Please response if you have time.Thanks!And I am sorry for my bad english!
Yeah, there was a 'day 1' problem in the mod involving that wire. Rather than make a hotfix patch, I instead re-uploaded the installer with the problem fixed. The installer that's currently up has the updates in it; try downloading it and re-applying the patch. If the problem is still there after this, let me know and I'll get it repaired ASAP.
 
I have a problem at the start of the game, in the area after naming Cloud and Barret in the random fight appear the ultimate weapon!
 
I have a problem at the start of the game, in the area after naming Cloud and Barret in the random fight appear the ultimate weapon!
It's because you're using an old 1.3 installer, download it again from the first post, it would fix it.
 
Yeah, same thing again. It was something I overlooked when I first uploaded the installer; I fixed it the same day and then reuploaded the installer rather than making a hotfix patch. Try downloading the installer again and re-applying it to your game, that should get rid of the problem (but let me know if it doesn't).

It's because you're using an old 1.3 installer, download it again from the first post, it would fix it.
Looks like I got beaten to it.
 
Yeah, same thing again. It was something I overlooked when I first uploaded the installer; I fixed it the same day and then reuploaded the installer rather than making a hotfix patch. Try downloading the installer again and re-applying it to your game, that should get rid of the problem (but let me know if it doesn't).

Looks like I got beaten to it.
Cool, work! TNX
 
hey sega chief

can you update your youtube video to show us what dro disc 3 sidequest is all about please
 
Hi there!
Just passing by to say that at the begining of Disc 2, just before the reunion when Seph attacks your team, I get a fight with Mimic and not the fight that I believe is supposed to be against Sephiroth. Is it working as intended ? Cause it's one hell of a hard fight, I can't even get a turn in >.<. Also in that fight I got a case when Mimic attack their group with the Confuse/Berserk AoE and it softlock (fight is still running but no actions are taken by either sides), quite weird.
Anyway, the mod itself is really great hoping it gets only better :).

PS: Had to mention that I had this issue with the 17th Feb version then applied the patch of the 21th Feb and I still have it.
 
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Hey bud,

There was a shift around in the fights used to make space for enemy formations. Unfortunately, I just remembered that before I put it out for release I loaded in some old NT fields to get rid of unused stuff that didn't make the cut, and these field screens would have been referencing the old battle instead of the new one (it was something that slipped my mind when I did it). I'll update the patches + installer right away.

I'll double-check the scene.bin as well to find out where this softlock is coming from. I thought I'd caught it.

Edit: Seems that the cause itself was Flaythrower, which was a surprise; I figured I'd found the problem when Statis Lock wasn't set properly. Changing the attack's animation seems to have fixed the issue as the battle continued normally when the new Flaythrower (renamed to Clone Breath) was used. I'll update the patches and installer, sorry for the hassle everyone.

Edit 2: The modifed Scene & Flevel hotfix patches (v2) have been uploaded and linked on the 1st page. Hopefully that does the trick.

Edit 3:
hey sega chief

can you update your youtube video to show us what dro disc 3 sidequest is all about please
I could make a new video showing where everything is, sure.
 
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Hi again!
I tried after patching, it did the trick for getting the right fight but there is now an issue with that fight, this time Sephi doesn't attack at the start in the same manner as the Mimic fight.
Hopefuly this time it's the good one :D.
 
That fight is busted too? Alright, I'll check it out. (Someone shoot me)

Edit: Checked Sephiroth's AI; he has somehow managed to acquire Vincent's AI. Another patch it is then :I

Edit 2: The new scene.bin hotfix patch is up.
 
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That fight is busted too? Alright, I'll check it out. (Someone shoot me)

Edit: Checked Sephiroth's AI; he has somehow managed to acquire Vincent's AI. Another patch it is then :I

Edit 2: The new scene.bin hotfix patch is up.
Everything is now working :D. Thanks a lot !

Edit : In Junon, the materia Comet can be picked up infinitely, it says you're full of materia but you still pick it up without the materia disapearing.
Edit 2 : In Gelnika, Unknown and Unknown 2 are being bugged in the same manner, don't know if the others are bugged too, didn't encountered them yet (I guess I'm unLucky to find all of those case in my walkthrough). It happens right after they do a move that trigger a weird change of camera.
 
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I think you're the first person to mention finding the Junon Comet Materia (otherwise someone would have reported that they were getting infinite pick-ups of it by now). That was put there as a fail-safe in case people failed the Corel Train segment way back in the first release of the mod. Should be simple enough to fix that up.

The Unknowns were given an AI revision for this release so something must have gone wrong there, probably an attack not set properly. I'll get the Gelnika sorted ASAP. Appreciate these bug reports by the way, and thanks for being patient.
 
I'm going to hold off on the 7H update until we finish ironing out the bugs. If you wouldn't mind sending the patches my way via PM, that would be great :)
 
No problem; I've been doing another round of testing and found a few other things that needed fixed (along with some niggling issues that've been bugging me since the beginning, like the bad scrolling on the Highwind). I'll get it all tied up and then send them across.
 
I think you're the first person to mention finding the Junon Comet Materia (otherwise someone would have reported that they were getting infinite pick-ups of it by now). That was put there as a fail-safe in case people failed the Corel Train segment way back in the first release of the mod. Should be simple enough to fix that up.

The Unknowns were given an AI revision for this release so something must have gone wrong there, probably an attack not set properly. I'll get the Gelnika sorted ASAP. Appreciate these bug reports by the way, and thanks for being patient.
I don't mind it at all, love all this bug finding, kinda like my only way of giving any contribution to the mod :).
 
hey sega chief

great job on finding all the bugs on this mod

and can you put updating on this title please, Video Installation Tutorial + Gameplay Trailer
 
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