[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I'm trying to update to 2.09 and none of my mod catalogs are working including segas.

Says remote server is unavailable.

Anyone else having issues today?
 
Any missable content related to Tifa Piano playing or all can be done on Discs2/3?

The Lost Number Boss - you can steal an item form him in 2nd form, is it different item depending on which form he is in or its always aurora rod?
Don't think there is for Tifa's piano, the elemental Materia you could get on Disc 2 by playing it while she's party lead isn't there now.

The two forms of Lost Number have different steals from each other, and have four each. They all have the same base chance but as they're checked for in descending order it means that the first listed item has a better chance than the last as the last item needs the previous 3 checks to fail before it is considered.

I'm trying to update to 2.09 and none of my mod catalogs are working including segas.

Says remote server is unavailable.

Anyone else having issues today?
Seems to be OK on my end when I download other IROs from the other catalogs + the ones from my own. I have a direct download for the IRO on the first page of this thread if that helps.
 
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*) Mt. Nibel: Some field models intended for later were visible during the flashback.

In Clouds Past section before you enter MtNibel Reactor there is a sequence where Cloud and Seph are walking where there is a GScorpion and 2 Guards. I assume these are the models you removed...

I was Excited and confused for a second, "this is cool, Boss fight in Clouds past. why would it be against ShinRa though hmmm" the characters walk straight through them and i figured, "Okay that was a mistake they are for later obviously". I went back to previous screen to check them out, and I got stuck and couldn't progress any further.  :cry:


playing on 2.0.6
 
Aerith's healing rods that apply Barrier or MBarrier aren't giving their respective Barrier buffs. Is this a percent chance thing to happen? or are they just not working as intended?
 
Don't think there is for Tifa's piano, the elemental Materia you could get on Disc 2 by playing it while she's party lead isn't there now.

The two forms of Lost Number have different steals from each other, and have four each. They all have the same base chance but as they're checked for in descending order it means that the first listed item has a better chance than the last as the last item needs the previous 3 checks to fail before it is considered.

Seems to be OK on my end when I download other IROs from the other catalogs + the ones from my own. I have a direct download for the IRO on the first page of this thread if that helps.
Could I get a paste of your catalog links just to make sure nothing has changed? Thanks
 
In Clouds Past section before you enter MtNibel Reactor there is a sequence where Cloud and Seph are walking where there is a GScorpion and 2 Guards. I assume these are the models you removed...

I was Excited and confused for a second, "this is cool, Boss fight in Clouds past. why would it be against ShinRa though hmmm" the characters walk straight through them and i figured, "Okay that was a mistake they are for later obviously". I went back to previous screen to check them out, and I got stuck and couldn't progress any further.  :cry:


playing on 2.0.6
Yep those are the ones.

Aerith's healing rods that apply Barrier or MBarrier aren't giving their respective Barrier buffs. Is this a percent chance thing to happen? or are they just not working as intended?
The chance is the same as added effect so about 12ish% The wiki says 20% but not sure if that's the legit value as I've gotten bad info from there in the past.

Could I get a paste of your catalog links just to make sure nothing has changed? Thanks
Strife's MOTR: iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
Qhimm: iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
Sega: iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
 
The instructions for snowboarding from the NPC in Icicle Inn have pop-up windows that overlap. It's probably an issue with the base game, but is it possible to move the windows? Screenshot of overlapping windows: https://prnt.sc/tvzyi6

Thank you again!
 
The instructions for snowboarding from the NPC in Icicle Inn have pop-up windows that overlap. It's probably an issue with the base game, but is it possible to move the windows? Screenshot of overlapping windows: https://prnt.sc/tvzyi6

Thank you again!
I can probably sort that out, wonder how it happened. Maybe I moved one of them at some point?
 
The chance is the same as added effect so about 12ish% The wiki says 20% but not sure if that's the legit value as I've gotten bad info from there in the past.
Huh. that's a pretty low chance to land it. Though it makes sense to be so low considering it's a free Barrier=Added Effect.

By the way, has Cait's Lv.1-3 Limit been removed? or was that another mislabeled "use Limit Lv.12-2" count to unlock it? Because I've used Cait's Transform limit a little over 10 times by now, and still no Lv.1-3 Limit.
 
Huh. that's a pretty low chance to land it. Though it makes sense to be so low considering it's a free Barrier=Added Effect.

By the way, has Cait's Lv.1-3 Limit been removed? or was that another mislabeled "use Limit Lv.12-2" count to unlock it? Because I've used Cait's Transform limit a little over 10 times by now, and still no Lv.1-3 Limit.
The 1-3 was removed yeah, it broke Slots for some reason. I think the installer docs still mentioned it as being an available Limit, so that should be gone from next update.
 
I'll review the Hard mode setup for a 2.1 update in the future.
Nice :) In terms of keeping the balance until the end of the game, increasing the enemy level probably makes sense. By decreasing the ammount of EXP, the lvl gap just keeps getting wider and wider. Hardcore players might enjoy that, but probably not most. No gil from enemies is interesting, but there would have to be some other way to earn it.

I believe the most simple option for 2.1 is to add "handicaps" instead of just a difficulty mode with predetermined conditions. Like this:
A toggle for 1.5x enemies.
A toggle for Half EXP.
A toggle for No Gil.

 So far enjoying the mod! Thank you so much for your dedication.
 
1) Can you revise the Items & Materia Placements document for the 1/35 Soldier Location:
6) Great Glacier, Far-East Cave
I found it in the west cave (base game has an Elixir)

2) Is it intended that the Sell price for a Mastered Reflect materia is 4,127,345,136?

Thank you.
 
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A previous poster mentioned Corel Sand Worms using Earthquake on themselves when out of MP, and the same thing happens if you cast Berserk onto a Mideel Sea Worm. It's a pretty efficient and safe way to grind right after getting Tiny Bronco access, but probably not the intended behavior :)
 
Upon feeding the Silver Chocobo on the glacier a Zeio nut, a battle with a Nibel Dragon starts, the textbox after the fight mentions a Chokhmabo instead.
 
Nice :) In terms of keeping the balance until the end of the game, increasing the enemy level probably makes sense. By decreasing the ammount of EXP, the lvl gap just keeps getting wider and wider. Hardcore players might enjoy that, but probably not most. No gil from enemies is interesting, but there would have to be some other way to earn it.

I believe the most simple option for 2.1 is to add "handicaps" instead of just a difficulty mode with predetermined conditions. Like this:
A toggle for 1.5x enemies.
A toggle for Half EXP.
A toggle for No Gil.

 So far enjoying the mod! Thank you so much for your dedication.
Maybe; a possibility is upping the EXP given while also adding extra parameters, attacks, and behaviour to the enemies on hard mode which would probably make for a more interesting experience.

1) Can you revise the Items & Materia Placements document for the 1/35 Soldier Location:I found it in the west cave (base game has an Elixir)

2) Is it intended that the Sell price for a Mastered Reflect materia is 4,127,345,136?

Thank you.
A previous poster mentioned Corel Sand Worms using Earthquake on themselves when out of MP, and the same thing happens if you cast Berserk onto a Mideel Sea Worm. It's a pretty efficient and safe way to grind right after getting Tiny Bronco access, but probably not the intended behavior :)
Upon feeding the Silver Chocobo on the glacier a Zeio nut, a battle with a Nibel Dragon starts, the textbox after the fight mentions a Chokhmabo instead.
Thanks for letting me know, I've got them sorted for the next patch (2.0.10).
 
Have you decreased chance for Odin to use sword attack on regular enemies?

So Astral Curtain is the Item you get for reading all 6 turtle paradise notes?
 
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Have you decreased chance for Odin to use sword attack on regular enemies?
I don't believe Odin's Instant-Death gimmick was changed.

If not then it means you were fighting an enemy with immunity to Instant-Death. Odin will never use his sword if there's a mob with immunity iirc.

But good 'ole Sega will be able to provide better information.
 
In Kalm there is a house with a dog behind a door. softlocks if you open door.

edit - just tried to replicate this many times but couldn't. maybe issue with base game
 
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Hi sega chief! two questions
first, through 7th heaven the game isnt updating to 2.0.9 so i guess i just have to wait or there seems to be a problem?

Also another question: would you mind explaining to me the new yuffie ability? im already in gold saucer so i couldnt managed to know yuffie new innate ability.

Thanks for the mod again <3
 
During the Cave of Gia boss fight, when I beat the boss, it goes to the experience screen and when I leave it, I instantly get put into the original boss fight. Is this intentional?
 
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