[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Started playing this mod on hard mode a week ago and just left Midgar.

So far I'm enjoying the difficulty.

For some reason when I left Midgar, the battles started giving me gil and when I checked Hard Mode had been switched off somehow.
 
Hey, I'm new to the FF7 mod scene. I've played the vanilla version on PSX at least a dozen times, but I've heard excellent things about New Threat so I thought I'd give it a try. I played FF6's Brave New World and absolutely loved it, so I'm looking forward to this.

I just bought the Steam version and installed it. However, if possible, I'd like to combine this with other mods that "upgrade" video/audio (higher FPS, HD textures, etc.). Do other mods work well with this? If so, is there a suggested list of mods that I should install in conjunction with this?

Props to the creators of these. Your passion helps keep older games alive!
 
Started playing this mod on hard mode a week ago and just left Midgar.

So far I'm enjoying the difficulty.

For some reason when I left Midgar, the battles started giving me gil and when I checked Hard Mode had been switched off somehow.
thats a known issue. can fix it at kalm theres a save point. hit square will be small fight zero button presses to re-enable it. It was switched off Just Before the
 Mororwing
fight  likely to do with the motorcycle section directly beforehand ;)
 
When he finalises his translation I'll look into making a port as I'll probably need to transfer the text into NT files manually and make adjustments where needed for the event scripting alterations.
Completed.
Flevel Debug (Not being edited): 0/13
Flevel (by maps): 693/693
ff7.exe: Completed
Kernel.bin: Completed
kernel2.bin: Completed
scene.bin: Completed
world_us: Completed
Quote from Beacause page: https://www.ff7catalog.com/posts/181470/

Is there something else that needs to be done?
 
Hey Sega Chief,

Do you have an estimation on the number of things you still want to do with New Threat before winding down development? I thought 2.0 was supposed to be it. Should we expect new content for New Threat in 2021?

Separate question: do you have a ballpark idea of when you'll start working on FF8 New Threat?

Thank you!
 
Happy holidays everyone here and Sega Chief !

Sega Chief is it possible to post the 1.5 documentation somewhere if you still have this ? I think the mod is still worth playing and personally i'm waiting for you new hard mode for 2.1 :).

Edit: do you still think reunion is a good way to play your mod ?
 
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2.0 nearly completed....i have many questions lol. also concerns.

firstly.....ive gone to every location for the 1/35 soldiers and wasnt able to get all 12 despite going out of my way to make sure. so im not able to obtain the omni plus materia.

secondly i noticed a number of enemies in the documentation do not appear in game at all seemingly. unsure how to make them appear.

certain items never showed either such as rising sun for yuffie.

oh. so like.....where's jenova synthesis? is that type a only?

one other question...does hard mode only give enemies more hp and maybe more dmg? cuz toggling it on didnt seem to change much in terms of the battles.

All in All though.....great work as always, though i do miss a number of elements from 1.5 lol
 
firstly.....ive gone to every location for the 1/35 soldiers and wasnt able to get all 12 despite going out of my way to make sure. so im not able to obtain the omni plus materia.
u'll need to use blackchocobo or simular to edit ur save file. the one in shinra raid hq staircase gives an alternative item.

secondly i noticed a number of enemies in the documentation do not appear in game at all seemingly. unsure how to make them appear.
type a/b differences alongside hard/normal mode difference.

does hard mode only give enemies more hp and maybe more dmg? cuz toggling it on didnt seem to change much in terms of the battles.
higher level more hp 1/4 exp no battle gil. There is a few enemies where bug exists which gives gil. theres also after midgar area when escape hard mode will toggle off. (motorcycle section)
so u'd require to use a savepoint to toggle it back on.


What enemies were u looking for an example perhaps cacturs at desert prison is one i can think of which spawns more rarely at the same area as the landworms spawn at.
 
u'll need to use blackchocobo or simular to edit ur save file. the one in shinra raid hq staircase gives an alternative item.
oddly enough i did try to edit my file to get 12 figures but the guy in myhtril cave is complaining about fake figures and blows me off lol.
 
higher level more hp 1/4 exp no battle gil. There is a few enemies where bug exists which gives gil. theres also after midgar area when escape hard mode will toggle off. (motorcycle section)
so u'd require to use a savepoint to toggle it back on.


What enemies were u looking for an example perhaps cacturs at desert prison is one i can think of which spawns more rarely at the same area as the landworms spawn at.
well the time i decided to kick it on was against dyne, and it didnt feel any harder. perhaps i was overequipped? poor bastard got buried by barret the everlasting wall. lol.
 
oddly enough i did try to edit my file to get 12 figures but the guy in myhtril cave is complaining about fake figures and blows me off lol.
most likely as u really did miss one then is my guess. Had same issue in one play through, had to redo due to the cannon steps being missed out in a prior version til that bug was fixxed :>
think theres a flag upon each pickup as a check vs that or something but that is purely a guess
 
well the time i decided to kick it on was against dyne, and it didnt feel any harder. perhaps i was overequipped? poor bastard got buried by barret the everlasting wall. lol.

theres a reward for hard mode, and if complete that asks u to try again with no sp) which gives a reward. 

the no exp toggle if play start to finish does not give any other ending, at least with hard mode + no sp usuage, defaults to the no sp + hard mode secret ending  :>
 
Hello, can someone please tell me in the 1.5 version, what are the enemy skill list? Thanks.
 
Would the Level 1 Challenge mod be compatible with NT Vanilla Combat? I just want the extra  field events and the like.
 
Hello, can someone please tell me in the 1.5 version, what are the enemy skill list? Thanks.
laser
matramagic
quarryfuse/l5suicide
chocobuckle
antipode
big gaurd
frog song
vital hammer
white wind
goblinpunch
?marks
deathcharge
deathsentence
deathforce
beta
aqualung
trine
magicbreath
bad breath
musturd bomb
anglewhisperer

think thats it :)
 
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Would the Level 1 Challenge mod be compatible with NT Vanilla Combat? I just want the extra  field events and the like.
its possible to complete 1.5 at lvl1.  not tried at  v2 (yet for lvl1) have done a lvl7 playthrough though using type b hard mode no exp toggled thou :D
 
its possible to complete 1.5 at lvl1.  not tried at  v2 (yet for lvl1) have done a lvl7 playthrough though using type b hard mode no exp toggled thou :D
I've never done a low level challenge of any kind in any game because the point of an RPG is to make the numbers go up. The number going up is a big reason why RPGs rule.

I just wanted to try something different. I can't even understand how later game enemies don't just kill the entire party in one move since you will have 200 HP and bosses by that point will be dealing thousands of damage with normal attacks I imagine.

I'm fully aware it's doable but doable dos not mean possible for everyone. A Level 1 run of vanilla FFVII would probably be pretty hard for me, let alone NT.
 
I've never done a low level challenge of any kind in any game because the point of an RPG is to make the numbers go up. The number going up is a big reason why RPGs rule.

I just wanted to try something different. I can't even understand how later game enemies don't just kill the entire party in one move since you will have 200 HP and bosses by that point will be dealing thousands of damage with normal attacks I imagine.

I'm fully aware it's doable but doable dos not mean possible for everyone. A Level 1 run of vanilla FFVII would probably be pretty hard for me, let alone NT.
if trying a low level run, try items :) they're the saving grace. abusing the dmg multiplyers and things like that helps. Cait Siths extremly large HP Pool made him mvp :D
there is a few materias which give really good HP Boosts 25% stacking them is great with other items such as lunar/light curtains helping to negate dmg alongside tranq'd back row each and every little thing would help. I wrote a guide on low level run, which can be found within this thread :D
 
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