[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hi everybody !

I'm triying the NTM (B) for the very first time, it's absolutely awesome !

But... I need your help for a small thing : I'm looking for the Yuffie's weapon "Twin Viper", it seems it is not in Shinra Mansion anymore and I can't find it anywhere...

Somebody can help me ? Thanks in advance !
 
Hey Sega Chief, sorry to bother you. I'm playing through 2.0 rn and I'm really enjoying it, but are there any plans to release the upgraded polygon field models from NT as standalone model swaps? (Cloud with the darker outfit, Aerith with the visible white materia, etc) I really like how they look compared to the og ones and it'd be really cool if they could be used in vanilla (I still love NT though)
I set up an IRO for the field models: https://drive.google.com/file/d/1-e06yYB0inPEWxN8TXRPOfQFEzYjcXw2/view?usp=sharing

Speaking of that fight, I'm trying to use Black Chocobo to trigger that fight by going back to the areas I'm locked out of, but Black Chocobo crashes whenever I load a New Threat 2.0 save file. Does anyone know of a fix for this?

Edit: The newer versions of Black Chocobo seem to be incompatible with endgame NT saves. But I went to older versions of it and it loaded the save fine.
That's a bit concerning, I'll make sure to let people know if they run into that issue.

Hi.
I've already beaten NT 2.0 and it's pretty good. Now playing 1.5 (arriving to Corel). I usually don't like difficulty/gameplay mods because they just bloat stats, this is balanced and interesting.
But I have a question. Did you tune something about VIT, SPR and defense calculations? Because in the OG 255 defense gives 50% damage reduction (the theoretical max of 512 gives 100%, Ruby has 498 I think), so you get approximately 10% damage reduction every 50 defenses, which is pretty worthless compared to other stats (every 50 dex is like haste and even the basic attack multiplies by 16). I see that the character stats choices have a mix of VIT and SPR, and a lot of guides of NT recommend paying attention to those stats. So, my question is, did you modify how the damage reduction is calculated? I didn't find anything about it in the documentation.
Thanks for your responses and for this awesome mod! ???
Vit and Spr work the same way but other forms of damage mitigation were nerfed like Barrier, Sadness, and Back-Row so having some solid defensive stats should be a bit more valuable now.

Hi everybody !

I'm triying the NTM (B) for the very first time, it's absolutely awesome !

But... I need your help for a small thing : I'm looking for the Yuffie's weapon "Twin Viper", it seems it is not in Shinra Mansion anymore and I can't find it anywhere...

Somebody can help me ? Thanks in advance !
I had a look but I couldn't find it anywhere, so the documentation is wrong. I'll probably add it to the shinra mansion in the next patch as I think that's where it's supposed to be power-wise, otherwise it can be acquired from the shops in Junon after acquiring the Highwind (which is admittedly a bit too late).
 
1.5 was updated; I rebuilt the field that was crashing, but in order to get it under the 16 field model limit I repurposed sephiroth's sword there so it will no longer appear in the scene.
 
Hey there Sega!
I'm not certain if this is a bug or I messed something up, but when using the Reunion version, the Materia menu is pretty messed up when I turn off the Menu Enhancements option to disable the new translation. If I turn it on again, it's fixed, but then the dialogue is broken. Any ideas?
https://imgur.com/a/ZhR7NRx
 
Your work is always appreciated Sega Chief! Thanks for even bothering to still update 1.5!
 
Hey guys - currently playing through 1.5 and i'm absolutely loving it. I'm near the end of disc 2 and have a question - does anyone know how to get a Mystile? I've got a spreadsheet document that states I can get one from the Goblins on Goblin Island but I think that's been patched out. I've done a fair bit of googling but can't find any  answers. Any help is appreciated. Also Segachief if you read this: you're an absolute champion, this mod is one of the best i've ever played.
 
Hi people. Thank u for the work u do with the game!
First time installing a mod to FF7, so I went with Reunion as a mod platform and Im trying to install new threat. When I click in the download button on the first page of this thread, I go to a mega page that says the link is not valid. Is there a mirror for the files of the Reunion version?
thanx.
 
Hi people. Thank u for the work u do with the game!
First time installing a mod to FF7, so I went with Reunion as a mod platform and Im trying to install new threat. When I click in the download button on the first page of this thread, I go to a mega page that says the link is not valid. Is there a mirror for the files of the Reunion version?
thanx.
slightly older version for reunion v2.09991: https://mega.nz/file/25U1TZJD#uf-hIc6HLYiYDJi1AUn1KI6fhl1X7-lJMoVyeE56xNU
it wont have a couple of the updates however is fully playable start to finish :)
 
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Heya,

Replaying the new 2.0 mod after seeing it on Death_unites_us Channel, did a fresh download and install but my game doesn't seem to have the added steal materia in the same place as his?

I didn't wanna continue and have to replay if i set something up wrong, but he picks it up in the train graveyard and mine isn't there. Should be same patch, did hard mode and type B, so dunno what the issue is, any info would be appreciated, thanks!
 
Heya,

Replaying the new 2.0 mod after seeing it on Death_unites_us Channel, did a fresh download and install but my game doesn't seem to have the added steal materia in the same place as his?

I didn't wanna continue and have to replay if i set something up wrong, but he picks it up in the train graveyard and mine isn't there. Should be same patch, did hard mode and type B, so dunno what the issue is, any info would be appreciated, thanks!
So updating because I think I get why this occurred, I messed around with switching the modes in the first reactor on my playthrough and did a battle or 2 to see if i could notice the difference, this time i sped through the game to see if i solely left it on hard mode and the materia was there, so i guess switching between the modes at any point stops some materia from spawning? Or at least stops the added steal from appearing. Tested by saving before the rapps fight and fighting him on hard materia there, switched to normal and materia not, so it looks like if you ever switch off hard mode, it gets rid of the materia spawn.
 
Hi! I'm playing FFVII with echo-s and new threat 2.0 combat only, and looks like that the new threat only affects to regular enemies, but with the bosses doesn't work and always pop up the text: mp depleted. Am I doing something wrong? I love your mod Chief, thank you so much for your work.
3M8KLSy
https://ibb.co/3M8KLSy
 
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so i guess switching between the modes at any point stops some materia from spawning? Or at least stops the added steal from appearing. Tested by saving before the rapps fight and fighting him on hard materia there, switched to normal and materia not, so it looks like if you ever switch off hard mode, it gets rid of the materia spawn.
part of reason i would guess is that hard mode with zero battle gil. added steal helps a huge amount. eg fire+all and fire+addedsteal paired makes if wanting to grind any steals go so much quicker ;)

its same normal if then switch to hard will be available then could switch back again if really wanted after picking it up (imo thats more of a bug).

switching between hard/normal however will come at a price later on depending on the type of run doing ;)
 
Hi is there a place where I can see previous versions of 1.5 I almsot finished it with all the side quest and my pc stopped workign I believe i have some save files but not the game fiiles, and I see that the 1.5 version changed many peoples innate ability, i dont remember all of them but the version i was playing had cloud second wind, vincnet mp . hp regeneration, reds the longer the the battle is the strongest he got, and barrets if stacks, and I really liked how I managed to win some battles only because of the specific natures, the multiple clutch second wind, another a transforme vincent  with all the HP or MP PLUS (vs materia guardian), and then another red 13 hasted   and berserked with some set up, and they were the only answer to win without breaking the game (which i dont like) and I loved those matches, so im looking for that specific version.
 
Hi, I'm interested in New Threat, mostly for Aerith related reasons. Does vanilla combat New Threat include that? I don't really want to change the canon experience except for Aerith surviving.

Secondly, are save files from vanilla FF7 compatible with New Threat?
 
Hi, this looks like a really interesting mod.  I would appreciate some guidance on the following questions.

1) I have installed the following mods via 7th Heaven:

"60/30 FPS Gameplay"
"Ninostyle Battle"
"[Tsunamods] SYW Unified Battle Textures"
"Ninostyle Chibi"
"[Tsunamods] SYW Unified Field Textures"
"[Tsunamods] SYW Unified FMV (30fps)"
"[Tsunamods] SYW Unified Minigames Textures"
"[Tsunamods] SYW Unified Spell Textures"
"[Tsunamods] SYW Unified Worldmap Textures"

I would like to install New Threat but keep these mods intact.  Is there a way for me to do that?

2) I'm a little confused as to whether I should install 2.0 or 1.5.  And also I'm not sure about A or B modes.  For context, I have played through FF7 about 3-4 times when I was younger, so I know the game quite well, although I haven't played it recently.  I am not looking for anything that doesn't fit the original game's style, but I am very open to different events, encounters, etc which will give me something new to experience.  (I just don't want to see memes or goofy stuff or anything like that)

I would really appreciate some guidance on which mode/version to choose.

Thanks
 
Actually you know what never mind I got some help on the Tsunamods Discord and decided to go for type B
 
Hi, I'm a returning player as I would like to replay NT, but I was asking myself which one is the hardest version... I remember playing 1.35, 1.4, 1.5 (all Arranged) and 2.0 Type B; but I barely remember much of them anymore, only that 1.35 or 1.4 felt much intense than more updated versions. Any suggestions? Which one do you guys think it's the hardest one? And can anyone share a link if it's one of the old versions? (I lost my hard drive files several times over the years sadly so I no longer have those patches xD)
 
I found a bug that doesn't allow me to continue the story. In the cargo ship when I'm battling against Jenova - Birth when I'm halfway through the fight after I've done a decent amount of damage when Jenova summons the tentacles and the jellyfish creatures the game just crashes, the music still plays, the characters move, but the game doesn't respond, I've left the game running for an hour and nothing, it stays the same, I've re-started the game and the battle again and the same thing happens... It's bizzarre... How can I fix this? How can I get past this obnoxious bug?

I'm playing the new threat story, scenario A, normal difficulty.
 
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