S
Sega Chief
Guest
No prob; my PS3 controller's left analog locks sometimes now so I've ran into the problem a few times.
And the new flevel patch is up, Aqua.
And the new flevel patch is up, Aqua.
You're right, Variablis was designed with the Number024 boss and Magimaster from FF6 in mind, but those bosses allowed Scan to be used to track his weakness. What I forgot about at the time was that Sense doesn't function at over 30,000HP, and that elemental weaknesses set through AI aren't tracked either (it looks at the scene where the enemy is stored for elemental weaknesses, which are static). It's likely I'll re-wire it entirely and make it completely different.is there any way to guess variablis element weakness tho
kinda defeat the point if u can just hit him with comet/ultima
i never even manage to hit his weakness once , not even once
i like the idea of boss changing element weakness but if i cant even hit one element spell , it just doesn't feel right
I think certain bosses and enemies can drop Ultimate Weapons as a rare steal in some cases. It's something that needs to be corrected, I'll eventually find them as I'm going through each enemy individually right now for a re-balance (which includes their held items). And regarding certain Ultimate Weapons, I'll change tact and make them much better.I hope there will be more new threads for challenge![]()
EDIT: Somewhere I got the "Limited Moon" from Red XIII ?! Something needs to be wrong here.... I will delete it ofc![]()
I'll remove weather from that area entirely, and then run through to test it.About the previous crash:
So, I found out that resting in that house is mandatory to progress in the game because it unlocks the stairs that you have to take to go where Aeris is.
The think is, if you go to any of the other screens after sleeping in that house, you will get a black screen no matter what, making impossible to progress further in the game.
Virage was an opportunity to do something a little different, using several unused ideas and a couple of 'glitches' I found while putting the mod together; he's intended to be more confusing and intimidating than he actually is. The 'mixing' attack animations are an example of that. I'll send a PM with some notes/strategies for him.Also some side notes about things in general (like last time, nothing game breaking)l :
-Viragea's attacks hit "twice" (i.e the damage shows, a small animation shows and the damage is shown again) but it only hits once. Assuming this isn't a psychological thing to emphasise my hopelessness in my fight, it's there.
-Cloud's Buster Sword isn't present on his field model in the section before the Jenova Decay and Zack boss fights
-Visiting Don Corneo's mansion with Tifa as the party leader has a Cloud model stuck in Corneo's desk (Haven't tested with Cid but I'm willing to assume it's probably the same)
- I've noticed that some attacks that rendered my party members down to a very small amount of health have still killed them regardless of some health remaining? An example is my Yuffie currently has about 3400/3700 HP, she'll take an attack worth about 3300 and still die. This isn't limited to instant kill attacks but I'm fond of regen and I've noticed the line underneath HP representing the HP bar can go a little crazy after such an attack. Not sure if that's a possible source?
- This one is just off the cuff but I noticed you mentioned the ATM core is unmissable, I've combed the planet looking for it, got Barret's Catastrophe but still can't find it. The Heaven's Cloud is similarly AWOL, gone from the gelnika. I'm not asking for the straight answer but a hint maybe? ):